
Flame Dash
Lvl: 10
Attack
Magic
Skill Delay: 1.5 sec
SP: 75
Range: 6
Cast Time: 3
Fixed Cast Time: 0.5
Summon a fierce flame to Shock the target, dealing fire magic damage (magic attack 240% + 600) that ignores magic defense to the enemy and all enemies within 3 meters of it. Each layer of the burning status on the target increases the damage by an additional 80%. This skill cannot cause a burning effect.
Lvl: 9
Attack
Magic
Skill Delay: 1.5 sec
SP: 75
Range: 6
Cast Time: 2.7
Fixed Cast Time: 0.5
• Summon a fierce flame to Shock the target, dealing fire magic damage (magic attack 220% + 550) that ignores magic defense to the enemy and all enemies within 3 meters of it. Each layer of the burning status on the target increases the damage by an additional 80%. This skill cannot cause a burning effect.
Lvl: 8
Attack
Magic
Skill Delay: 1.5 sec
SP: 75
Range: 6
Cast Time: 2.4
Fixed Cast Time: 0.5
• Summon a fierce flame to Shock the target, dealing fire magic damage (magic attack 200% + 500) that ignores magic defense to the enemy and all enemies within 3 meters of it. Each layer of the burning status on the target increases the damage by an additional 80%. This skill cannot cause a burning effect.
Lvl: 7
Attack
Magic
Skill Delay: 1.5 sec
SP: 75
Range: 6
Cast Time: 2.1
Fixed Cast Time: 0.5
• Summon a fierce flame to Shock the target, dealing fire magic damage (magic attack 180% + 450) that ignores magic defense to the enemy and all enemies within 3 meters of it. Each layer of the burning status on the target increases the damage by an additional 80%. This skill cannot cause a burning effect.
Lvl: 6
Attack
Magic
Skill Delay: 1.5 sec
SP: 75
Range: 6
Cast Time: 1.8
Fixed Cast Time: 0.5
• Summon a fierce flame to Shock the target, dealing fire magic damage (magic attack 160% + 400) that ignores magic defense to the enemy and all enemies within 3 meters of it. Each layer of the burning status on the target increases the damage by an additional 80%. This skill cannot cause a burning effect.
Lvl: 5
Attack
Magic
Skill Delay: 1.5 sec
SP: 75
Range: 6
Cast Time: 1.5
Fixed Cast Time: 0.5
• Summon a fierce flame to Shock the target, dealing fire magic damage (magic attack 140% + 350) that ignores magic defense to the enemy and all enemies within 3 meters of it. Each layer of the burning status on the target increases the damage by an additional 80%. This skill cannot cause a burning effect.
Lvl: 4
Attack
Magic
Skill Delay: 1.5 sec
SP: 75
Range: 6
Cast Time: 1.2
Fixed Cast Time: 0.5
• Summon a fierce flame to Shock the target, dealing fire magic damage (magic attack 120% + 300) that ignores magic defense to the enemy and all enemies within 3 meters of it. Each layer of the burning status on the target increases the damage by an additional 80%. This skill cannot cause a burning effect.
Lvl: 3
Attack
Magic
Skill Delay: 1.5 sec
SP: 75
Range: 6
Cast Time: 0.9
Fixed Cast Time: 0.5
• Summon a fierce flame to Shock the target, dealing fire magic damage (magic attack 100% + 250) that ignores magic defense to the enemy and all enemies within 3 meters of it. Each layer of the burning status on the target increases the damage by an additional 80%. This skill cannot cause a burning effect.
Lvl: 2
Attack
Magic
Skill Delay: 1.5 sec
SP: 75
Range: 6
Cast Time: 0.6
Fixed Cast Time: 0.5
• Summon a fierce flame to Shock the target, dealing fire magic damage (magic attack 80% + 200) that ignores magic defense to the enemy and all enemies within 3 meters of it. Each layer of the burning status on the target increases the damage by an additional 80%. This skill cannot cause a burning effect.
Lvl: 1
Attack
Magic
Skill Delay: 1.5 sec
SP: 75
Range: 6
Cast Time: 0.3
Fixed Cast Time: 0.5
• Summon a fierce flame to Shock the target, dealing fire magic damage (magic attack 60% + 150) that ignores magic defense to the enemy and all enemies within 3 meters of it. Each layer of the burning status on the target increases the damage by an additional 80%. This skill cannot cause a burning effect.
Formula
function CommonFun.calcDamage_2301(srcUser, targetUser, params, damageParam, logger)
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local damChangePer1 = damageParam.damChangePer1
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2 * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2
local Num1 = targetUser:GetBuffLayer(85140_ALIGHT_BURN_:MAX_STACK_10)
local Num2 = targetUser:GetBuffLayer(85141_ALIGHT_AEISR_MONUMENT_ATTACHED_AUTO_ATTACK_IGNITING_:MAX_STACK_10)
local Num = math.max(Num1, Num2)
local A = ((MAtkFinal * (1 - MDamReduc2) * damChangePer + 50 + MRefine) * (1 - RefineMDamReduc) * damChangePer1 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + MDamIncrease) * (1 + Num * 0.8)
if A <= 1 then
return 1
end
return A
end
Self
{
"id": 116830,
"BuffDesc": "Fire Damage up",
"BuffIcon": "skillbuff_commonbuff",
"BuffName": "Fire element",
"BuffRate": {
"Odds": {
"a": 1163,
"b": 100,
"c": 0,
"type": 8
}
},
"BuffType": {
"isgain": 1,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "AttrChange",
"FireAtk": {
"type": 4010
},
"NormalAtk": {
"a": 0,
"b": 0,
"c": 21112,
"type": 5010
},
"extra_attr": {
"FireAtk": {
"a": 3103,
"b": 0.01,
"c": 0,
"type": 8
}
},
"NormalAtkDam": {
"a": 0,
"b": 0,
"c": 21111,
"type": 5020
}
},
"BuffStateID": 116830
}
Formula
{
"id": 90010,
"Buff": {
"self": [
116830
]
},
"Cost": 1,
"Desc": [
{
"id": 90000,
"params": [
240,
600
]
}
],
"Icon": "skill_90001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 2301,
"damChangePer": 0.2,
"elementparam": 4,
"damChangePer1": 12
}
],
"DescId": "##3481470",
"NameZh": "##158001",
"CastAct": "reading",
"DamTime": {
"type": 1,
"value": 12
},
"DelayCD": 1.5,
"Fire_EP": 3,
"SE_cast": "Skill/Magic_cast",
"Pvp_buff": {
"self": [
116830
]
},
"RollType": 2,
"AttackAct": [
"use_magic"
],
"Attack_EP": 3,
"Lead_Type": {
"CCT": 0.5,
"FCT": 3,
"type": 2
},
"SkillCost": {
"sp": 75
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 2,
"Logic_Param": {
"range": 3,
"range_num": 12
},
"Launch_Range": 6
}