
Dragon Wave
Lvl: 5
Attack
Physical
CD: 10 sec
Skill Delay: 1 sec
Range: 1.5
The Dragon Fist strikes the ground from the sky, causing DMG equivalent to ATK x2000% to all enemies within 3 meters, repelling 1 meter and making all enemies within the range unable to attack (invalid for Mini/MVP). Lasts 1 second. This skill must be cast after [Sky Breaking Dragon Fist]
Lvl: 4
Attack
Physical
CD: 10 sec
Skill Delay: 1 sec
Range: 1.5
• The Dragon Fist strikes the ground from the sky, causing DMG equivalent to ATK x1600% to all enemies within 3 meters, repelling 1 meter and making all enemies within the range unable to attack (invalid for Mini/MVP). Lasts 1 second. This skill must be cast after [Sky Breaking Dragon Fist]
Lvl: 3
Attack
Physical
CD: 10 sec
Skill Delay: 1 sec
Range: 1.5
• The Dragon Fist strikes the ground from the sky, causing DMG equivalent to ATK x1200% to all enemies within 3 meters, repelling 1 meter and making all enemies within the range unable to attack (invalid for Mini/MVP). Lasts 1 second. This skill must be cast after [Sky Breaking Dragon Fist]
Lvl: 2
Attack
Physical
CD: 10 sec
Skill Delay: 1 sec
Range: 1.5
• The Dragon Fist strikes the ground from the sky, causing DMG equivalent to ATK x800% to all enemies within 3 meters, repelling 1 meter and making all enemies within the range unable to attack (invalid for Mini/MVP). Lasts 1 second. This skill must be cast after [Sky Breaking Dragon Fist]
Lvl: 1
Attack
Physical
CD: 10 sec
Skill Delay: 1 sec
Range: 1.5
• The Dragon Fist strikes the ground from the sky, causing DMG equivalent to ATK x400% to all enemies within 3 meters, repelling 1 meter and making all enemies within the range unable to attack (invalid for Mini/MVP). Lasts 1 second. This skill must be cast after [Sky Breaking Dragon Fist]
Formula
function CommonFun.calcDamage_12501(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser, params)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 3311_LIGHTBRINGER:GENTLE_TOUCH_SEAL then
local skilllv_dx = srcUser:GetLernedSkillLevel(3328_LIGHTBRINGER:GENTLE_TOUCH_SEAL_ENHANCE_ENHANCE)
local Fifth = 1
if srcUser:HasBuffID(90004584_TACARO_1_T5_:MAX_STACK_0) then
Fifth = Fifth + 0.15
end
A = A * (1 + skilllv_dx * 0.06) * Fifth
end
if A <= 1 then
return 1
end
return A
end
Enemy
{
"id": 127170,
"BuffName": "Dragon Wave (unable to attack)",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"type": "AttrChange",
"NoAttack": 1
},
"BuffStateID": 117210
}
Formula
{
"CD": 10,
"id": 3304005,
"Buff": {
"enemy": [
127170
]
},
"Cost": 1,
"Desc": [
{
"id": 3304000,
"params": [
2000
]
}
],
"Icon": "skill_3304001",
"Camps": "Enemy",
"Level": 5,
"Logic": "SkillSelfRange",
"Damage": [
{
"type": 12501,
"damChangePer": 20
}
],
"DescId": "##171501",
"NameZh": "##169526",
"DamTime": {
"type": 1,
"value": 1
},
"DelayCD": 1,
"Fire_EP": 3,
"ItemCost": [
{
"id": 12903,
"count": 1350
}
],
"Pvp_buff": {
"enemy": [
127170
]
},
"RollType": 1,
"SkillHit": 1,
"AttackAct": [
"use_skill2_Knuckle"
],
"Attack_EP": 0,
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"HitEffects": [
{
"type": 1,
"speed": 10,
"distance": 1,
"direction": "back"
}
],
"Logic_Param": {
"range": 3,
"range_num": 8
},
"Launch_Range": 1.5,
"PreCondition": [
{
"id": 127161,
"type": 6
}
],
"AttackEffects": [
{
"time": 1,
"type": 2,
"curve": 1,
"range": 0.1
}
],
"ExtraMaxLevel": 0
}