
Earthquake
Lvl: 10
Attack
Magic
Skill Delay: 2 sec
SP: 78
Range: 6
Cast Time: 6
Fixed Cast Time: 0.3
Cause the ground beneath all targets within range to rise up, inflicting Earth Magic Damage equivalent to 770% M.Atk
Lvl: 9
Attack
Magic
Skill Delay: 2 sec
SP: 74
Range: 6
Cast Time: 5.6
Fixed Cast Time: 0.3
• Cause the ground beneath all targets within range to rise up, inflicting Earth Magic Damage equivalent to 720% M.Atk
Lvl: 8
Attack
Magic
Skill Delay: 2 sec
SP: 70
Range: 6
Cast Time: 5.2
Fixed Cast Time: 0.3
• Cause the ground beneath all targets within range to rise up, inflicting Earth Magic Damage equivalent to 670% M.Atk
Lvl: 7
Attack
Magic
Skill Delay: 2 sec
SP: 66
Range: 6
Cast Time: 4.8
Fixed Cast Time: 0.3
• Cause the ground beneath all targets within range to rise up, inflicting Earth Magic Damage equivalent to 620% M.Atk
Lvl: 6
Attack
Magic
Skill Delay: 2 sec
SP: 62
Range: 6
Cast Time: 4.4
Fixed Cast Time: 0.3
• Cause the ground beneath all targets within range to rise up, inflicting Earth Magic Damage equivalent to 570% M.Atk
Lvl: 5
Attack
Magic
Skill Delay: 2 sec
SP: 58
Range: 6
Cast Time: 4
Fixed Cast Time: 0.3
• Cause the ground beneath all targets within range to rise up, inflicting Earth Magic Damage equivalent to 520% M.Atk
Lvl: 4
Attack
Magic
Skill Delay: 2 sec
SP: 54
Range: 6
Cast Time: 3.6
Fixed Cast Time: 0.3
• Cause the ground beneath all targets within range to rise up, inflicting Earth Magic Damage equivalent to 470% M.Atk
Lvl: 3
Attack
Magic
Skill Delay: 2 sec
SP: 50
Range: 6
Cast Time: 3.2
Fixed Cast Time: 0.3
• Cause the ground beneath all targets within range to rise up, inflicting Earth Magic Damage equivalent to 420% M.Atk
Lvl: 2
Attack
Magic
Skill Delay: 2 sec
SP: 46
Range: 6
Cast Time: 2.8
Fixed Cast Time: 0.3
• Cause the ground beneath all targets within range to rise up, inflicting Earth Magic Damage equivalent to 370% M.Atk
Lvl: 1
Attack
Magic
Skill Delay: 2 sec
SP: 42
Range: 6
Cast Time: 2.4
Fixed Cast Time: 0.3
• Cause the ground beneath all targets within range to rise up, inflicting Earth Magic Damage equivalent to 320% M.Atk
Aesir
• Earthquake - Empower [Earth Spike] Dmg +10%
• Earthquake - Stun [Earth Spike] has a 20% chance of stunning enemies for 2 sec
Formula
function CommonFun.calcDamage_8202(srcUser, targetUser, params, damageParam, logger)
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local RangeDam = srcUser:GetProperty("RangeDam")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
local skilllv_ele = srcUser:GetLernedSkillLevel(1333_ASSASSIN:SUMMON_ELEMENTAL)
local ElementNpc = srcUser:getCurElementElfID()
if skillID == 1330_ASSASSIN:EARTH_GRAVE and ElementNpc == 580030 then
A = A * (1 + skilllv_ele * 0.03)
end
if skillID == 1328_ASSASSIN:DIAMOND_DUST then
local Num_xc = srcUser:GetRunePoint(82031_AESIR_DIAMOND_DUST_DMG_8)
local GemValue1 = srcUser:GetGemValue(82022_DIAMOND_STARDUST_DMG_PERCENTAGE)
local GemValue2 = srcUser:GetGemValue(82052_DIAMOND_STARDUST_DMG_PERCENTAGE)
local GemDam = 1 + GemValue1 / 100000 + GemValue2 / 100000
A = A * (1 + Num_xc * 0.08) * GemDam
if ElementNpc == 580020 then
A = A * (1 + skilllv_ele * 0.01)
end
local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
local Ring1 = srcUser:GetEquipedID(7_WEAPON)
if Ring1 == 63433_SPELL_BOOK_OF_ICE_1 or Ring1 == 163433_MAGIC_BOOK_OF_ICE_2 then
A = A * (RefineLv * 0.02 + 1)
end
if Ring1 == 63444_FROST_BOOK_1 or Ring1 == 163444_FROST_BOOK_2 then
A = A * (RefineLv * 0.02 + 1)
end
end
if skillID == 1305_ASSASSIN:EARTHQUAKE then
local Num_dz = srcUser:GetRunePoint(82002_AESIR_EARTH_SPIKE_DMG_10)
A = A * (1 + Num_dz * 0.1)
end
if A <= 1 then
return 1
end
return A
end
Enemy
{
"id": 118430,
"BuffName": "Earth Spike [Stun]",
"BuffRate": {
"Odds": {
"a": 0,
"b": 0,
"c": 82006,
"d": 20,
"type": 3250
}
},
"BuffEffect": {
"id": [
118431
],
"type": "AddBuff"
}
}
Enemy
{
"id": 118431,
"BuffDesc": "Stun: disable movement, stop restoring mana",
"BuffIcon": "skillbuff_181001",
"BuffName": "Earth Spike [Stun]",
"BuffRate": {
"Odds": {
"a": 0,
"b": 100,
"type": 130
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "StatusChange",
"NoAct": 1,
"AttrEffect": [
3,
4
],
"StateEffect": "4_Dizzy"
},
"BuffStateID": 80010
}
Formula
{
"id": 1305010,
"Buff": {
"enemy": [
118430
]
},
"Cost": 1,
"Desc": [
{
"id": 1305000,
"params": [
770
]
}
],
"Icon": "skill_1335001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillPointRange",
"Damage": [
{
"type": 8202,
"damChangePer": 7.7,
"elementparam": 2
}
],
"DescId": "##170273",
"NameZh": "##169192",
"SE_hit": "Skill/StormGust_hit",
"CastAct": "reading",
"DamTime": {
"type": 1,
"value": 2
},
"DelayCD": 2,
"Fire_EP": 3,
"SE_cast": "Common/Magic_cast",
"SE_fire": "Skill/StormGust_fire",
"Pvp_buff": {
"enemy": [
118430
]
},
"RollType": 2,
"AttackAct": [
"use_skill"
],
"Attack_EP": 3,
"Lead_Type": {
"CCT": 0.3,
"FCT": 6,
"type": 2
},
"SE_attack": "Skill/HeavenDrive",
"SkillCost": {
"sp": 78
},
"SkillType": "Attack",
"Target_EP": 0,
"DamageType": 2,
"Logic_Param": {
"loop": false,
"count": 1,
"range": 3,
"effect": "Earthquake,LowRange_B2",
"interval": 1,
"no_select": 1,
"isCountTrap": 1
},
"Launch_Range": 6
}