
Disabling Strike
Lvl: 5
Attack
Physical
CD: 4 sec
Skill Delay: 1.5 sec
SP: 32
Range: 2
Deals Dmg (1000% Atk) to an enemy, reducing the target's Healing Received by 75% for 5 seconds
Lvl: 4
Attack
Physical
CD: 4 sec
Skill Delay: 1.5 sec
SP: 30
Range: 2
• Deals Dmg (800% Atk) to an enemy, reducing the target's Healing Received by 60% for 5 seconds
Lvl: 3
Attack
Physical
CD: 4 sec
Skill Delay: 1.5 sec
SP: 28
Range: 2
• Deals Dmg (600% Atk) to an enemy, reducing the target's Healing Received by 45% for 5 seconds
Lvl: 2
Attack
Physical
CD: 4 sec
Skill Delay: 1.5 sec
SP: 26
Range: 2
• Deals Dmg (400% Atk) to an enemy, reducing the target's Healing Received by 30% for 5 seconds
Lvl: 1
Attack
Physical
CD: 4 sec
Skill Delay: 1.5 sec
SP: 24
Range: 2
• Deals Dmg (200% Atk) to an enemy, reducing the target's Healing Received by 15% for 5 seconds
Aesir
• Disabling Strike - Cruel Maltreatment [Disabling Strike] target Move Spd -10% for 3 sec
Formula
function CommonFun.calcDamage_9204(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local Hp2 = targetUser:GetProperty("Hp")
local MaxHp2 = targetUser:GetProperty("MaxHp")
local damChangePer = damageParam.damChangePer
local AttrEffect = srcUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 481_RUNEMASTER:RAID then
local Num1 = srcUser:GetRunePoint(90060_AESIR_DAMAGE_OF_RAID_20)
local RuneDamage1 = Num1 * 0.2 + 1
A = A * RuneDamage1
end
if skillID == 483_RUNEMASTER:INTIMIDATE then
local Num2 = srcUser:GetRunePoint(90100_AESIR_DAMAGE_OF_INTIMIDATE_10)
local RuneDamage2 = Num2 * 0.1 + 1
A = A * RuneDamage2
end
if skillID == 487_RUNEMASTER:DISABLING_STRIKE and srcUser:HasBuffID(40672_CALDER_DAGGER_1_:MAX_STACK_0) then
A = A * 1.5
end
if A <= 1 then
return 1
end
if bits[CommonFun.AttrEffect.Hualiduanjian] == 1 then
return A * 1.5
end
return A
end
Enemy
{
"id": 106090,
"BuffName": "Disabling Strike",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "AttrChange",
"MoveSpdPer": {
"a": 0,
"b": 0,
"c": 93020,
"d": -0.1,
"type": 3250
},
"BeHealEncPer": {
"a": -0.15,
"b": 0,
"type": 1
}
}
}
Enemy
{
"id": 106091,
"BuffName": "Stun Effect [Stun - Calculated Chance]",
"BuffRate": {
"Odds": {
"a": 0,
"b": 100,
"type": 130
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"type": "StatusChange",
"NoAct": 1,
"AttrEffect": [
3,
4
],
"StateEffect": "4_Dizzy"
},
"BuffStateID": 80010
}
Enemy
{
"id": 106092,
"BuffName": "Slowing Effect [Slow]",
"BuffRate": {
"Odds": {
"a": 0,
"b": 100,
"type": 160
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"type": "StatusChange",
"NoMove": 1,
"StateEffect": "9_NoMove"
},
"BuffStateID": 90020
}
Enemy
{
"id": 106093,
"BuffName": "Darkness Effect [Darkness]",
"BuffRate": {
"Odds": {
"a": 0,
"b": 100,
"type": 186
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"type": "StatusChange",
"HitPer": -0.5,
"FleePer": -0.5,
"AttrEffect3": [
17
],
"StateEffect": "12_Dark"
}
}
Enemy
{
"id": 106094,
"BuffName": "Disabling Strike (Rune)",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"id": [
106091,
106092,
106093
],
"Odds": 100,
"type": "AddBuff",
"random": 1
}
}
Formula
{
"CD": 4,
"id": 487005,
"Buff": {
"enemy": [
106090,
106094
]
},
"Cost": 1,
"Desc": [
{
"id": 487000,
"params": [
1000,
75
]
}
],
"Icon": "skill_487001",
"Camps": "Enemy",
"Level": 5,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 9204,
"damChangePer": 10
}
],
"DescId": "##170313",
"NameZh": "##158955",
"SE_hit": "Skill/rod_hit",
"DamTime": {
"type": 1,
"value": 1
},
"DelayCD": 1.5,
"Fire_EP": 3,
"Pvp_buff": {
"enemy": [
106090,
106094
]
},
"RollType": 1,
"AttackAct": [
"attack"
],
"Attack_EP": 3,
"SkillCost": {
"sp": 32
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Launch_Range": 2
}