Fel Lightning
Lvl: 1 Attack Magic Range: 7.5

Deals M.Atk * 660% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 6 times

Formula

function CommonFun.calcDamage_2306(srcUser, targetUser, params, damageParam, logger)
  local Luk = srcUser:GetProperty("Luk")
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local index = params.hitedIndex
  local Num1 = srcUser:GetRunePoint(24020_AESIR_DAMAGE_DEALT_BY_EACH_BOUNCE_OF_CHAIN_LIGHTNING_3)
  local Num2 = srcUser:GetRunePoint(223016_AESIR_DAMAGE_CAUSED_BY_EACH_BOUNCE_OF_LIGHTNING_BOLT_SMASH_3)
  local RuneDamage = (Num1 + Num2) * 0.03 + 1.1
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  local index_fs = srcUser:GetTargetNumLimit(1165)
  local index_xd = srcUser:GetTargetNumLimit(1913)
  if srcUser:HasBuffID(22000560_DMG_OF_CHAIN_LIGHTNING_JUMP_:MAX_STACK_0) then
    index = math.max(index_fs, index_xd)
  end
  local JumpRatio = math.pow(RuneDamage, index)
  local DamGem = srcUser:GetGemValue(21011_CHAIN_LIGHTNING_DMG_PERCENTAGE)
  local Fifth = 1
  if srcUser:HasBuffID(90004764_SCEPTER_OF_SHADOWY_WIND_1_T5_:MAX_STACK_0) then
    Fifth = Fifth + 0.1
  end
  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * JumpRatio * (1 + DamGem / 100000) * Fifth
  if skillID == 75200_:CHAIN_LIGHTNING then
    RuneDamage = 1.1
    A = math.pow(RuneDamage, index) * damChangePer * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam)
  end
  if skillID == 79134_:CHAIN_LIGHTNING then
    local Hp = targetUser:GetProperty("Hp")
    local GetNpcID = targetUser:GetNpcID()
    if GetNpcID == 310001_DOVE_MELEE_OFFENSIVE_MINION or GetNpcID == 310002_DOVE_RANGED_OFFENSIVE_MINION or GetNpcID == 310008_DOVE_MELEE_DEFENSIVE_MINION or GetNpcID == 310009_DOVE_RANGED_DEFENSIVE_MINION or GetNpcID == 310011_HAWK_MELEE_OFFENSIVE_MINION or GetNpcID == 310012_HAWK_RANGED_OFFENSIVE_MINION or GetNpcID == 310018_HAWK_MELEE_DEFENSIVE_MINION or GetNpcID == 310019_HAWK_RANGED_DEFENSIVE_MINION then
      A = A + Hp * 0.02
    end
  end
  if A <= 1 then
    return 1
  end
  return A
end

Enemy 4630

function CommonFun.calcBuff_4630(srcUser, targetUser, a, b, c, d, lv)
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MaxHp = targetUser:GetProperty("MaxHp")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local raceparam = 1
  local srcRace = srcUser.race
  local targetRace = targetUser.race
  if targetUser:HasBuffID(139410_TWO_FACE_DEMON_KING_HUMAN_:MAX_STACK_0) then
    targetRace = 3
  end
  if srcUser:HasBuffID(139411_TWO_FACE_DEMON_KING_DEMON_:MAX_STACK_0) then
    srcRace = 3
  end
  if srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and srcUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
  elseif srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
    targetRace = 2
  end
  if targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and targetUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
  elseif targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
    srcRace = 2
  end
  if nil == CommonFun.RaceProps[targetRace] then
    return 0
  end
  if nil == CommonFun.RaceProps[srcRace] then
    return 0
  end
  local raceInc = srcUser:GetProperty(CommonFun.RaceProps[targetRace][1])
  local raceRed = targetUser:GetProperty(CommonFun.RaceProps[srcRace][2])
  local raceparam = 1 + raceInc - raceRed
  if raceparam <= 0.1 then
    raceparam = 0.1
  end
  local srcAtkElement = c
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local ElementRate = CommonFun.GetElementRate(srcUser, srcAtkElement, targetUser, targetDefElement)
  if nil == CommonFun.NatureProps[srcAtkElement] or nil == CommonFun.NatureProps[targetDefElement] or nil == targetDefElement then
    return 0
  end
  local elementInc = srcUser:GetProperty(CommonFun.NatureProps[targetDefElement][1])
  local elementRed = targetUser:GetProperty(CommonFun.NatureProps[srcAtkElement][2])
  local elementAtk = srcUser:GetProperty(CommonFun.NatureProps[srcAtkElement][3])
  local elementThrough = srcUser:GetProperty(CommonFun.NatureProps[srcAtkElement][4])
  local elementResistance = targetUser:GetProperty(CommonFun.NatureProps[srcAtkElement][5])
  if 0 <= elementRed then
    elementRed = elementRed * math.max(1 - elementThrough, 0)
  end
  if 0 <= elementAtk then
    elementAtk = elementAtk * math.max(1 - elementResistance, 0)
  end
  local elementparam = (1 + elementInc) * ElementRate
  local elementparam2 = 1 + elementAtk - elementRed
  if elementparam2 <= 0.1 then
    elementparam2 = 0.1
  end
  local ele = elementparam * elementparam2
  if targetDefElement == nil or ElementRate == nil or elementInc == nil or elementRed == nil or elementAtk == nil then
    ele = 1
  end
  local MAtkFinal = b * CommonFun.ShapeCorrection(srcUser, targetUser) * ele * raceparam
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * (1 + MDamIncrease) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2) + MaxHp * a
  if targetUser:GetNpcID() == 280931_BOVINE_OF_EARTH then
    A = MaxHp * 0.1
  end
  return -A
end

Enemy

{
  "id": 163500,
  "BuffDesc": "Deals damage to a friendly unit within a small range every 2 seconds.",
  "BuffIcon": "skillbuff_commonbuff",
  "BuffName": "Electrostatic Field",
  "BuffRate": {
    "Odds": 100
  },
  "IconType": 1,
  "BuffEffect": {
    "id": [
      163501
    ],
    "type": "AddBuff"
  },
  "BuffStateID": 163020
}

Enemy

{
  "id": 163501,
  "BuffName": "Electrostatic Field",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "Hp": {
      "a": 0.05,
      "b": 15000,
      "c": 1,
      "type": 4630
    },
    "type": "HSPChange"
  }
}

Formula

{
  "id": 73200001,
  "Buff": {
    "enemy": [
      163500
    ]
  },
  "Cost": 0,
  "Desc": [
    {
      "id": 1165000,
      "params": [
        660,
        6
      ]
    }
  ],
  "Icon": "skill_1165001",
  "Camps": "Enemy",
  "Level": 1,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 2306,
      "damChangePer": 12,
      "elementparam": 1
    }
  ],
  "DescId": "##170642",
  "NameZh": "##169957",
  "SE_hit": "Skill/ChainLight_hit",
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "Fire_EP": 3,
  "SE_cast": "Common/Magic_cast",
  "Pvp_buff": {
    "enemy": [
      163500
    ]
  },
  "RollType": 2,
  "AttackAct": [
    "use_skill"
  ],
  "Attack_EP": 3,
  "SE_attack": "Skill/ChainLight_attack",
  "SkillType": "Attack",
  "Target_EP": 3,
  "HitEffects": [
    {
      "type": 2,
      "duration": 1,
      "speffect": 13
    }
  ],
  "Logic_Param": {
    "range": 6,
    "range_num": 6
  },
  "Launch_Range": 7.5
}