Dark Ultimatum
Lvl: 1 Attack Magic Range: 5 Fixed Cast Time: 2

Deals severe damage to surrounding enemies and inflicts Darkness.

Formula

function CommonFun.calcDamage_8038(srcUser, targetUser, params, damageParam, logger)
  local Luk = srcUser:GetProperty("Luk")
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local damChangePer1 = damageParam.damChangePer1
  if damChangePer1 == nil then
    damChangePer1 = 0
  end
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2) + damChangePer1
  if A <= 1 then
    return 1
  end
  return A
end

Enemy

{
  "id": 163550,
  "BuffName": "Dark Ultimatum",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "type": "StatusChange",
    "HitPer": -0.5,
    "FleePer": -0.5,
    "AttrEffect3": [
      17
    ],
    "StateEffect": "12_Dark"
  }
}

Formula

{
  "id": 73270001,
  "Buff": {
    "enemy": [
      163550
    ]
  },
  "Cost": 0,
  "Desc": [
    {
      "id": 73270001,
      "params": [
        100
      ]
    }
  ],
  "Icon": "skill_1171001",
  "Camps": "Enemy",
  "Level": 1,
  "Logic": "SkillSelfRange",
  "Damage": [
    {
      "type": 8038,
      "damChangePer": 15,
      "elementparam": 9,
      "damChangePer1": 40000
    }
  ],
  "DescId": "##171939",
  "NameZh": "##160696",
  "CastAct": "skill_ready",
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "Fire_EP": 2,
  "Pvp_buff": {
    "enemy": [
      163550
    ]
  },
  "RollType": 2,
  "AttackAct": [
    "use_skill"
  ],
  "Attack_EP": 3,
  "Lead_Type": {
    "CCT": 2,
    "FCT": 0,
    "type": 2
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "Logic_Param": {
    "range": 5,
    "range_num": 12,
    "notcontroled": 1
  },
  "Launch_Range": 5
}