Fire Pillar
Lvl: 1 Attack Magic Skill Delay: 1 sec SP: 50 Range: 6

Summons a fire pillar to deal 50% fire M.Dmg to enemy hit each time.

Lvl: 1 Attack Magic Skill Delay: 1 sec SP: 50 Range: 6
• Summons a fire pillar to deal 50% fire M.Dmg to enemy hit each time.

Formula

function CommonFun.calcDamage_39(srcUser, targetUser, params, damageParam, logger)
  local Luk = srcUser:GetProperty("Luk")
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local Num1 = srcUser:GetRunePoint(22041_AESIR_WHEN_METEOR_STORM_HITS_SUMMONS_1_FIRE_COLUMN_TO_A_RANDOM_TARGET_DEALING_50_M_DMG_TO_ALL_UNITS_IN_THE_AREA)
  local Num2 = srcUser:GetRunePoint(22042_AESIR_DAMAGE_DEALT_BY_FIRE_PILLAR_ATTACK_50)
  local Num3 = srcUser:GetRunePoint(22043_AESIR_WHEN_METEOR_STORM_HITS_SUMMONS_1_FIRE_COLUMNS_TO_2_RANDOM_TARGETS_DEALING_50_M_DMG_TO_ALL_UNITS_IN_THE_AREA)
  local Num4 = srcUser:GetRunePoint(223009_AESIR_WHEN_DRAGON_SLASH_HITS_THE_ENEMY_SUMMON_1_FIRE_PILLAR_UNDER_1RANDOM_TARGET_S_FEET_THE_FIRE_PILLAR_DEALS50_MAGIC_DMG_EVERY_TIME_TO_ALL_ENEMY_UNITS_WITHIN_THE_AREA_OVER_TIME)
  local Num5 = srcUser:GetRunePoint(223010_AESIR_DAMAGE_DEALT_BY_FIRE_PILLAR_ATTACK_50)
  local Num6 = srcUser:GetRunePoint(223011)
  local RuneDamage = (Num1 + Num2 + Num3 + Num4 + Num5 + Num6) * 0.5
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local skilllv_ly = srcUser:GetLernedSkillLevel(3122_WHITESMITH:FLAME_ROUTE_FLAME)
  local skilllv_ly1 = srcUser:GetLernedSkillLevel(1955_SNIPER:FLAME_ROUTE_FLAME)
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local GemValue = srcUser:GetGemValue(21151_FIRE_PILLAR_DMG_PERCENTAGE)
  local GemDam = 1 + GemValue / 100000
  local Fifth = 1
  if srcUser:HasBuffID(90004794_HAND_OF_CHAOS_1_T5_:MAX_STACK_0) then
    Fifth = Fifth + 0.1
  end
  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * RuneDamage * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 * (1 + skilllv_ly * 0.06 + skilllv_ly1 * 0.06) * GemDam - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * Fifth
  if A <= 1 then
    return 1
  end
  return A
end

Enemy 20

function CommonFun.calcBuff_20(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer1 = srcUser:GetProperty("MAtkPer")
  local Num1 = srcUser:GetRunePoint(22008_AESIR_M_ATK_BONUS_OF_ALIGHT_3)
  local Num2 = srcUser:GetRunePoint(22009)
  local RuneDamage = (Num1 + Num2) * 0.03
  local MAtkPer = MAtkPer1 + RuneDamage
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  local MRefine = srcUser:GetProperty("MRefine")
  local srcAtkElement = 4
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local ElementRate = CommonFun.GetElementRate(srcUser, srcAtkElement, targetUser, targetDefElement)
  if (srcUser:HasBuffID(69650_8608_:MAX_STACK_0) or srcUser:HasBuffID(71090_10658_:MAX_STACK_0)) and 1 < ElementRate then
    ElementRate = ElementRate * 1.1
  end
  if targetUser:HasBuffID(49130_DIVINE_HYMN_CARVER_:MAX_STACK_0) then
    ElementRate = math.min(ElementRate, 1)
  end
  if srcUser:HasBuffID(49210_7892_:MAX_STACK_0) then
    ElementRate = ElementRate + 0.15
  end
  local skilllv_fs = srcUser:GetLernedSkillLevel(88_SWORDSMAN:ALIGHT)
  local skilllv_xd = srcUser:GetLernedSkillLevel(1919_HUNTER:ALIGHT)
  local skilllv = math.max(skilllv_fs, skilllv_xd)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = (MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (a * skilllv + b) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + MDamIncrease) * ElementRate * (1 - RefineMDamReduc)
  if targetUser:GetNpcID() == 30043_YEAR or targetUser:GetNpcID() == 280303_WILDNESS_SPIRIT_BEAST or targetUser:GetNpcID() == 56008_GOMORA or targetUser:GetNpcID() == 56009_BALTAN or targetUser:GetNpcID() == 56010_GOLZA or targetUser:GetNpcID() == 56011_BEMSTAR or targetUser:GetNpcID() == 56012_ELEKING or targetUser:GetNpcID() == 56013_KING_JOE then
    A = 1
  end
  if targetUser:DamageAlways1() then
    A = 1
  end
  if A <= 1 then
    return -1
  end
  return -A
end

Self Skill 6000

function CommonFun.calcBuff_6000(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local skilllv_1 = srcUser:GetLernedSkillLevel(3113_WHITESMITH:FLAME_GUARDIAN)
  local skilllv_2 = srcUser:GetLernedSkillLevel(3128_WHITESMITH:FLAME_GUARDIAN_PROFICIENT)
  local skilllv_3 = srcUser:GetLernedSkillLevel(1954_SNIPER:FLAME_GUARDIAN)
  local skilllv_4 = srcUser:GetLernedSkillLevel(1956_SNIPER:FLAME_GUARDIAN_PROFICIENT)
  local GemValue = srcUser:GetGemValue(21152_FIRE_GUARDIAN_DMG_ABSORPTION_PERCENTAGE)
  local GemDam = 1 + GemValue / 100000
  local A = MAtk * (1 + MAtkPer) * (skilllv_1 + skilllv_3) * (1 + (skilllv_2 + skilllv_4) * 0.1) * GemDam
  return A
end

Enemy

{
  "id": 85140,
  "BuffName": "Alight [Burn]",
  "BuffRate": {
    "Odds": {
      "type": 7991
    }
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "Hp": {
      "a": 0.05,
      "b": 0,
      "type": 20
    },
    "type": "HSPChange",
    "limit_layer": 10
  },
  "BuffStateID": 95410
}

Enemy

{
  "id": 125200,
  "BuffName": "Fire Pillar (Empty Buff)",
  "BuffRate": {
    "Odds": 100
  }
}

Self Skill

{
  "id": 125190,
  "BuffDesc": "Absorb M.DMG",
  "BuffIcon": "skillbuff_commonbuff",
  "BuffName": "Flame Shield",
  "BuffRate": {
    "Odds": {
      "a": 100,
      "b": -100,
      "c": 20210160,
      "type": 6871
    }
  },
  "BuffType": {
    "isgain": 1,
    "isdisperse": 1
  },
  "IconType": 1,
  "BuffEffect": {
    "type": "AbsorbDamage",
    "magic_skill": 1,
    "AbsorbAmount": {
      "type": 6000
    }
  },
  "BuffStateID": 125190
}

Self Skill

{
  "id": 125191,
  "BuffDesc": "Absorbs DMG",
  "BuffIcon": "skillbuff_commonbuff",
  "BuffName": "Flame Shield (Absorbing all DMG)",
  "BuffRate": {
    "Odds": {
      "a": 0,
      "b": 100,
      "c": 20210160,
      "type": 6871
    }
  },
  "IconType": 1,
  "BuffEffect": {
    "type": "AbsorbDamage",
    "AbsorbAmount": {
      "type": 6000
    }
  },
  "BuffStateID": 125190
}

Formula

{
  "id": 803001,
  "Buff": {
    "enemy": [
      85140,
      125200
    ],
    "self_skill": [
      125190,
      125191
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 803000,
      "params": [
        50
      ]
    }
  ],
  "Icon": "skill_83001",
  "Camps": "Enemy",
  "Level": 1,
  "Logic": "SkillPointRect",
  "Damage": [
    {
      "type": 39,
      "elementparam": 4
    }
  ],
  "DescId": "##170942",
  "NameZh": "##169445",
  "NextID": 803002,
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "DelayCD": 1,
  "Fire_EP": 3,
  "SE_cast": "Common/Magic_cast",
  "Pvp_buff": {
    "enemy": [
      85140,
      125200
    ],
    "self_skill": [
      125190,
      125191
    ]
  },
  "RollType": 2,
  "AttackAct": [
    "use_magic"
  ],
  "Attack_EP": 3,
  "SE_attack": "Skill/MudFlatDeep_attack",
  "SkillCost": {
    "sp": 50
  },
  "SkillType": "Attack",
  "Target_EP": 2,
  "Logic_Param": {
    "count": 10,
    "width": 3,
    "distance": 3,
    "interval": 1,
    "max_count": 1,
    "no_select": 1,
    "whitelist": 1,
    "isCountTrap": 1,
    "trap_effect": "FirePillar_Simplify,LowRange_B"
  },
  "Launch_Range": 6
}