
Fire Ball bounce
Lvl: 10
Attack
Magic
CD: 5 sec
Range: 5
Deals Fire magic damage equivalent to M.Atk x600% to an enemy unit and launches fireballs that hit other targets in range. The damage dealt by each subsequent fireball increases by 30%.
Lvl: 9
Attack
Magic
CD: 5 sec
Range: 5
• Deals Fire magic damage equivalent to M.Atk x570% to an enemy unit and launches fireballs that hit other targets in range. The damage dealt by each subsequent fireball increases by 27%.
Lvl: 8
Attack
Magic
CD: 5 sec
Range: 5
• Deals Fire magic damage equivalent to M.Atk x540% to an enemy unit and launches fireballs that hit other targets in range. The damage dealt by each subsequent fireball increases by 24%.
Lvl: 7
Attack
Magic
CD: 5 sec
Range: 5
• Deals Fire magic damage equivalent to M.Atk x510% to an enemy unit and launches fireballs that hit other targets in range. The damage dealt by each subsequent fireball increases by 21%.
Lvl: 6
Attack
Magic
CD: 5 sec
Range: 5
• Deals Fire magic damage equivalent to M.Atk x480% to an enemy unit and launches fireballs that hit other targets in range. The damage dealt by each subsequent fireball increases by 18%.
Lvl: 5
Attack
Magic
CD: 5 sec
Range: 5
• Deals Fire magic damage equivalent to M.Atk x450% to an enemy unit and launches fireballs that hit other targets in range. The damage dealt by each subsequent fireball increases by 15%.
Lvl: 4
Attack
Magic
CD: 5 sec
Range: 5
• Deals Fire magic damage equivalent to M.Atk x420% to an enemy unit and launches fireballs that hit other targets in range. The damage dealt by each subsequent fireball increases by 12%.
Lvl: 3
Attack
Magic
CD: 5 sec
Range: 5
• Deals Fire magic damage equivalent to M.Atk x390% to an enemy unit and launches fireballs that hit other targets in range. The damage dealt by each subsequent fireball increases by 9%.
Lvl: 2
Attack
Magic
CD: 5 sec
Range: 5
• Deals Fire magic damage equivalent to M.Atk x360% to an enemy unit and launches fireballs that hit other targets in range. The damage dealt by each subsequent fireball increases by 6%.
Lvl: 1
Attack
Magic
CD: 5 sec
Range: 5
• Deals Fire magic damage equivalent to M.Atk x330% to an enemy unit and launches fireballs that hit other targets in range. The damage dealt by each subsequent fireball increases by 3%.
Formula
function CommonFun.calcDamage_9016(srcUser, targetUser, params, damageParam, logger)
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local count = params.hitedCount
if count <= 1 then
count = 1
end
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam2
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * count
if A <= 1 then
return 1
end
return A
end
Formula
{
"CD": 5,
"id": 100910010,
"Desc": [
{
"id": 100910010,
"params": [
600,
30
]
}
],
"Icon": "skill_90001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillPointRange",
"Damage": [
{
"type": 9016,
"damChangePer": 6,
"elementparam": 4
}
],
"DescId": "##171916",
"NameZh": "##159803",
"DamTime": {
"type": 1,
"value": 1
},
"Fire_EP": 3,
"RollType": 2,
"AttackAct": [
"use_skill"
],
"Attack_EP": 3,
"SkillType": "Attack",
"Target_EP": 3,
"Logic_Param": {
"range": 3,
"range_num": 6
},
"Launch_Range": 5
}