
Dark Matter Trap
Lvl: 5
Attack
Magic
CD: 10 sec
Skill Delay: 1 sec
SP: 72
Range: 5
Place a Dark Matter Trap at the designated location, dealing Dark M.DMG equal to (DEX*(3+Base Lv./100)*(1+INT/35)*420%) to enemies within 4m per sec (affected by P.DEF) and inflicting Dark. Lasts 10s. Up to 2 traps can exist at once.
Lvl: 4
Attack
Magic
CD: 10 sec
Skill Delay: 1 sec
SP: 66
Range: 5
• Place a Dark Matter Trap at the designated location, dealing Dark M.DMG equal to (DEX*(3+Base Lv./100)*(1+INT/35)*390%) to enemies within 4m per sec (affected by P.DEF) and inflicting Dark. Lasts 10s. Up to 2 traps can exist at once.
Lvl: 3
Attack
Magic
CD: 10 sec
Skill Delay: 1 sec
SP: 60
Range: 5
• Place a Dark Matter Trap at the designated location, dealing Dark M.DMG equal to (DEX*(3+Base Lv./100)*(1+INT/35)*360%) to enemies within 4m per sec (affected by P.DEF) and inflicting Dark. Lasts 10s. Up to 2 traps can exist at once.
Lvl: 2
Attack
Magic
CD: 10 sec
Skill Delay: 1 sec
SP: 54
Range: 5
• Place a Dark Matter Trap at the designated location, dealing Dark M.DMG equal to (DEX*(3+Base Lv./100)*(1+INT/35)*330%) to enemies within 4m per sec (affected by P.DEF) and inflicting Dark. Lasts 10s. Up to 2 traps can exist at once.
Lvl: 1
Attack
Magic
CD: 10 sec
Skill Delay: 1 sec
SP: 48
Range: 5
• Place a Dark Matter Trap at the designated location, dealing Dark M.DMG equal to (DEX*(3+Base Lv./100)*(1+INT/35)*300%) to enemies within 4m per sec (affected by P.DEF) and inflicting Dark. Lasts 10s. Up to 2 traps can exist at once.
Formula
function CommonFun.calcDamage_4502(srcUser, targetUser, params, damageParam, logger)
local BaseLv = srcUser.BaseLv
local Dex = srcUser:GetProperty("Dex")
local Int = srcUser:GetProperty("Int")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
local AttrEffect = srcUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local suit = 1
if (srcUser:HasBuffID(90000773_STARDUST_ROBE_R4_:MAX_STACK_0) or srcUser:HasBuffID(42480_BLANKING_COAT_:MAX_STACK_0) or srcUser:HasBuffLayer(42480, EBUFFERLAYER_SHADOW)) and (srcUser:HasBuffID(90001005_LUNA_BROOCH_R6_:MAX_STACK_0) or srcUser:HasBuffID(43000_BRIGHT_MOON_:MAX_STACK_0) or srcUser:HasBuffLayer(43000, EBUFFERLAYER_SHADOW)) then
suit = 1.1
end
local RefineLv2 = srcUser:GetEquipedRefineLv(2)
if srcUser:HasBuffID(90000777_STARDUST_ROBE_R8_:MAX_STACK_0) then
if 10 <= RefineLv2 and RefineLv2 < 15 then
suit = suit + (RefineLv2 - 10) * 0.02
elseif 15 <= RefineLv2 then
suit = suit + (RefineLv2 - 10) * 0.02 + 0.05
end
end
local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
if equipRing.id == 42092 or equipRing.id == 142092 then
suit = suit + equipRing.refinelv * 0.02
end
local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
if equipRingSD.id == 42092 or equipRingSD.id == 142092 then
suit = suit + equipRingSD.refinelv * 0.02 * equipRingSD.quench_per / 100
end
local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
if srcUser:HasBuffID(90000999_LUNA_BOW_1_R10_:MAX_STACK_0) then
if 10 <= RefineLv7 and RefineLv7 < 15 then
suit = suit + 0.08
elseif 15 <= RefineLv7 then
suit = suit + 0.08 + 0.12
end
end
if srcUser:HasBuffID(41812_MOONLIGHT_GODDESS_:MAX_STACK_0) then
if 5 <= RefineLv7 and RefineLv7 < 10 then
suit = suit + 0.05
elseif 10 <= RefineLv7 and RefineLv7 < 15 then
suit = suit + 0.05 + 0.1
elseif 15 <= RefineLv7 then
suit = suit + 0.05 + 0.1 + 0.15
end
end
if srcUser:HasBuffID(90004274_MOONLIGHT_GODDESS_1_T5_:MAX_STACK_0) then
suit = suit + 0.1
end
local RefineLv5 = srcUser:GetEquipedRefineLv(5_ACCESSORY)
local RefineLv6 = srcUser:GetEquipedRefineLv(6_ACCESSORY)
local Ring1 = srcUser:GetEquipedID(5_ACCESSORY)
local Ring2 = srcUser:GetEquipedID(6_ACCESSORY)
local order1 = srcUser:getEquipLv(5)
local order2 = srcUser:getEquipLv(6)
local a = 0
local b = 0
if srcUser:HasBuffID(90001009_LUNA_BROOCH_R10_:MAX_STACK_0) and (Ring1 == 44006_LUNA_BROOCH or Ring1 == 144006_LUNA_BROOCH_1) and 10 <= order1 then
a = RefineLv5 * 0.01
end
if srcUser:HasBuffID(90001009_LUNA_BROOCH_R10_:MAX_STACK_0) and (Ring2 == 44006_LUNA_BROOCH or Ring2 == 144006_LUNA_BROOCH_1) and 10 <= order2 then
b = RefineLv6 * 0.01
end
local equipRing5 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY1)
if equipRing5.id == 44050 or equipRing5.id == 144050 then
a = equipRing5.refinelv * 0.02
end
local equipRingSD5 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY1)
if equipRingSD5.id == 44050 or equipRingSD5.id == 144050 then
a = equipRingSD5.refinelv * 0.02 * equipRingSD5.quench_per / 100
end
local equipRing6 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY2)
if equipRing6.id == 44050 or equipRing6.id == 144050 then
b = equipRing6.refinelv * 0.02
end
local equipRingSD6 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY2)
if equipRingSD6.id == 44050 or equipRingSD6.id == 144050 then
b = equipRingSD6.refinelv * 0.02 * equipRingSD6.quench_per / 100
end
suit = suit + a + b
local Angel = 1
if srcUser:HasBuffID(90001014_RUDRA_BOW_1_R5_:MAX_STACK_0) then
local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
suit = suit + 0.02 * RefineLv
end
local Num7 = srcUser:GetRunePoint(42060_AESIR_FOR_EACH_LEVEL_OF_TRAP_RESEARCH_TRAP_DAMAGE_3)
local RuneDamage3 = 1 + Num7 * 0.03 * skilllv_1
local skilllv_trap = srcUser:GetLernedSkillLevel(1248_ASSASSIN:INSTRUMENT_EXPERT)
local GemValue = srcUser:GetGemValue(41011_INSTRUMENT_EXPERT_DMG_INCREASING_EFFECT_PERCENTAGE)
local trap = 1 + skilllv_trap * 0.02 + GemValue / 100000
local GemValueyj = srcUser:GetGemValue(41101_TRAP_RESEARCH_TRAP_DMG_PERCENTAGE)
local GemNew = srcUser:GetGemValue(41151_DARK_MATTER_TRAP_DMG_PERCENTAGE)
local GemDamNew = 1 + GemNew / 100000
local RangeDam = srcUser:GetProperty("RangeDam")
local A = (Dex * (3 + BaseLv / 100) * (1 + Int / 35) * damChangePer + (skilllv_1 * 20 + GemValueyj / 1000) * RuneDamage3) * DefReduc * (1 + MDamIncrease) * (1 - RefineMDamReduc) * (1 - MDamReduc2) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 * raceparam * bossparam * suit * trap * GemDamNew * (1 + RangeDam)
if A <= 1 then
return 1
end
return A
end
Enemy
{
"id": 131050,
"BuffName": "Darkness Effect [Darkness]",
"BuffRate": {
"Odds": {
"a": 0,
"b": 100,
"type": 186
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"type": "StatusChange",
"HitPer": -0.5,
"FleePer": -0.5,
"AttrEffect3": [
17
],
"StateEffect": "12_Dark"
}
}
Enemy
{
"id": 131140,
"BuffName": "Dark Matter Trap - Black Hole",
"BuffRate": {
"Odds": {
"a": -1,
"b": 1,
"type": 6560
}
},
"BuffEffect": {
"id": [
131141,
131142,
131143
],
"type": "AddBuff"
}
}
Enemy
{
"id": 131141,
"BuffName": "Blackhole",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "DelBuff",
"dead_clear": 1,
"dead_clear_except": [
131142,
131143,
119302
]
}
}
Enemy
{
"id": 131142,
"BuffDesc": "Blackhole: Immune to damage, unable to perform any action",
"BuffIcon": "skillbuff_commonbuff",
"BuffName": "Blackhole",
"BuffRate": {
"Odds": 100
},
"IconType": 1,
"BuffEffect": {
"type": "LimitUseItem",
"Freeze": 1,
"NoMove": 1,
"NoSkill": 1,
"NoAttack": 1,
"FuncLimit": [
1
],
"NoAttacked": 1,
"forbid_all": 1
},
"BuffStateID": 116481
}
Enemy
{
"id": 131143,
"BuffName": "Blackhole (Immune to Buffs)",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "ImmuneAttack"
}
}
Enemy
{
"id": 131160,
"BuffName": "Dark Matter Trap - Black Hole can attack",
"BuffRate": {
"Odds": {
"a": 1,
"b": 0,
"type": 6560
}
},
"BuffEffect": {
"id": [
131161,
131162
],
"type": "AddBuff"
}
}
Enemy
{
"id": 131161,
"BuffDesc": "Black Hole: Unable to move",
"BuffIcon": "skillbuff_commonbuff",
"BuffName": "Blackhole",
"BuffRate": {
"Odds": 100
},
"IconType": 1,
"BuffEffect": {
"type": "DelBuff",
"dead_clear": 1,
"dead_clear_except": [
131162,
119302
]
}
}
Enemy
{
"id": 131162,
"BuffName": "Blackhole",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "LimitUseItem",
"Freeze": 1,
"NoMove": 1,
"NoSkill": 1,
"NoAttack": 1,
"FuncLimit": [
1
],
"forbid_all": 1
},
"BuffStateID": 116481
}
Formula
{
"CD": 10,
"id": 4005005,
"Buff": {
"enemy": [
131050,
131140,
131160
]
},
"Cost": 1,
"Desc": [
{
"id": 4005000,
"params": [
420
]
}
],
"Icon": "skill_4005001",
"Camps": "Enemy",
"Level": 5,
"Logic": "SkillPointRange",
"Damage": [
{
"type": 4502,
"skill1_id": 142,
"damChangePer": 4.2,
"elementparam": 7
}
],
"DescId": "##3492166",
"NameZh": "##169912",
"SE_hit": "Skill/skill_magic_darkmatter_hit",
"DamTime": {
"type": 1,
"value": 1
},
"DelayCD": 1,
"Fire_EP": 3,
"SE_cast": "Common/Magic_cast",
"ItemCost": [
{
"id": 12903,
"count": 1020
}
],
"Pvp_buff": {
"enemy": [
131050,
131140,
131160
]
},
"RollType": 2,
"AttackAct": [
"use_magic"
],
"Attack_EP": 3,
"SE_attack": "Skill/skill_magic_darkmatter_attack",
"SkillCost": {
"sp": 72
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 2,
"HitEffects": [
{
"type": 1,
"speed": 30,
"distance": 3,
"direction": "forward"
}
],
"Logic_Param": {
"count": 10,
"range": 4,
"interval": 1,
"max_count": 2,
"no_select": 1,
"whitelist": 1,
"isCountTrap": 1,
"trap_effect": "Eff_MaterialTrap_floor,LowRange_B",
"suspend_can_immune": 1
},
"Launch_Range": 5,
"ExtraMaxLevel": 0
}