
Execution
Lvl: 5
Buff
CD: 24 sec
Skill Delay: 2 sec
SP: 180
Range: 6
Execute an enemy, removing 20% of their HP and inflicting [bleeding]. Costs 1 bullet. When used on MVP or Mini monsters, inflict a fixed amount of HP Loss instead. The casting range increases along with AA range.
Lvl: 4
Buff
CD: 25 sec
Skill Delay: 2 sec
SP: 160
Range: 6
• Execute an enemy, removing 16% of their HP and inflicting [bleeding]. Costs 1 bullet. When used on MVP or Mini monsters, inflict a fixed amount of HP Loss instead. The casting range increases along with AA range.
Lvl: 3
Buff
CD: 26 sec
Skill Delay: 2 sec
SP: 140
Range: 6
• Execute an enemy, removing 12% of their HP and inflicting [bleeding]. Costs 1 bullet. When used on MVP or Mini monsters, inflict a fixed amount of HP Loss instead. The casting range increases along with AA range.
Lvl: 2
Buff
CD: 27 sec
Skill Delay: 2 sec
SP: 120
Range: 6
• Execute an enemy, removing 8% of their HP and inflicting [bleeding]. Costs 1 bullet. When used on MVP or Mini monsters, inflict a fixed amount of HP Loss instead. The casting range increases along with AA range.
Lvl: 1
Buff
CD: 28 sec
Skill Delay: 2 sec
SP: 100
Range: 6
• Execute an enemy, removing 4% of their HP and inflicting [bleeding]. Costs 1 bullet. When used on MVP or Mini monsters, inflict a fixed amount of HP Loss instead. The casting range increases along with AA range.
Enemy 7020
function CommonFun.calcBuff_7020(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local MaxHp = targetUser:GetProperty("MaxHp")
local skilllv = srcUser:GetLernedSkillLevel(a)
local A = MaxHp * (skilllv * b + c)
return A
end
Enemy 6399
function CommonFun.calcBuff_6399(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local Hp = targetUser:GetProperty("Hp")
local skilllv = srcUser:GetLernedSkillLevel(a)
local A = Hp * skilllv * b
local B = skilllv * b
if targetUser.boss or targetUser.mini then
A = CommonFun.calcBuff_6(srcUser, targetUser, B, 0, c, d, lv)
end
if targetUser:HasBuffID(160000_BOSS_IMMUNE_EFFECT_:MAX_STACK_0) then
A = 0
end
return A
end
Enemy
{
"id": 133692,
"BuffName": "Bleed Effect",
"BuffRate": {
"Odds": {
"a": 0,
"b": 100,
"type": 185
}
},
"BuffEffect": {
"id": [
133693,
133694
],
"type": "AddBuff"
}
}
Enemy
{
"id": 133693,
"BuffName": "Bleeding Effect [HP Loss]",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"type": "StatusChange",
"AtkPer": -0.25,
"SkillASPD": -0.25,
"AttrEffect": [
3,
4
],
"StateEffect": "2_Blood"
},
"BuffStateID": 120032
}
Enemy
{
"id": 133694,
"BuffName": "HP Loss Effect",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"Hp": {
"a": 2265,
"b": -0.001,
"c": -0.005,
"type": 7020
},
"type": "HpReduce",
"delHpPer": 0.2,
"StateEffect": "2_Blood",
"checkSpecialHide": 2
}
}
Enemy
{
"id": 133700,
"BuffName": "Execution",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"Hp": {
"a": 2247,
"b": -0.04,
"type": 6399
},
"type": "HSPChange"
},
"BuffStateID": 133700
}
Formula
{
"CD": 24,
"id": 2247005,
"Buff": {
"enemy": [
133692,
133700
]
},
"Cost": 1,
"Desc": [
{
"id": 2247000,
"params": [
20
]
}
],
"Icon": "skill_2247001",
"Camps": "Enemy",
"Level": 5,
"Logic": "SkillLockedTarget",
"DescId": "##3455077",
"NameZh": "##1113135",
"DelayCD": 2,
"Fire_EP": 3,
"ItemCost": [
{
"id": 12903,
"count": 680
}
],
"Pvp_buff": {
"enemy": [
133692,
133700
]
},
"AttackAct": [
"attack"
],
"Attack_EP": 2,
"SE_attack": "skill/skil_gunner_4",
"SkillCost": {
"1": {
"num": 1,
"specialType": 4
},
"sp": 180
},
"SkillType": "Buff",
"Target_EP": 3,
"DamageType": 4,
"E_Attack_On": 1,
"Logic_Param": {
"launch_range_as_skill": 2200001
},
"Launch_Range": 6,
"PreCondition": [
{
"type": 2,
"itemtype": 310
},
{
"type": 2,
"itemtype": 320
}
],
"ExtraMaxLevel": 0
}