
Flame Dragon Blast
Lvl: 10
Attack
Physical
Skill Delay: 1.5 sec
SP: 40
Range: 7.5
Cast Time: 3
Create fire inside Ryujinmaru's belly and cast fireballs to inflict fire Physical Damage of 2060%of ATK on a group of enemy units within range. The DMG dealt to small/medium/large sized units respectively x1.5/1/0.75. The enemy can't flee from this skill, which also has all Arm Cannon-related bonuses.
Lvl: 9
Attack
Physical
Skill Delay: 1.5 sec
SP: 40
Range: 7.5
Cast Time: 3
• Create fire inside Ryujinmaru's belly and cast fireballs to inflict fire Physical Damage of 1950%of ATK on a group of enemy units within range. The DMG dealt to small/medium/large sized units respectively x1.5/1/0.75. The enemy can't flee from this skill, which also has all Arm Cannon-related bonuses.
Lvl: 8
Attack
Physical
Skill Delay: 1.5 sec
SP: 40
Range: 7.5
Cast Time: 3
• Create fire inside Ryujinmaru's belly and cast fireballs to inflict fire Physical Damage of 1840%of ATK on a group of enemy units within range. The DMG dealt to small/medium/large sized units respectively x1.5/1/0.75. The enemy can't flee from this skill, which also has all Arm Cannon-related bonuses.
Lvl: 7
Attack
Physical
Skill Delay: 1.5 sec
SP: 40
Range: 7.5
Cast Time: 3
• Create fire inside Ryujinmaru's belly and cast fireballs to inflict fire Physical Damage of 1730%of ATK on a group of enemy units within range. The DMG dealt to small/medium/large sized units respectively x1.5/1/0.75. The enemy can't flee from this skill, which also has all Arm Cannon-related bonuses.
Lvl: 6
Attack
Physical
Skill Delay: 1.5 sec
SP: 40
Range: 7.5
Cast Time: 3
• Create fire inside Ryujinmaru's belly and cast fireballs to inflict fire Physical Damage of 1620%of ATK on a group of enemy units within range. The DMG dealt to small/medium/large sized units respectively x1.5/1/0.75. The enemy can't flee from this skill, which also has all Arm Cannon-related bonuses.
Lvl: 5
Attack
Physical
Skill Delay: 1.5 sec
SP: 40
Range: 7.5
Cast Time: 3
• Create fire inside Ryujinmaru's belly and cast fireballs to inflict fire Physical Damage of 1510%of ATK on a group of enemy units within range. The DMG dealt to small/medium/large sized units respectively x1.5/1/0.75. The enemy can't flee from this skill, which also has all Arm Cannon-related bonuses.
Lvl: 4
Attack
Physical
Skill Delay: 1.5 sec
SP: 40
Range: 7.5
Cast Time: 3
• Create fire inside Ryujinmaru's belly and cast fireballs to inflict fire Physical Damage of 1400%of ATK on a group of enemy units within range. The DMG dealt to small/medium/large sized units respectively x1.5/1/0.75. The enemy can't flee from this skill, which also has all Arm Cannon-related bonuses.
Lvl: 3
Attack
Physical
Skill Delay: 1.5 sec
SP: 40
Range: 7.5
Cast Time: 3
• Create fire inside Ryujinmaru's belly and cast fireballs to inflict fire Physical Damage of 1290%of ATK on a group of enemy units within range. The DMG dealt to small/medium/large sized units respectively x1.5/1/0.75. The enemy can't flee from this skill, which also has all Arm Cannon-related bonuses.
Lvl: 2
Attack
Physical
Skill Delay: 1.5 sec
SP: 40
Range: 7.5
Cast Time: 3
• Create fire inside Ryujinmaru's belly and cast fireballs to inflict fire Physical Damage of 1180%of ATK on a group of enemy units within range. The DMG dealt to small/medium/large sized units respectively x1.5/1/0.75. The enemy can't flee from this skill, which also has all Arm Cannon-related bonuses.
Lvl: 1
Attack
Physical
Skill Delay: 1.5 sec
SP: 40
Range: 7.5
Cast Time: 3
• Create fire inside Ryujinmaru's belly and cast fireballs to inflict fire Physical Damage of 1070%of ATK on a group of enemy units within range. The DMG dealt to small/medium/large sized units respectively x1.5/1/0.75. The enemy can't flee from this skill, which also has all Arm Cannon-related bonuses.
Aesir
• Flame Dragon Blast - Enhance [Flame Dragon Blast] DMG +10%
• Flame Dragon Blast - Destroy [Flame Dragon Blast] reduces enemy's DEF by 10% for 5 sec.
Formula
function CommonFun.calcDamage_16103(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local Weapon = srcUser:GetEquipedID(7_WEAPON)
local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local sizeCorrection = 1
if nil ~= CommonFun.Shape then
if CommonFun.Shape.S == targetUser.shape then
sizeCorrection = 1.5
elseif CommonFun.Shape.M == targetUser.shape then
sizeCorrection = 1
elseif CommonFun.Shape.L == targetUser.shape then
sizeCorrection = 0.75
end
end
if nil ~= CommonFun.Shape and CommonFun.Shape.L == targetUser.shape and srcUser:HasBuffID(90004784_DRAGON_KING_SWORD_1_T5_:MAX_STACK_0) then
sizeCorrection = sizeCorrection + 0.25
end
local huimie = 1
local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
if srcUser:HasBuffID(90000647_DOOM_AXE_1_R8_:MAX_STACK_0) then
if RefineLv7 < 15 then
huimie = RefineLv7 * 0.01 + 1 + 0.05
elseif 15 <= RefineLv7 then
huimie = RefineLv7 * 0.01 + 1 + 0.05 + 0.1
end
end
if srcUser:HasBuffID(90002657_WARRIOR_S_SWORD_1_R8_:MAX_STACK_0) then
huimie = RefineLv7 * 0.01 + 1 + 0.15
end
if srcUser:HasBuffID(41940_SHATTERED_EARTH_:MAX_STACK_0) then
if RefineLv7 < 15 then
huimie = RefineLv7 * 0.01 + 1 + 0.05
elseif 15 <= RefineLv7 then
huimie = RefineLv7 * 0.01 + 1 + 0.05 + 0.1
end
end
if srcUser:HasBuffID(43480_KING_S_SWORD_1_:MAX_STACK_0) then
huimie = RefineLv7 * 0.02 + 1 + 0.15
end
local Num = srcUser:GetRunePoint(213015_AESIR_FLAME_DRAGON_BLAST_DMG_10)
local RuneDamage = 1 + Num * 0.1
local Card = 1
if srcUser:HasBuffID(53310_MECHANICAL_HOUND_CARD_:MAX_STACK_0) then
if 10 <= RefineLv7 then
Card = Card + 0.1
else
Card = Card + 0.05
end
end
local GemValue = srcUser:GetGemValue(61001_ARM_CANNON_DMG_PERCENTAGE)
local GemDam = 1 + GemValue / 100000
local Num_dy = srcUser:GetBuffLayer(20610121_ARM_CANNON_FILLER_:MAX_STACK_0)
Num_dy = Num_dy + 1
local recursion = 1
local skilllv_dg = srcUser:GetLernedSkillLevel(1825_HUNTER:RECURSION)
local skilllv_dg2 = srcUser:GetLernedSkillLevel(1829_HUNTER:RECURSION_ENERGY)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if srcUser:HasBuffID(184081_RECURSION_ARM_CANNON_:MAX_STACK_0) and skillID == 1812_HUNTER:FLAME_DRAGON_BLAST then
recursion = 1 + skilllv_dg * 0.03 + skilllv_dg2 * 0.02
end
if skillID == 1820_HUNTER:PHOENIX_DRAGON_GLACIER_SWORD then
local skilllv_jn = srcUser:GetLernedSkillLevel(1812_HUNTER:FLAME_DRAGON_BLAST)
local skilllv_gz = srcUser:GetLernedSkillLevel(1820_HUNTER:PHOENIX_DRAGON_GLACIER_SWORD)
Num_dy = 1
damChangePer = (skilllv_jn * 1.1 + 9.6) * (skilllv_gz * 0.06 + 0.6)
if srcUser:HasBuffID(184082_RECURSION_PHOTON_CANNON_:MAX_STACK_0) then
recursion = 1 + skilllv_dg * 0.03 + skilllv_dg2 * 0.02
end
end
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * sizeCorrection * huimie * RuneDamage * Card * GemDam * Num_dy * recursion
if A <= 1 then
return 1
end
return A
end
Self
{
"id": 184081,
"BuffDesc": "Flame Dragon Blast in Recursion",
"BuffIcon": "skillbuff_commonbuff",
"BuffName": "Recursion (Arm Cannon)",
"BuffRate": {
"Odds": {
"a": 1825,
"b": 100,
"c": 0,
"type": 8
}
},
"BuffType": {
"isgain": 1,
"isdisperse": 1
},
"IconType": 1,
"DelBuffID": [
184082,
184080
]
}
Self
{
"id": 20610122,
"BuffName": "Delete All Arm Cannons",
"BuffRate": {
"Odds": 100
},
"Condition": {
"time": 0.99,
"type": "AfterTime"
},
"BuffEffect": {
"type": "DelBuff",
"layer": [
{
"id": 20610121,
"layer": 6
}
]
}
}
Enemy
{
"id": 184030,
"BuffName": "Arm Cannon(Def down)",
"BuffRate": {
"Odds": {
"a": 0,
"b": 0,
"c": 213016,
"d": 100,
"type": 3250
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"type": "AttrChange",
"DefPer": {
"a": 0,
"b": 0,
"c": 213016,
"d": -0.1,
"type": 3250
}
}
}
Formula
{
"id": 1812010,
"Buff": {
"self": [
20610122,
184081
],
"enemy": [
184030
]
},
"Cost": 1,
"Desc": [
{
"id": 1812000,
"params": [
2060
]
}
],
"Icon": "skill_1812001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 16103,
"damChangePer": 20.6,
"elementparam": 4
}
],
"DescId": "##310063",
"NameZh": "##304910",
"SE_hit": "Skill/Cannon_hit",
"CastAct": "reading2",
"DamTime": {
"type": 3,
"value": {
"buffid": 20610121,
"default": 1
}
},
"DelayCD": 1.5,
"Fire_EP": 3,
"SE_cast": "Common/Magic_cast",
"SE_fire": "Skill/wataru_SE_N12",
"Pvp_buff": {
"self": [
20610122,
184081
],
"enemy": [
184030
]
},
"RollType": 1,
"AttackAct": [
"use_skill2"
],
"Attack_EP": 6,
"Lead_Type": {
"CCT": 0,
"FCT": 3,
"type": 2
},
"SkillCost": {
"sp": 40
},
"SkillType": "Attack",
"Target_EP": 0,
"DamageType": 1,
"Logic_Param": {
"emit": {
"type": 1,
"speed": 20,
"effect": "Eff_Ryujinmaru_longquan_bullet",
"single_fire": false
},
"range": 3,
"range_num": 8,
"CanBeInterrupted": 1
},
"Launch_Range": 7.5,
"PreCondition": [
{
"id": 184005,
"type": 6
}
]
}