
Extreme Cold Star Core
Lvl: 10
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 90
Range: 5
Cast Time: 8
Shoot a Meteor Core forward in a straight line to cause DMG (Atk x2800%) to all enemies touched it. There's a 100% chance to cause the enemy into a state unable to be immune Frozen Status. Lasts 3 seconds. Bows must be equipped to release this skill
Lvl: 9
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 85
Range: 5
Cast Time: 8
• Shoot a Meteor Core forward in a straight line to cause DMG (Atk x2600%) to all enemies touched it. There's a 90% chance to cause the enemy into a state unable to be immune Frozen Status. Lasts 3 seconds. Bows must be equipped to release this skill
Lvl: 8
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 80
Range: 5
Cast Time: 8
• Shoot a Meteor Core forward in a straight line to cause DMG (Atk x2400%) to all enemies touched it. There's a 80% chance to cause the enemy into a state unable to be immune Frozen Status. Lasts 3 seconds. Bows must be equipped to release this skill
Lvl: 7
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 75
Range: 5
Cast Time: 8
• Shoot a Meteor Core forward in a straight line to cause DMG (Atk x2200%) to all enemies touched it. There's a 70% chance to cause the enemy into a state unable to be immune Frozen Status. Lasts 3 seconds. Bows must be equipped to release this skill
Lvl: 6
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 70
Range: 5
Cast Time: 8
• Shoot a Meteor Core forward in a straight line to cause DMG (Atk x2000%) to all enemies touched it. There's a 60% chance to cause the enemy into a state unable to be immune Frozen Status. Lasts 3 seconds. Bows must be equipped to release this skill
Lvl: 5
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 65
Range: 5
Cast Time: 8
• Shoot a Meteor Core forward in a straight line to cause DMG (Atk x1800%) to all enemies touched it. There's a 50% chance to cause the enemy into a state unable to be immune Frozen Status. Lasts 3 seconds. Bows must be equipped to release this skill
Lvl: 4
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 60
Range: 5
Cast Time: 8
• Shoot a Meteor Core forward in a straight line to cause DMG (Atk x1600%) to all enemies touched it. There's a 40% chance to cause the enemy into a state unable to be immune Frozen Status. Lasts 3 seconds. Bows must be equipped to release this skill
Lvl: 3
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 55
Range: 5
Cast Time: 8
• Shoot a Meteor Core forward in a straight line to cause DMG (Atk x1400%) to all enemies touched it. There's a 30% chance to cause the enemy into a state unable to be immune Frozen Status. Lasts 3 seconds. Bows must be equipped to release this skill
Lvl: 2
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 50
Range: 5
Cast Time: 8
• Shoot a Meteor Core forward in a straight line to cause DMG (Atk x1200%) to all enemies touched it. There's a 20% chance to cause the enemy into a state unable to be immune Frozen Status. Lasts 3 seconds. Bows must be equipped to release this skill
Lvl: 1
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 45
Range: 5
Cast Time: 8
• Shoot a Meteor Core forward in a straight line to cause DMG (Atk x1000%) to all enemies touched it. There's a 10% chance to cause the enemy into a state unable to be immune Frozen Status. Lasts 3 seconds. Bows must be equipped to release this skill
Formula
function CommonFun.calcDamage_4501(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local AttrEffect = targetUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)
if A <= 1 then
return 1
end
return A
end
Enemy
{
"id": 131000,
"BuffName": "Extreme Cold Star Core [Freeze] (forced)",
"BuffRate": {
"Odds": {
"a": 10,
"b": 0,
"type": 110
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"type": "StatusChange",
"Freeze": 1,
"DefAttr": 3,
"AttrEffect": [
3,
4
],
"StateEffect": "5_Freeze",
"NoEffectMove": 3,
"force_status": 1,
"atk_def_priority": 1
},
"BuffStateID": 85070
}
Formula
{
"CD": 3,
"id": 4000010,
"Buff": {
"enemy": [
131000
]
},
"Cost": 1,
"Desc": [
{
"id": 4000000,
"params": [
2800,
100
]
}
],
"Icon": "skill_4000001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillDirectionRect",
"Damage": [
{
"type": 4501,
"damChangePer": 28
}
],
"DescId": "##171962",
"NameZh": "##169604",
"DamTime": {
"type": 1,
"value": 2
},
"DelayCD": 1.5,
"Fire_EP": 6,
"SE_cast": "Common/Magic_cast",
"ItemCost": [
{
"id": 12903,
"count": 1580
}
],
"PointAct": "reading",
"Pvp_buff": {
"enemy": [
131000
]
},
"RollType": 1,
"AttackAct": [
"use_skill"
],
"Attack_EP": 2,
"Lead_Type": {
"CCT": 0,
"FCT": 8,
"type": 2
},
"SE_attack": "Skill/Hunter_jihanxinhe",
"SkillCost": {
"sp": 90
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Logic_Param": {
"width": 3,
"distance": 12,
"range_num": 10,
"point_effect": "Eff_Doram_Boar_buff",
"forward_offset": 0
},
"Launch_Range": 5,
"PreCondition": [
{
"type": 2,
"itemtype": 210
}
],
"ExtraMaxLevel": 1,
"StrengthenCost": [
{
"num": 1,
"type": 1
}
]
}