
Fel Lightning
Lvl: 1
Attack
Magic
Range: 7.5
Deals M.Atk * 660% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 6 times
Formula
function CommonFun.calcDamage_2306(srcUser, targetUser, params, damageParam, logger)
local Luk = srcUser:GetProperty("Luk")
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local index = params.hitedIndex
local Num1 = srcUser:GetRunePoint(24020_AESIR_DAMAGE_DEALT_BY_EACH_BOUNCE_OF_CHAIN_LIGHTNING_3)
local Num2 = srcUser:GetRunePoint(223016_AESIR_DAMAGE_CAUSED_BY_EACH_BOUNCE_OF_LIGHTNING_BOLT_SMASH_3)
local RuneDamage = (Num1 + Num2) * 0.03 + 1.1
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
local index_fs = srcUser:GetTargetNumLimit(1165)
local index_xd = srcUser:GetTargetNumLimit(1913)
if srcUser:HasBuffID(22000560_DMG_OF_CHAIN_LIGHTNING_JUMP_:MAX_STACK_0) then
index = math.max(index_fs, index_xd)
end
local JumpRatio = math.pow(RuneDamage, index)
local DamGem = srcUser:GetGemValue(21011_CHAIN_LIGHTNING_DMG_PERCENTAGE)
local Fifth = 1
if srcUser:HasBuffID(90004764_SCEPTER_OF_SHADOWY_WIND_1_T5_:MAX_STACK_0) then
Fifth = Fifth + 0.1
end
local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * JumpRatio * (1 + DamGem / 100000) * Fifth
if skillID == 75200_:CHAIN_LIGHTNING then
RuneDamage = 1.1
A = math.pow(RuneDamage, index) * damChangePer * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam)
end
if skillID == 79134_:CHAIN_LIGHTNING then
local Hp = targetUser:GetProperty("Hp")
local GetNpcID = targetUser:GetNpcID()
if GetNpcID == 310001_DOVE_MELEE_OFFENSIVE_MINION or GetNpcID == 310002_DOVE_RANGED_OFFENSIVE_MINION or GetNpcID == 310008_DOVE_MELEE_DEFENSIVE_MINION or GetNpcID == 310009_DOVE_RANGED_DEFENSIVE_MINION or GetNpcID == 310011_HAWK_MELEE_OFFENSIVE_MINION or GetNpcID == 310012_HAWK_RANGED_OFFENSIVE_MINION or GetNpcID == 310018_HAWK_MELEE_DEFENSIVE_MINION or GetNpcID == 310019_HAWK_RANGED_DEFENSIVE_MINION then
A = A + Hp * 0.02
end
end
if A <= 1 then
return 1
end
return A
end
Enemy 4630
function CommonFun.calcBuff_4630(srcUser, targetUser, a, b, c, d, lv)
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local MaxHp = targetUser:GetProperty("MaxHp")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local raceparam = 1
local srcRace = srcUser.race
local targetRace = targetUser.race
if targetUser:HasBuffID(139410_TWO_FACE_DEMON_KING_HUMAN_:MAX_STACK_0) then
targetRace = 3
end
if srcUser:HasBuffID(139411_TWO_FACE_DEMON_KING_DEMON_:MAX_STACK_0) then
srcRace = 3
end
if srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and srcUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
elseif srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
targetRace = 2
end
if targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and targetUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
elseif targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
srcRace = 2
end
if nil == CommonFun.RaceProps[targetRace] then
return 0
end
if nil == CommonFun.RaceProps[srcRace] then
return 0
end
local raceInc = srcUser:GetProperty(CommonFun.RaceProps[targetRace][1])
local raceRed = targetUser:GetProperty(CommonFun.RaceProps[srcRace][2])
local raceparam = 1 + raceInc - raceRed
if raceparam <= 0.1 then
raceparam = 0.1
end
local srcAtkElement = c
local targetDefElement = targetUser:GetProperty("DefAttr")
local ElementRate = CommonFun.GetElementRate(srcUser, srcAtkElement, targetUser, targetDefElement)
if nil == CommonFun.NatureProps[srcAtkElement] or nil == CommonFun.NatureProps[targetDefElement] or nil == targetDefElement then
return 0
end
local elementInc = srcUser:GetProperty(CommonFun.NatureProps[targetDefElement][1])
local elementRed = targetUser:GetProperty(CommonFun.NatureProps[srcAtkElement][2])
local elementAtk = srcUser:GetProperty(CommonFun.NatureProps[srcAtkElement][3])
local elementThrough = srcUser:GetProperty(CommonFun.NatureProps[srcAtkElement][4])
local elementResistance = targetUser:GetProperty(CommonFun.NatureProps[srcAtkElement][5])
if 0 <= elementRed then
elementRed = elementRed * math.max(1 - elementThrough, 0)
end
if 0 <= elementAtk then
elementAtk = elementAtk * math.max(1 - elementResistance, 0)
end
local elementparam = (1 + elementInc) * ElementRate
local elementparam2 = 1 + elementAtk - elementRed
if elementparam2 <= 0.1 then
elementparam2 = 0.1
end
local ele = elementparam * elementparam2
if targetDefElement == nil or ElementRate == nil or elementInc == nil or elementRed == nil or elementAtk == nil then
ele = 1
end
local MAtkFinal = b * CommonFun.ShapeCorrection(srcUser, targetUser) * ele * raceparam
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * (1 + MDamIncrease) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2) + MaxHp * a
if targetUser:GetNpcID() == 280931_BOVINE_OF_EARTH then
A = MaxHp * 0.1
end
return -A
end
Enemy
{
"id": 163500,
"BuffDesc": "Deals damage to a friendly unit within a small range every 2 seconds.",
"BuffIcon": "skillbuff_commonbuff",
"BuffName": "Electrostatic Field",
"BuffRate": {
"Odds": 100
},
"IconType": 1,
"BuffEffect": {
"id": [
163501
],
"type": "AddBuff"
},
"BuffStateID": 163020
}
Enemy
{
"id": 163501,
"BuffName": "Electrostatic Field",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"Hp": {
"a": 0.05,
"b": 15000,
"c": 1,
"type": 4630
},
"type": "HSPChange"
}
}
Formula
{
"id": 73200001,
"Buff": {
"enemy": [
163500
]
},
"Cost": 0,
"Desc": [
{
"id": 1165000,
"params": [
660,
6
]
}
],
"Icon": "skill_1165001",
"Camps": "Enemy",
"Level": 1,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 2306,
"damChangePer": 12,
"elementparam": 1
}
],
"DescId": "##170642",
"NameZh": "##169957",
"SE_hit": "Skill/ChainLight_hit",
"DamTime": {
"type": 1,
"value": 1
},
"Fire_EP": 3,
"SE_cast": "Common/Magic_cast",
"Pvp_buff": {
"enemy": [
163500
]
},
"RollType": 2,
"AttackAct": [
"use_skill"
],
"Attack_EP": 3,
"SE_attack": "Skill/ChainLight_attack",
"SkillType": "Attack",
"Target_EP": 3,
"HitEffects": [
{
"type": 2,
"duration": 1,
"speffect": 13
}
],
"Logic_Param": {
"range": 6,
"range_num": 6
},
"Launch_Range": 7.5
}