Flame Dash
Lvl: 10 Attack Magic Skill Delay: 1.5 sec SP: 75 Range: 6 Cast Time: 3 Fixed Cast Time: 0.5

Summon a fierce flame to Shock the target, dealing fire magic damage (magic attack 240% + 600) that ignores magic defense to the enemy and all enemies within 3 meters of it. Each layer of the burning status on the target increases the damage by an additional 80%. This skill cannot cause a burning effect.

Lvl: 9 Attack Magic Skill Delay: 1.5 sec SP: 75 Range: 6 Cast Time: 2.7 Fixed Cast Time: 0.5
• Summon a fierce flame to Shock the target, dealing fire magic damage (magic attack 220% + 550) that ignores magic defense to the enemy and all enemies within 3 meters of it. Each layer of the burning status on the target increases the damage by an additional 80%. This skill cannot cause a burning effect.
Lvl: 8 Attack Magic Skill Delay: 1.5 sec SP: 75 Range: 6 Cast Time: 2.4 Fixed Cast Time: 0.5
• Summon a fierce flame to Shock the target, dealing fire magic damage (magic attack 200% + 500) that ignores magic defense to the enemy and all enemies within 3 meters of it. Each layer of the burning status on the target increases the damage by an additional 80%. This skill cannot cause a burning effect.
Lvl: 7 Attack Magic Skill Delay: 1.5 sec SP: 75 Range: 6 Cast Time: 2.1 Fixed Cast Time: 0.5
• Summon a fierce flame to Shock the target, dealing fire magic damage (magic attack 180% + 450) that ignores magic defense to the enemy and all enemies within 3 meters of it. Each layer of the burning status on the target increases the damage by an additional 80%. This skill cannot cause a burning effect.
Lvl: 6 Attack Magic Skill Delay: 1.5 sec SP: 75 Range: 6 Cast Time: 1.8 Fixed Cast Time: 0.5
• Summon a fierce flame to Shock the target, dealing fire magic damage (magic attack 160% + 400) that ignores magic defense to the enemy and all enemies within 3 meters of it. Each layer of the burning status on the target increases the damage by an additional 80%. This skill cannot cause a burning effect.
Lvl: 5 Attack Magic Skill Delay: 1.5 sec SP: 75 Range: 6 Cast Time: 1.5 Fixed Cast Time: 0.5
• Summon a fierce flame to Shock the target, dealing fire magic damage (magic attack 140% + 350) that ignores magic defense to the enemy and all enemies within 3 meters of it. Each layer of the burning status on the target increases the damage by an additional 80%. This skill cannot cause a burning effect.
Lvl: 4 Attack Magic Skill Delay: 1.5 sec SP: 75 Range: 6 Cast Time: 1.2 Fixed Cast Time: 0.5
• Summon a fierce flame to Shock the target, dealing fire magic damage (magic attack 120% + 300) that ignores magic defense to the enemy and all enemies within 3 meters of it. Each layer of the burning status on the target increases the damage by an additional 80%. This skill cannot cause a burning effect.
Lvl: 3 Attack Magic Skill Delay: 1.5 sec SP: 75 Range: 6 Cast Time: 0.9 Fixed Cast Time: 0.5
• Summon a fierce flame to Shock the target, dealing fire magic damage (magic attack 100% + 250) that ignores magic defense to the enemy and all enemies within 3 meters of it. Each layer of the burning status on the target increases the damage by an additional 80%. This skill cannot cause a burning effect.
Lvl: 2 Attack Magic Skill Delay: 1.5 sec SP: 75 Range: 6 Cast Time: 0.6 Fixed Cast Time: 0.5
• Summon a fierce flame to Shock the target, dealing fire magic damage (magic attack 80% + 200) that ignores magic defense to the enemy and all enemies within 3 meters of it. Each layer of the burning status on the target increases the damage by an additional 80%. This skill cannot cause a burning effect.
Lvl: 1 Attack Magic Skill Delay: 1.5 sec SP: 75 Range: 6 Cast Time: 0.3 Fixed Cast Time: 0.5
• Summon a fierce flame to Shock the target, dealing fire magic damage (magic attack 60% + 150) that ignores magic defense to the enemy and all enemies within 3 meters of it. Each layer of the burning status on the target increases the damage by an additional 80%. This skill cannot cause a burning effect.

Formula

function CommonFun.calcDamage_2301(srcUser, targetUser, params, damageParam, logger)
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local damChangePer1 = damageParam.damChangePer1
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2 * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2
  local Num1 = targetUser:GetBuffLayer(85140_ALIGHT_BURN_:MAX_STACK_10)
  local Num2 = targetUser:GetBuffLayer(85141_ALIGHT_AEISR_MONUMENT_ATTACHED_AUTO_ATTACK_IGNITING_:MAX_STACK_10)
  local Num = math.max(Num1, Num2)
  local A = ((MAtkFinal * (1 - MDamReduc2) * damChangePer + 50 + MRefine) * (1 - RefineMDamReduc) * damChangePer1 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + MDamIncrease) * (1 + Num * 0.8)
  if A <= 1 then
    return 1
  end
  return A
end

Self

{
  "id": 116830,
  "BuffDesc": "Fire Damage up",
  "BuffIcon": "skillbuff_commonbuff",
  "BuffName": "Fire element",
  "BuffRate": {
    "Odds": {
      "a": 1163,
      "b": 100,
      "c": 0,
      "type": 8
    }
  },
  "BuffType": {
    "isgain": 1,
    "isdisperse": 1
  },
  "IconType": 1,
  "BuffEffect": {
    "type": "AttrChange",
    "FireAtk": {
      "type": 4010
    },
    "NormalAtk": {
      "a": 0,
      "b": 0,
      "c": 21112,
      "type": 5010
    },
    "extra_attr": {
      "FireAtk": {
        "a": 3103,
        "b": 0.01,
        "c": 0,
        "type": 8
      }
    },
    "NormalAtkDam": {
      "a": 0,
      "b": 0,
      "c": 21111,
      "type": 5020
    }
  },
  "BuffStateID": 116830
}

Formula

{
  "id": 90010,
  "Buff": {
    "self": [
      116830
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 90000,
      "params": [
        240,
        600
      ]
    }
  ],
  "Icon": "skill_90001",
  "Camps": "Enemy",
  "Level": 10,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 2301,
      "damChangePer": 0.2,
      "elementparam": 4,
      "damChangePer1": 12
    }
  ],
  "DescId": "##3481470",
  "NameZh": "##158001",
  "CastAct": "reading",
  "DamTime": {
    "type": 1,
    "value": 12
  },
  "DelayCD": 1.5,
  "Fire_EP": 3,
  "SE_cast": "Skill/Magic_cast",
  "Pvp_buff": {
    "self": [
      116830
    ]
  },
  "RollType": 2,
  "AttackAct": [
    "use_magic"
  ],
  "Attack_EP": 3,
  "Lead_Type": {
    "CCT": 0.5,
    "FCT": 3,
    "type": 2
  },
  "SkillCost": {
    "sp": 75
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 2,
  "Logic_Param": {
    "range": 3,
    "range_num": 12
  },
  "Launch_Range": 6
}