
Dark Night Sinking
Lvl: 10
Buff
CD: 45 sec
Skill Delay: 2 sec
SP: 200
Cast Time: 3
During the Dark Night Sinking period, Phantom Dancer deals enemies within 6 meters into a state unable to be immune [Darkness], and restores 2%% of Max HP per second, restores 1 HP for Night per second. Lasts 18 seconds.
Lvl: 9
Buff
CD: 45 sec
Skill Delay: 2 sec
SP: 190
Cast Time: 3
• During the Dark Night Sinking period, Phantom Dancer deals enemies within 6 meters into a state unable to be immune [Darkness], and restores 2%% of Max HP per second, restores 1 HP for Night per second. Lasts 17 seconds.
Lvl: 8
Buff
CD: 45 sec
Skill Delay: 2 sec
SP: 180
Cast Time: 3
• During the Dark Night Sinking period, Phantom Dancer deals enemies within 6 meters into a state unable to be immune [Darkness], and restores 2%% of Max HP per second, restores 1 HP for Night per second. Lasts 16 seconds.
Lvl: 7
Buff
CD: 45 sec
Skill Delay: 2 sec
SP: 170
Cast Time: 3
• During the Dark Night Sinking period, Phantom Dancer deals enemies within 6 meters into a state unable to be immune [Darkness], and restores 2%% of Max HP per second, restores 1 HP for Night per second. Lasts 15 seconds.
Lvl: 6
Buff
CD: 45 sec
Skill Delay: 2 sec
SP: 160
Cast Time: 3
• During the Dark Night Sinking period, Phantom Dancer deals enemies within 6 meters into a state unable to be immune [Darkness], and restores 2%% of Max HP per second, restores 1 HP for Night per second. Lasts 14 seconds.
Lvl: 5
Buff
CD: 45 sec
Skill Delay: 2 sec
SP: 150
Cast Time: 3
• During the Dark Night Sinking period, Phantom Dancer deals enemies within 6 meters into a state unable to be immune [Darkness], and restores 2%% of Max HP per second, restores 1 HP for Night per second. Lasts 13 seconds.
Lvl: 4
Buff
CD: 45 sec
Skill Delay: 2 sec
SP: 140
Cast Time: 3
• During the Dark Night Sinking period, Phantom Dancer deals enemies within 6 meters into a state unable to be immune [Darkness], and restores 2%% of Max HP per second, restores 1 HP for Night per second. Lasts 12 seconds.
Lvl: 3
Buff
CD: 45 sec
Skill Delay: 2 sec
SP: 130
Cast Time: 3
• During the Dark Night Sinking period, Phantom Dancer deals enemies within 6 meters into a state unable to be immune [Darkness], and restores 2%% of Max HP per second, restores 1 HP for Night per second. Lasts 11 seconds.
Lvl: 2
Buff
CD: 45 sec
Skill Delay: 2 sec
SP: 120
Cast Time: 3
• During the Dark Night Sinking period, Phantom Dancer deals enemies within 6 meters into a state unable to be immune [Darkness], and restores 2%% of Max HP per second, restores 1 HP for Night per second. Lasts 10 seconds.
Lvl: 1
Buff
CD: 45 sec
Skill Delay: 2 sec
SP: 110
Cast Time: 3
• During the Dark Night Sinking period, Phantom Dancer deals enemies within 6 meters into a state unable to be immune [Darkness], and restores 2%% of Max HP per second, restores 1 HP for Night per second. Lasts 9 seconds.
Self 6
function CommonFun.calcBuff_6(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local MaxHp = targetUser:GetProperty("MaxHp")
local A = MaxHp * (a + c) + b
if 0 < A or a == 0 then
return A
end
if srcUser:GetNpcID() == 0 and targetUser:HasBuffID(160000_BOSS_IMMUNE_EFFECT_:MAX_STACK_0) and targetUser.boss == false and targetUser.mini == false then
return 0
end
if srcUser:GetNpcID() == 0 and (targetUser.boss or targetUser.mini) then
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local Refine = srcUser:GetProperty("Refine")
local MRefine = srcUser:GetProperty("MRefine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreDef = srcUser:GetProperty("IgnoreDef")
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local raceparam = 1
local srcRace = srcUser.race
local targetRace = targetUser.race
if targetUser:HasBuffID(139410_TWO_FACE_DEMON_KING_HUMAN_:MAX_STACK_0) then
targetRace = 3
end
if srcUser:HasBuffID(139411_TWO_FACE_DEMON_KING_DEMON_:MAX_STACK_0) then
srcRace = 3
end
if srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and srcUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
elseif srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
targetRace = 2
end
if targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and targetUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
elseif targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
srcRace = 2
end
if nil == CommonFun.RaceProps[targetRace] then
return 0
end
if nil == CommonFun.RaceProps[srcRace] then
return 0
end
local raceInc = srcUser:GetProperty(CommonFun.RaceProps[targetRace][1])
local raceRed = targetUser:GetProperty(CommonFun.RaceProps[srcRace][2])
local raceparam = 1 + raceInc - raceRed
if raceparam <= 0.1 then
raceparam = 0.1
end
local MAtkFinal = MAtk * (1 + MAtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
local AtkFinal = Atk * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
if MAtkFinal <= AtkFinal then
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * a * 100 * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2) + b
else
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * a * 100 * (1 - RefineMDamReduc) * (1 + MDamIncrease) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2) + b
end
end
local AttrFunction = srcUser:GetProperty("AttrFunction")
local bitfunc = CommonFun.getBits(AttrFunction)
if (targetUser.boss or targetUser.mini or targetUser.changelinepunish) and (targetUser.zoneType == 1 or targetUser.zoneType == 22) and targetUser.noPunishBoss == false and bitfunc[CommonFun.AttrFunction.JustInViceZone] == 1 and targetUser.isBossFromBranch == false then
A = 0
end
if CommonFun.checkAttrFunctionMiss(targetUser, srcUser) then
A = 0
end
if targetUser.boss and targetUser.zoneType == 22 and CommonFun.CheckStormBossMiss(targetUser, srcUser) then
A = 0
end
if targetUser:GetNpcID() == 30043_YEAR or targetUser:GetNpcID() == 280303_WILDNESS_SPIRIT_BEAST or targetUser:GetNpcID() == 56008_GOMORA or targetUser:GetNpcID() == 56009_BALTAN or targetUser:GetNpcID() == 56010_GOLZA or targetUser:GetNpcID() == 56011_BEMSTAR or targetUser:GetNpcID() == 56012_ELEKING or targetUser:GetNpcID() == 56013_KING_JOE then
A = -1
end
if targetUser:DamageAlways1() then
A = -1
end
return A
end
Self
{
"id": 132040,
"BuffDesc": "Put surrounding people into Dark, restore HP",
"BuffIcon": "skillbuff_commonbuff",
"BuffName": "Night Falls",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 1,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"id": [
132041
],
"type": "AddBuff"
},
"BuffStateID": 132040
}
Self
{
"id": 132041,
"BuffName": "Darkness Effect [Darkness]",
"BuffRate": {
"Odds": {
"a": 0,
"b": 100,
"type": 186
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"type": "StatusChange",
"HitPer": -0.5,
"FleePer": -0.5,
"AttrEffect3": [
17
],
"StateEffect": "12_Dark",
"force_status": 1
}
}
Self
{
"id": 132042,
"BuffName": "Night Falls (Recover HP)",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 1,
"isdisperse": 1
},
"BuffEffect": {
"id": [
132043
],
"type": "AddBuff"
}
}
Self
{
"id": 132043,
"BuffName": "Recover HP",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"Hp": {
"a": 0.02,
"b": 0,
"type": 6
},
"type": "HSPChange",
"calc_heal": 1
}
}
Self
{
"id": 132044,
"BuffName": "Shadow HP Recover",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "FeedShadow",
"value": 1
}
}
Formula
{
"CD": 45,
"id": 4211010,
"Buff": {
"self": [
132040,
132042,
132044
]
},
"Cost": 1,
"Desc": [
{
"id": 4211000,
"params": [
18
]
}
],
"Icon": "skill_4211001",
"Camps": "Friend",
"Level": 10,
"Logic": "SkillNone",
"DescId": "##172020",
"NameZh": "##169740",
"SE_hit": "Skill/skill_magic_darknight_hit",
"CastAct": "reading",
"DelayCD": 2,
"Fire_EP": 6,
"ItemCost": [
{
"id": 12903,
"count": 2100
}
],
"Pvp_buff": {
"self": [
132040,
132042,
132044
]
},
"AttackAct": [
"use_magic"
],
"Attack_EP": 3,
"Lead_Type": {
"CCT": 0,
"FCT": 3,
"type": 2
},
"SE_attack": "Skill/skill_magic_darknight_attack",
"SkillCost": {
"sp": 200
},
"SkillType": "Buff",
"Target_EP": 3,
"Launch_Range": 0,
"AutoCondition": [
{
"time": 45,
"type": 1,
"no_target": 1
},
{
"type": 8,
"no_target": 1
}
],
"ExtraMaxLevel": 1,
"NoTargetAutoCast": 1
}