
Demonic Fire
Lvl: 10
Attack
Magic
CD: 2 sec
Skill Delay: 1.5 sec
SP: 28
Range: 6
Throw Bottle Grenade to turn an area into a sea of fire. Enemies within the area take 560% Atk damage with a 30% chance to Burn. The sea of fire lasts 40s. Up to 3 can be created
Lvl: 9
Attack
Magic
CD: 2 sec
Skill Delay: 1.5 sec
SP: 26
Range: 6
• Throw Bottle Grenade to turn an area into a sea of fire. Enemies within the area take 520% Atk damage with a 27% chance to Burn. The sea of fire lasts 40s. Up to 2 can be created
Lvl: 8
Attack
Magic
CD: 2 sec
Skill Delay: 1.5 sec
SP: 24
Range: 6
• Throw Bottle Grenade to turn an area into a sea of fire. Enemies within the area take 480% Atk damage with a 24% chance to Burn. The sea of fire lasts 40s. Up to 2 can be created
Lvl: 7
Attack
Magic
CD: 2 sec
Skill Delay: 1.5 sec
SP: 22
Range: 6
• Throw Bottle Grenade to turn an area into a sea of fire. Enemies within the area take 440% Atk damage with a 21% chance to Burn. The sea of fire lasts 40s. Up to 2 can be created
Lvl: 6
Attack
Magic
CD: 2 sec
Skill Delay: 1.5 sec
SP: 20
Range: 6
• Throw Bottle Grenade to turn an area into a sea of fire. Enemies within the area take 400% Atk damage with a 18% chance to Burn. The sea of fire lasts 40s. Up to 2 can be created
Lvl: 5
Attack
Magic
CD: 2 sec
Skill Delay: 1.5 sec
SP: 18
Range: 6
• Throw Bottle Grenade to turn an area into a sea of fire. Enemies within the area take 360% Atk damage with a 15% chance to Burn. The sea of fire lasts 40s. Up to 1 can be created
Lvl: 4
Attack
Magic
CD: 2 sec
Skill Delay: 1.5 sec
SP: 16
Range: 6
• Throw Bottle Grenade to turn an area into a sea of fire. Enemies within the area take 320% Atk damage with a 12% chance to Burn. The sea of fire lasts 40s. Up to 1 can be created
Lvl: 3
Attack
Magic
CD: 2 sec
Skill Delay: 1.5 sec
SP: 14
Range: 6
• Throw Bottle Grenade to turn an area into a sea of fire. Enemies within the area take 280% Atk damage with a 9% chance to Burn. The sea of fire lasts 40s. Up to 1 can be created
Lvl: 2
Attack
Magic
CD: 2 sec
Skill Delay: 1.5 sec
SP: 12
Range: 6
• Throw Bottle Grenade to turn an area into a sea of fire. Enemies within the area take 240% Atk damage with a 6% chance to Burn. The sea of fire lasts 40s. Up to 1 can be created
Lvl: 1
Attack
Magic
CD: 2 sec
Skill Delay: 1.5 sec
SP: 10
Range: 6
• Throw Bottle Grenade to turn an area into a sea of fire. Enemies within the area take 200% Atk damage with a 3% chance to Burn. The sea of fire lasts 40s. Up to 1 can be created
Formula
function CommonFun.calcDamage_13401(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local GemValue = srcUser:GetGemValue(132081_DEMONIC_FIRE_DMG_PERCENTAGE)
local GemDam = 1 + GemValue / 100000
local A = ((AtkFinal * MDefReduc * (1 - MDamReduc2) + Refine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) - Vit2 * (1 + VitPer2)) * GemDam
if A <= 1 then
return 1
end
return A
end
Enemy 6
function CommonFun.calcBuff_6(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local MaxHp = targetUser:GetProperty("MaxHp")
local A = MaxHp * (a + c) + b
if 0 < A or a == 0 then
return A
end
if srcUser:GetNpcID() == 0 and targetUser:HasBuffID(160000_BOSS_IMMUNE_EFFECT_:MAX_STACK_0) and targetUser.boss == false and targetUser.mini == false then
return 0
end
if srcUser:GetNpcID() == 0 and (targetUser.boss or targetUser.mini) then
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local Refine = srcUser:GetProperty("Refine")
local MRefine = srcUser:GetProperty("MRefine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreDef = srcUser:GetProperty("IgnoreDef")
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local raceparam = 1
local srcRace = srcUser.race
local targetRace = targetUser.race
if targetUser:HasBuffID(139410_TWO_FACE_DEMON_KING_HUMAN_:MAX_STACK_0) then
targetRace = 3
end
if srcUser:HasBuffID(139411_TWO_FACE_DEMON_KING_DEMON_:MAX_STACK_0) then
srcRace = 3
end
if srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and srcUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
elseif srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
targetRace = 2
end
if targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and targetUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
elseif targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
srcRace = 2
end
if nil == CommonFun.RaceProps[targetRace] then
return 0
end
if nil == CommonFun.RaceProps[srcRace] then
return 0
end
local raceInc = srcUser:GetProperty(CommonFun.RaceProps[targetRace][1])
local raceRed = targetUser:GetProperty(CommonFun.RaceProps[srcRace][2])
local raceparam = 1 + raceInc - raceRed
if raceparam <= 0.1 then
raceparam = 0.1
end
local MAtkFinal = MAtk * (1 + MAtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
local AtkFinal = Atk * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
if MAtkFinal <= AtkFinal then
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * a * 100 * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2) + b
else
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * a * 100 * (1 - RefineMDamReduc) * (1 + MDamIncrease) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2) + b
end
end
local AttrFunction = srcUser:GetProperty("AttrFunction")
local bitfunc = CommonFun.getBits(AttrFunction)
if (targetUser.boss or targetUser.mini or targetUser.changelinepunish) and (targetUser.zoneType == 1 or targetUser.zoneType == 22) and targetUser.noPunishBoss == false and bitfunc[CommonFun.AttrFunction.JustInViceZone] == 1 and targetUser.isBossFromBranch == false then
A = 0
end
if CommonFun.checkAttrFunctionMiss(targetUser, srcUser) then
A = 0
end
if targetUser.boss and targetUser.zoneType == 22 and CommonFun.CheckStormBossMiss(targetUser, srcUser) then
A = 0
end
if targetUser:GetNpcID() == 30043_YEAR or targetUser:GetNpcID() == 280303_WILDNESS_SPIRIT_BEAST or targetUser:GetNpcID() == 56008_GOMORA or targetUser:GetNpcID() == 56009_BALTAN or targetUser:GetNpcID() == 56010_GOLZA or targetUser:GetNpcID() == 56011_BEMSTAR or targetUser:GetNpcID() == 56012_ELEKING or targetUser:GetNpcID() == 56013_KING_JOE then
A = -1
end
if targetUser:DamageAlways1() then
A = -1
end
return A
end
Self
{
"id": 116205,
"BuffName": "Demonic Fire Fire damage increased.",
"BuffRate": {
"Odds": {
"a": 132082,
"type": 5000
}
},
"BuffEffect": {
"type": "AttrChange",
"FireAtk": {
"a": 0,
"b": 0,
"c": 132082,
"type": 5020
}
}
}
Enemy
{
"id": 116200,
"BuffName": "Demonic Fire",
"BuffRate": {
"Odds": {
"a": 3,
"b": 0,
"type": 1
}
},
"BuffEffect": {
"id": [
116201
],
"type": "AddBuff"
}
}
Enemy
{
"id": 116201,
"BuffName": "Burning Effect",
"BuffRate": {
"Odds": {
"a": 0,
"b": 100,
"type": 140
}
},
"BuffEffect": {
"id": [
116202,
116203
],
"type": "AddBuff"
}
}
Enemy
{
"id": 116202,
"BuffName": "Burning State Effect [Burning]",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"type": "StatusChange",
"MDefPer": -0.25,
"AttrEffect": [
3,
4
],
"StateEffect": "3_Burn",
"BeFireDamPer": -0.25
},
"BuffStateID": 116202
}
Enemy
{
"id": 116203,
"BuffName": "Burning Bleeding Effect",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"Hp": {
"a": -0.01,
"b": -5,
"type": 6
},
"type": "HpReduce",
"delHpPer": 0.2,
"StateEffect": "3_Burn"
}
}
Enemy
{
"id": 116204,
"BuffName": "Demonic Fire (Strong fire damage increased)",
"BuffRate": {
"Odds": {
"a": 1121,
"b": 100,
"c": 0,
"type": 8
}
},
"BuffEffect": {
"type": "AttrChange",
"BeFireDamPer": {
"a": 1121,
"b": -0.03,
"c": 0,
"type": 8
}
}
}
Formula
{
"CD": 2,
"id": 1120010,
"Buff": {
"self": [
116205
],
"enemy": [
116200,
116204
]
},
"Cost": 1,
"Desc": [
{
"id": 1120000,
"params": [
560,
30,
3
]
}
],
"Icon": "skill_1120001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillPointRange",
"Damage": [
{
"type": 13401,
"damChangePer": 5.6,
"elementparam": 4
}
],
"DescId": "##170297",
"NameZh": "##158970",
"CastAct": "reading",
"DamTime": {
"type": 1,
"value": 1
},
"DelayCD": 1.5,
"Fire_EP": 3,
"Pvp_buff": {
"self": [
116205
],
"enemy": [
116200,
116204
]
},
"RollType": 2,
"AttackAct": [
"throwing"
],
"Attack_EP": 3,
"SE_attack": "Skill/Blew_attack",
"SkillCost": {
"sp": 28
},
"SkillType": "Attack",
"Target_EP": 2,
"DamageType": 2,
"Logic_Param": {
"emit": {
"type": 1,
"speed": 30,
"effect": "Bomb_bottle",
"single_fire": true
},
"count": 40,
"range": 3,
"interval": 1,
"max_count": 3,
"no_select": 1,
"isCountTrap": 1,
"trap_effect": "CrazyFlame_buff1,LowRange_B"
},
"Launch_Range": 6,
"AutoCondition": [
{
"time": 13,
"type": 1
}
]
}