
Finger Offensive
Lvl: 10
Attack
Physical
CD: 3 sec
Skill Delay: 1 sec
SP: 29
Range: 8
Cast Time: 1
Fixed Cast Time: 1
Attacks an enemy with all spirit bombs (up to 5) from afar, each dealing 400% Dmg
Lvl: 9
Attack
Physical
CD: 3.4 sec
Skill Delay: 1 sec
SP: 27
Range: 8
Cast Time: 1
Fixed Cast Time: 1
• Attacks an enemy with all spirit bombs (up to 5) from afar, each dealing 380% Dmg
Lvl: 8
Attack
Physical
CD: 3.8 sec
Skill Delay: 1 sec
SP: 25
Range: 8
Cast Time: 1
Fixed Cast Time: 1
• Attacks an enemy with all spirit bombs (up to 5) from afar, each dealing 360% Dmg
Lvl: 7
Attack
Physical
CD: 4.2 sec
Skill Delay: 1 sec
SP: 23
Range: 8
Cast Time: 1
Fixed Cast Time: 1
• Attacks an enemy with all spirit bombs (up to 5) from afar, each dealing 340% Dmg
Lvl: 6
Attack
Physical
CD: 4.6 sec
Skill Delay: 1 sec
SP: 21
Range: 8
Cast Time: 1
Fixed Cast Time: 1
• Attacks an enemy with all spirit bombs (up to 5) from afar, each dealing 320% Dmg
Lvl: 5
Attack
Physical
CD: 5 sec
Skill Delay: 1 sec
SP: 19
Range: 8
Cast Time: 1
Fixed Cast Time: 1
• Attacks an enemy with all spirit bombs (up to 5) from afar, each dealing 300% Dmg
Lvl: 4
Attack
Physical
CD: 5 sec
Skill Delay: 1 sec
SP: 17
Range: 8
Cast Time: 1
Fixed Cast Time: 1
• Attacks an enemy with all spirit bombs (up to 5) from afar, each dealing 250% Dmg
Lvl: 3
Attack
Physical
CD: 5 sec
Skill Delay: 1 sec
SP: 16
Range: 8
Cast Time: 1
Fixed Cast Time: 1
• Attacks an enemy with all spirit bombs (up to 5) from afar, each dealing 200% Dmg
Lvl: 2
Attack
Physical
CD: 5 sec
Skill Delay: 1 sec
SP: 15
Range: 8
Cast Time: 1
Fixed Cast Time: 1
• Attacks an enemy with all spirit bombs (up to 5) from afar, each dealing 150% Dmg
Lvl: 1
Attack
Physical
CD: 5 sec
Skill Delay: 1 sec
SP: 13
Range: 8
Cast Time: 1
Fixed Cast Time: 1
• Attacks an enemy with all spirit bombs (up to 5) from afar, each dealing 100% Dmg
Aesir
• Finger Offensive- Empower [Finger Offensive] Dmg +10%
• Finger Offensive -Quick Cast Fixed Cast Time of [Finger Offensive]-0.25 sec
• Finger Offensive - Refresh When using 【Finger Offensive】, there is a 20% chance that the skill cooldown will end immediately and gain 5 Qi bullets.
Formula
function CommonFun.calcDamage_12201(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local Num1 = srcUser:GetBuffLayer(100500_SPIRIT_BOMB_:MAX_STACK_0)
Num1 = math.min(Num1, 5)
local skilllv_1 = srcUser:GetLernedSkillLevel(322_RUNE_KNIGHT:SPIRIT_BOMB_REFINING)
local Num2 = Num1 * skilllv_1 * 0.01 + 1
local Num_xp = srcUser:GetRunePoint(120130_AESIR_FINGER_OFFENSIVE_DMG_10)
local GemValue = srcUser:GetGemValue(122043_FINGER_OFFENSIVE_DMG_PERCENTAGE)
local GemDam = 1 + GemValue / 100000
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * Num1 * Num2 * (1 + Num_xp * 0.1) * GemDam
if A <= 1 then
return 1
end
return A
end
Formula
{
"CD": 3,
"id": 321010,
"Cost": 1,
"Desc": [
{
"id": 321000,
"params": [
400
]
}
],
"Icon": "skill_321001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 12201,
"damChangePer": 4
}
],
"DescId": "##171061",
"NameZh": "##169961",
"SE_hit": "Common/rod_hit",
"DamTime": {
"type": 1,
"value": 5
},
"DelayCD": 1,
"Fire_EP": 3,
"SE_cast": "Common/Magic_cast",
"RollType": 1,
"SkillHit": 0.4,
"AttackAct": [
"attack"
],
"Attack_EP": 5,
"Lead_Type": {
"CCT": 1,
"FCT": 1,
"type": 2
},
"PeakLevel": 5,
"SE_attack": "Skill/ThrowSpiritSphere",
"SkillCost": {
"sp": 29
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Launch_Range": 8,
"PreCondition": [
{
"id": 100500,
"type": 6
}
],
"StrengthenCost": [
{
"id": 100500,
"num": 5,
"type": 2
}
]
}