
Earth Drive
Lvl: 10
Attack
Physical
CD: 5 sec
Skill Delay: 2 sec
SP: 48
Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*960%) Earth Physical Damage to surrounding enemies and reducing their Speed by 60% and Decrease ASPD by 30% for 3 sec. Can clear [Hell Plant] and [Earth Field]
Lvl: 9
Attack
Physical
CD: 5 sec
Skill Delay: 2 sec
SP: 46
• Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*900%) Earth Physical Damage to surrounding enemies and reducing their Speed by 54% and Decrease ASPD by 27% for 3 sec. Can clear [Hell Plant] and [Earth Field]
Lvl: 8
Attack
Physical
CD: 5 sec
Skill Delay: 2 sec
SP: 44
• Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*840%) Earth Physical Damage to surrounding enemies and reducing their Speed by 48% and Decrease ASPD by 24% for 3 sec. Can clear [Hell Plant] and [Earth Field]
Lvl: 7
Attack
Physical
CD: 5 sec
Skill Delay: 2 sec
SP: 42
• Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*780%) Earth Physical Damage to surrounding enemies and reducing their Speed by 42% and Decrease ASPD by 21% for 3 sec. Can clear [Hell Plant] and [Earth Field]
Lvl: 6
Attack
Physical
CD: 5 sec
Skill Delay: 2 sec
SP: 40
• Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*720%) Earth Physical Damage to surrounding enemies and reducing their Speed by 36% and Decrease ASPD by 18% for 3 sec. Can clear [Hell Plant] and [Earth Field]
Lvl: 5
Attack
Physical
CD: 5 sec
Skill Delay: 2 sec
SP: 38
• Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*660%) Earth Physical Damage to surrounding enemies and reducing their Speed by 30% and Decrease ASPD by 15% for 3 sec. Can clear [Hell Plant] and [Earth Field]
Lvl: 4
Attack
Physical
CD: 5 sec
Skill Delay: 2 sec
SP: 36
• Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*600%) Earth Physical Damage to surrounding enemies and reducing their Speed by 24% and Decrease ASPD by 12% for 3 sec. Can clear [Hell Plant] and [Earth Field]
Lvl: 3
Attack
Physical
CD: 5 sec
Skill Delay: 2 sec
SP: 34
• Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*540%) Earth Physical Damage to surrounding enemies and reducing their Speed by 18% and Decrease ASPD by 9% for 3 sec. Can clear [Hell Plant] and [Earth Field]
Lvl: 2
Attack
Physical
CD: 5 sec
Skill Delay: 2 sec
SP: 32
• Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*480%) Earth Physical Damage to surrounding enemies and reducing their Speed by 12% and Decrease ASPD by 6% for 3 sec. Can clear [Hell Plant] and [Earth Field]
Lvl: 1
Attack
Physical
CD: 5 sec
Skill Delay: 2 sec
SP: 30
• Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*420%) Earth Physical Damage to surrounding enemies and reducing their Speed by 6% and Decrease ASPD by 3% for 3 sec. Can clear [Hell Plant] and [Earth Field]
Aesir
• Earth Drive - Cooldown [Earth Drive] cooldown - 0.5 sec
Formula
function CommonFun.calcDamage_7401(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local Vit = srcUser:GetProperty("Vit")
local Def = srcUser:GetProperty("Def")
local DefPer = srcUser:GetProperty("DefPer")
local BaseAtk = Vit * Vit * Def * (1 + DefPer) / 10000
local AtkFinal = BaseAtk * bodyparam * elementparam * elementparam2 * raceparam * bossparam * bossparam2
local skilllv_1 = srcUser:GetLernedSkillLevel(1181_THIEF:SHIELD_OF_DEFENSE)
local Sheild = skilllv_1 * 0.01 + 1
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local GemValue = srcUser:GetGemValue(72071_EARTH_DRIVE_DMG_PERCENTAGE)
local GemDam = 1 + GemValue / 100000
local MoveSpd = srcUser:GetProperty("MoveSpd")
local GemValue_cf = srcUser:GetGemValue(72122_WHILE_IN_COMMAND_OF_CHARGE_STATUS_FOR_EVERY_10_EXTRA_MOVE_SPD_GRANTED_EARTH_DRIVE_MULTIPLIER_IS_INCREASED_BY_PERCENTAGE)
local MoveRatio = 0
if srcUser:HasBuffID(116690_COMMAND_OF_CHARGE_MOVE_SPEED_UP_:MAX_STACK_0) then
MoveRatio = (math.max(MoveSpd, 1) - 1) / 0.1 * GemValue_cf / 100000
end
local A = (AtkFinal * DefReduc * (1 - DamReduc2) * (damChangePer + MoveRatio) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * Sheild * GemDam
if A <= 1 then
return 1
end
return A
end
Enemy
{
"id": 116600,
"BuffDesc": "Atk Spd and Move Spd down",
"BuffIcon": "skillbuff_1180001",
"BuffName": "Earth Drive",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "AttrChange",
"AtkSpd": {
"a": -0.03,
"b": 0,
"type": 1
},
"SkillASPD": {
"a": -0.03,
"b": 0,
"type": 1
},
"MoveSpdPer": {
"a": -0.06,
"b": 0,
"type": 1
}
},
"BuffStateID": 116600
}
Enemy
{
"id": 116601,
"BuffName": "Earth Drive (Rune)",
"BuffRate": {
"Odds": {
"a": 0,
"b": 0,
"c": 72072,
"type": 5010
}
},
"BuffEffect": {
"id": [
116602
],
"Odds": 100,
"type": "AddBuff"
}
}
Enemy
{
"id": 116602,
"BuffName": "Stun Effect [Earth Drive]",
"BuffRate": {
"Odds": {
"a": 0,
"b": 100,
"type": 130
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"type": "StatusChange",
"NoAct": 1,
"AttrEffect": [
3,
4
],
"StateEffect": "4_Dizzy"
},
"BuffStateID": 80010
}
Formula
{
"CD": 5,
"id": 1180010,
"Buff": {
"enemy": [
116600,
116601
]
},
"Cost": 1,
"Desc": [
{
"id": 1180000,
"params": [
960,
60,
30
]
}
],
"Icon": "skill_1180001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillSelfRange",
"Damage": [
{
"type": 7401,
"damChangePer": 9.6,
"elementparam": 2
}
],
"DescId": "##170404",
"NameZh": "##158380",
"SE_hit": "Skill/skill_weapon_blade_heavewave_hit_01",
"DamTime": {
"type": 1,
"value": 2
},
"DelayCD": 2,
"Fire_EP": 3,
"Pvp_buff": {
"enemy": [
116600,
116601
]
},
"RollType": 1,
"SkillHit": 0.3,
"AttackAct": [
"use_skill2"
],
"Attack_EP": 0,
"SE_attack": "Skill/skill_weapon_blade_heavewave_attack",
"SkillCost": {
"sp": 48
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Logic_Param": {
"range": 3,
"range_num": 8,
"forceClear": [
1303,
402,
426
]
},
"Launch_Range": 0,
"PreCondition": [
{
"type": 2,
"itemtype": 510
}
]
}