
Double Strafe
Lvl: 1
Attack
Physical
Skill Delay: 1 sec
SP: 11
Range: 5
Shoot 2 arrows at the same time, deal double Dmg (135% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by10%; bows must be equipped to cast this skill
Lvl: 9
Attack
Physical
Skill Delay: 1 sec
SP: 19
Range: 5
• Shoot 2 arrows at the same time, deal double Dmg (255% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by90%; bows must be equipped to cast this skill
Lvl: 8
Attack
Physical
Skill Delay: 1 sec
SP: 18
Range: 5
• Shoot 2 arrows at the same time, deal double Dmg (240% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by80%; bows must be equipped to cast this skill
Lvl: 7
Attack
Physical
Skill Delay: 1 sec
SP: 17
Range: 5
• Shoot 2 arrows at the same time, deal double Dmg (225% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by70%; bows must be equipped to cast this skill
Lvl: 6
Attack
Physical
Skill Delay: 1 sec
SP: 16
Range: 5
• Shoot 2 arrows at the same time, deal double Dmg (210% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by60%; bows must be equipped to cast this skill
Lvl: 5
Attack
Physical
Skill Delay: 1 sec
SP: 15
Range: 5
• Shoot 2 arrows at the same time, deal double Dmg (195% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by50%; bows must be equipped to cast this skill
Lvl: 4
Attack
Physical
Skill Delay: 1 sec
SP: 14
Range: 5
• Shoot 2 arrows at the same time, deal double Dmg (180% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by40%; bows must be equipped to cast this skill
Lvl: 3
Attack
Physical
Skill Delay: 1 sec
SP: 13
Range: 5
• Shoot 2 arrows at the same time, deal double Dmg (165% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by30%; bows must be equipped to cast this skill
Lvl: 2
Attack
Physical
Skill Delay: 1 sec
SP: 12
Range: 5
• Shoot 2 arrows at the same time, deal double Dmg (150% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by20%; bows must be equipped to cast this skill
Lvl: 1
Attack
Physical
Skill Delay: 1 sec
SP: 11
Range: 5
• Shoot 2 arrows at the same time, deal double Dmg (135% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by10%; bows must be equipped to cast this skill
Formula
function CommonFun.calcDamage_9201(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local NormalAtk = srcUser:GetProperty("NormalAtk")
NormalAtk = NormalAtk + 3 * Dex
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local AttrEffect = targetUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 469_RUNEMASTER:STORM_GUST then
AtkFinal = ((Atk - BaseAtk + NormalAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
end
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local BaseLvDamage = 0
if skillID == 468_RUNEMASTER:DOUBLE_STRAFE_RUNEMASTER:DOUBLE_STRAFE then
local IBaseLv = srcUser.BaseLv
if srcUser:HasBuffID(42130_FREE_ARCHER_:MAX_STACK_0) then
BaseLvDamage = IBaseLv * 15
end
end
local targetid = targetUser:GetGuid()
local distance = srcUser:GetDistance(targetid)
local skilllv_1 = srcUser:GetLernedSkillLevel(478_RUNEMASTER:VULTURE_S_EYE)
local DisDam = 1
if 10 < skilllv_1 then
DisDam = 1 + distance / 7.5 * (skilllv_1 - 10) * 0.06
DisDam = math.min(DisDam, 1.6)
end
local fromid = targetUser:GetBuffFromID(116470_MARK_OF_DEATH_:MAX_STACK_0)
local guid = srcUser:GetGuid()
local BUffDam = 1
local skilllv_1 = srcUser:GetLernedSkillLevel(1147_ARCANE_MASTER:MARK_OF_DEATH)
local GemBiaoji = srcUser:GetGemValue(91121_MARK_OF_DEATH_DAMAGE_INCREASE_EFFECT_PERCENTAGE)
local Numxp = srcUser:GetRunePoint(94080_AESIR_MARK_OF_DEATH_EFFECT_2)
if fromid == guid or skillID == 4228_SORCERER:STORM_GUST_SORCERER:STORM_GUST_SORCERER:STORM_GUST_SORCERER:STORM_GUST and fromid ~= 0 then
BUffDam = 1 + skilllv_1 * 0.02 + Numxp * 0.02 + GemBiaoji / 100000
end
local GemValue = srcUser:GetGemValue(91052_DOUBLE_STRAFE_DMG_PERCENTAGE)
local GemDam = 1
if skillID == 468_RUNEMASTER:DOUBLE_STRAFE_RUNEMASTER:DOUBLE_STRAFE or skillID == 4203_SORCERER:COMBO_ARROW_SORCERER:COMBO_ARROW or skillID == 4228_SORCERER:STORM_GUST_SORCERER:STORM_GUST_SORCERER:STORM_GUST_SORCERER:STORM_GUST then
GemDam = 1 + GemValue / 100000
end
if skillID == 4203_SORCERER:COMBO_ARROW_SORCERER:COMBO_ARROW or skillID == 4228_SORCERER:STORM_GUST_SORCERER:STORM_GUST_SORCERER:STORM_GUST_SORCERER:STORM_GUST then
local skilllv_er = srcUser:GetLernedSkillLevel(468_RUNEMASTER:DOUBLE_STRAFE)
local skilllv_duo = srcUser:GetLernedSkillLevel(4203_SORCERER:COMBO_ARROW)
local skilllv_xjn = srcUser:GetLernedSkillLevel(4222_SORCERER:COMBO_ARROW_COMBO)
damChangePer = (0.3 * skilllv_er + 2.4) * (0.5 + skilllv_duo * 0.03) * (1 + skilllv_xjn * 0.04)
if skillID == 4228_SORCERER:STORM_GUST_SORCERER:STORM_GUST_SORCERER:STORM_GUST_SORCERER:STORM_GUST then
damChangePer = damChangePer * 0.8
end
end
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * DisDam * BUffDam * GemDam + BaseLvDamage
if A <= 1 then
return 1
end
return A
end
Formula
{
"id": 468001,
"Cost": 1,
"Desc": [
{
"id": 468000,
"params": [
135,
10
]
}
],
"Icon": "skill_114001",
"Camps": "Enemy",
"Level": 1,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 9201,
"damChangePer": 2.7
}
],
"DescId": "##171046",
"NameZh": "##169999",
"NextID": 468002,
"SE_hit": "Skill/rod_hit",
"CastAct": "skill_ready",
"DamTime": {
"type": 1,
"value": 2
},
"DelayCD": 1,
"Fire_EP": 6,
"SE_cast": "Common/Magic_cast",
"SE_fire": "Skill/Arrow_fire",
"RollType": 1,
"AttackAct": [
"use_skill"
],
"Attack_EP": 3,
"SE_attack": "Skill/Arrow_attack",
"SkillCost": {
"sp": 11
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Logic_Param": {
"emit": {
"type": 1,
"speed": 60,
"effect": "ArcherAttack",
"single_fire": false
}
},
"Launch_Range": 5,
"PreCondition": [
{
"type": 2,
"itemtype": 210
}
],
"StrengthenCost": [
{
"num": 2,
"type": 1
}
]
}