
Flowing Blade
Lvl: 1
Attack
Physical
Range: 3
The Ninja's basic attack move, including four styles respectively inflicting Physical DMG of ATK *100%%/150%%/300%%/600%% on the enemy (The release of Flowing Blade is irrelevant to the Ninja's ASPD)
Aesir
• Flowing Blade - Quick For every 10 points of AGI, Auto Attack DMG +0.4%
• Flowing Blade - End Auto Attack final style Flowing Blade IV DMG +5%
• Flowing Blade - Foot Breaking Auto Attack slows down the enemy's Move SPD by 10% for 3 seconds
Formula
function CommonFun.calcDamage_16301(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local NormalAtk = srcUser:GetProperty("NormalAtk")
NormalAtk = NormalAtk + 5 * Str
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local AttrEffect2 = srcUser:GetProperty("AttrEffect")
local bits2 = CommonFun.getBits(AttrEffect2)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk + NormalAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local damChangePer = damageParam.damChangePer
local Agi = srcUser:GetProperty("Agi")
local AgiRune = srcUser:GetRunePoint(163012_AESIR_FOR_EVERY_10_POINTS_OF_AGI_AUTO_ATTACK_DMG_0_4)
local AgiDam = 1 + math.floor(Agi / 10) * AgiRune * 0.004
local Famous = 1
local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
if srcUser:HasBuffID(44360_RENOWNED_BLADE_MURAMASA_:MAX_STACK_0) then
Famous = Famous * (RefineLv7 * 0.01 + 1)
end
if srcUser:HasBuffID(44370_MONSTER_KNIFE_MURAMASA_:MAX_STACK_0) then
Famous = Famous * (RefineLv7 * 0.03 + 1)
end
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * AgiDam * Famous
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 2013_SNIPER:FLOWING_BLADE_IV then
local Rune = srcUser:GetRunePoint(163021_AESIR_AUTO_ATTACK_FINAL_STYLE_FLOWING_BLADE_IV_DMG_5)
A = A * (1 + Rune * 0.05)
end
local GemValue = srcUser:GetGemValue(163072_FLOWING_SHADOW_HEART_DMG_X_PERCENTAGE)
if skillID == 2056_RANGER:FLOWING_SHADOW_HEART then
local NormalAtkDam = srcUser:GetProperty("NormalAtkDam")
local NormalAtkRes = targetUser:GetProperty("NormalAtkRes")
local NormalEnd = 1 + NormalAtkDam - NormalAtkRes
NormalEnd = math.max(NormalEnd, 0.1)
A = A * math.max(GemValue / 100000, 1) * NormalEnd
local targetid = targetUser:GetGuid()
local distance = srcUser:GetDistance(targetid)
if 3.5 <= distance then
A = A * 2
end
local Cri = srcUser:GetProperty("Cri")
local CriRes2 = targetUser:GetProperty("CriRes")
local CriDamPer = srcUser:GetProperty("CriDamPer")
local CriDefPer2 = targetUser:GetProperty("CriDefPer")
local Rate = Cri - CriRes2
if CommonFun.IsInRate(Rate, srcUser:GetRandom()) then
A = ((AtkFinal * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2)) * AgiDam * Famous * math.max(GemValue / 100000, 1) * NormalEnd
if 3.5 <= distance then
A = A * 2
end
return math.max(A * (1.5 + CriDamPer - CriDefPer2), 1), CommonFun.DamageType.Crit
end
end
if A <= 1 then
return 1
end
return A
end
Self
{
"id": 133116,
"BuffName": "Flowing Blade - Defense",
"BuffRate": {
"Odds": {
"a": 2078,
"b": 100,
"c": 0,
"type": 8
}
},
"BuffType": {
"isgain": 1,
"isdisperse": 1
},
"BuffEffect": {
"type": "AttrChange",
"ResultDamRes": {
"a": 2078,
"b": 0.08,
"c": 0,
"type": 8
}
}
}
Enemy
{
"id": 133180,
"BuffName": "Flowing Blade Slow",
"BuffRate": {
"Odds": {
"a": 0,
"b": 0,
"c": 163025,
"d": 100,
"type": 3250
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"type": "AttrChange",
"MoveSpdPer": {
"a": 0,
"b": 0,
"c": 163025,
"d": -0.1,
"type": 3250
}
}
}
Formula
{
"CD": 0,
"id": 2010001,
"Buff": {
"self": [
133116
],
"enemy": [
133180
]
},
"Cost": 0,
"Desc": [
{
"id": 2010000
}
],
"Icon": "skill_10000",
"Camps": "Enemy",
"Level": 1,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 16301,
"damChangePer": 1
}
],
"DescId": "##534021",
"NameZh": "##316291",
"SE_hit": "Skill/sword_hit",
"DamTime": {
"type": 1,
"value": 1
},
"Fire_EP": 3,
"Pvp_buff": {
"self": [
133116
],
"enemy": [
133180
]
},
"RollType": 1,
"AttackAct": [
"attack"
],
"Attack_EP": 2,
"SE_attack": "Skill/ninja_pugong1",
"SkillType": "Attack",
"Target_EP": 3,
"E_Attack_On": 1,
"Launch_Type": 1,
"Logic_Param": {
"noIdleAttack": 1,
"noAttackSpeed": 1,
"CanBeInterrupted": 1
},
"Launch_Range": 3,
"AttackEffects": [
{
"type": 1,
"speed": 20,
"direction": "forward",
"keepDistance": 1.5
}
]
}