
Flying Kick
Lvl: 20
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 18
Range: 5
Kick Skill Leaps to the enemy afar and kicks the target, dealing Phy. DMG of ATK x 1040% to the target. The higher the character's Move Spd, the more the damage.
Lvl: 19
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 18
Range: 5
• Kick Skill Leaps to the enemy afar and kicks the target, dealing Phy. DMG of ATK x 1000% to the target. The higher the character's Move Spd, the more the damage.
Lvl: 18
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 18
Range: 5
• Kick Skill Leaps to the enemy afar and kicks the target, dealing Phy. DMG of ATK x 960% to the target. The higher the character's Move Spd, the more the damage.
Lvl: 17
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 18
Range: 5
• Kick Skill Leaps to the enemy afar and kicks the target, dealing Phy. DMG of ATK x 920% to the target. The higher the character's Move Spd, the more the damage.
Lvl: 16
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 18
Range: 5
• Kick Skill Leaps to the enemy afar and kicks the target, dealing Phy. DMG of ATK x 880% to the target. The higher the character's Move Spd, the more the damage.
Lvl: 15
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 18
Range: 5
• Kick Skill Leaps to the enemy afar and kicks the target, dealing Phy. DMG of ATK x 840% to the target. The higher the character's Move Spd, the more the damage.
Lvl: 14
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 18
Range: 5
• Kick Skill Leaps to the enemy afar and kicks the target, dealing Phy. DMG of ATK x 800% to the target. The higher the character's Move Spd, the more the damage.
Lvl: 13
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 18
Range: 5
• Kick Skill Leaps to the enemy afar and kicks the target, dealing Phy. DMG of ATK x 760% to the target. The higher the character's Move Spd, the more the damage.
Lvl: 12
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 18
Range: 5
• Kick Skill Leaps to the enemy afar and kicks the target, dealing Phy. DMG of ATK x 720% to the target. The higher the character's Move Spd, the more the damage.
Lvl: 11
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 18
Range: 5
• Kick Skill Leaps to the enemy afar and kicks the target, dealing Phy. DMG of ATK x 680% to the target. The higher the character's Move Spd, the more the damage.
Lvl: 10
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 18
Range: 5
• Kick Skill Leaps to the enemy afar and kicks the target, dealing Phy. DMG of ATK x 640% to the target. The higher the character's Move Spd, the more the damage.
Lvl: 9
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 17
Range: 5
• Kick Skill Leaps to the enemy afar and kicks the target, dealing Phy. DMG of ATK x 600% to the target. The higher the character's Move Spd, the more the damage.
Lvl: 8
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 16
Range: 5
• Kick Skill Leaps to the enemy afar and kicks the target, dealing Phy. DMG of ATK x 560% to the target. The higher the character's Move Spd, the more the damage.
Lvl: 7
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 15
Range: 5
• Kick Skill Leaps to the enemy afar and kicks the target, dealing Phy. DMG of ATK x 520% to the target. The higher the character's Move Spd, the more the damage.
Lvl: 6
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 14
Range: 5
• Kick Skill Leaps to the enemy afar and kicks the target, dealing Phy. DMG of ATK x 480% to the target. The higher the character's Move Spd, the more the damage.
Lvl: 5
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 13
Range: 5
• Kick Skill Leaps to the enemy afar and kicks the target, dealing Phy. DMG of ATK x 440% to the target. The higher the character's Move Spd, the more the damage.
Lvl: 4
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 12
Range: 5
• Kick Skill Leaps to the enemy afar and kicks the target, dealing Phy. DMG of ATK x 400% to the target. The higher the character's Move Spd, the more the damage.
Lvl: 3
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 11
Range: 5
• Kick Skill Leaps to the enemy afar and kicks the target, dealing Phy. DMG of ATK x 360% to the target. The higher the character's Move Spd, the more the damage.
Lvl: 2
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 10
Range: 5
• Kick Skill Leaps to the enemy afar and kicks the target, dealing Phy. DMG of ATK x 320% to the target. The higher the character's Move Spd, the more the damage.
Lvl: 1
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 9
Range: 5
• Kick Skill Leaps to the enemy afar and kicks the target, dealing Phy. DMG of ATK x 280% to the target. The higher the character's Move Spd, the more the damage.
Aesir
• Flying Kick - Strengthen [Flying Kick]'s DMG +5%
• Flying Kick - Quick After casting [Flying Kick], increases Move SPD by +3% for 3 seconds
Formula
function CommonFun.calcDamage_19301(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local Int = srcUser:GetProperty("Int")
local Agi = srcUser:GetProperty("Agi")
local AtkPer = srcUser:GetProperty("AtkPer")
local NormalAtk = srcUser:GetProperty("NormalAtk")
NormalAtk = NormalAtk + 5 * Str
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local StateEffect = targetUser:GetProperty("StateEffect")
local bits = CommonFun.getBits(StateEffect)
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk + NormalAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local MoveSpd = srcUser:GetProperty("MoveSpd")
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 2447_PRIEST:STAR_FALLING or skillID == 2448_PRIEST:STAR_FALLING then
local skilllv = srcUser:GetLernedSkillLevel(2445_PRIEST:UNIVERSE_STARSHARD)
local Value = srcUser:GetGemValue(193071_THE_DAMAGE_OF_UNIVERSE_STARSHARD_S_FALLING_STARS_PERCENTAGE)
damChangePer = (1.5 * skilllv + 5) * (1 + Value / 100000)
end
local Value_Agi = srcUser:GetGemValue(193031_FOR_EVERY_10_POINTS_OF_AGI_OF_THE_CHARACTER_THE_DAMAGE_OF_KICK_SKILLS_PERCENTAGE)
local Agi_Dam = 1 + math.floor(Agi / 10) * Value_Agi / 100000
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
local skilllv_rh = srcUser:GetLernedSkillLevel(2426_PRIEST:UNIVERSE_FUSION)
if srcUser:HasBuffID(136100_UNIVERSE_FUSION_:MAX_STACK_0) and targetUser:GetNpcID() ~= 0 and skillID == 2400_ACOLYTE:STORM_GUST then
A = A * (1 + skilllv_rh * 0.06)
end
if skillID == 2408_PRIEST:FLYING_KICK then
local MoveRatio = 1 + (math.max(MoveSpd, 1) - 1)
local Num = srcUser:GetRunePoint(193004_AESIR_FLYING_KICK_S_DMG_5)
local Value = srcUser:GetGemValue(193141_FLYING_KICK_DMG_PERCENTAGE)
A = A * MoveRatio * (1 + Num * 0.05) * (1 + Value / 100000) * Agi_Dam
end
if skillID == 2410_PRIEST:ROUNDHOUSE_KICK then
local Num = srcUser:GetRunePoint(193008_AESIR_WHEN_THE_CHARACTER_S_MOVE_SPD_IS_HIGHER_THAN_150_ROUNDHOUSE_KICK_DMG_7)
local Value = srcUser:GetGemValue(193111_ROUNDHOUSE_KICK_DMG_PERCENTAGE)
A = A * (1 + Value / 100000) * Agi_Dam
if 1.5 <= MoveSpd then
A = A * (1 + Num * 0.07)
end
end
if skillID == 2412_PRIEST:SMASH_KICK then
local Num = srcUser:GetRunePoint(193010_AESIR_WHEN_INFLICTS_SMASH_KICK_ON_STUNNED_ENEMIES_THE_DAMAGE_IS_INCREASED_BY_7)
A = A * Agi_Dam
if bits[CommonFun.StateEffect.Dizzy] == 1 then
A = A * (1 + Num * 0.07)
end
end
if skillID == 2430_PRIEST:FLASH_KICK then
local index = params.hitedIndex
local Num = srcUser:GetRunePoint(193029_AESIR_FLASH_KICK_FOR_EACH_JUMP_DMG_3)
local RuneDamage = Num * 0.03 + 1
local JumpRatio = math.pow(RuneDamage, index)
A = A * JumpRatio * Agi_Dam
end
if skillID == 2428_PRIEST:NOVA_EXPLOSION then
local Num = srcUser:GetRunePoint(193032_AESIR_NOVA_EXPLOSION_S_DMG_5)
A = A * (1 + Num * 0.05) * Agi_Dam
end
if A <= 1 then
return 1
end
return A
end
Self
{
"id": 136310,
"BuffName": "Flying Kick (Speed up)",
"BuffRate": {
"Odds": {
"a": 0,
"b": 0,
"c": 193005,
"d": 100,
"type": 3250
}
},
"BuffType": {
"isgain": 1,
"isdisperse": 1
},
"BuffEffect": {
"type": "AttrChange",
"MoveSpdPer": {
"a": 0,
"b": 0,
"c": 193005,
"d": 0.03,
"type": 3250
}
}
}
Formula
{
"CD": 1,
"id": 2408020,
"Buff": {
"self": [
136310
]
},
"Cost": 1,
"Desc": [
{
"id": 2408000,
"params": [
1040
]
}
],
"Icon": "skill_2408001",
"Camps": "Enemy",
"Level": 20,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 19301,
"damChangePer": 10.4
}
],
"DescId": "##1255124",
"NameZh": "##1251256",
"DamTime": {
"type": 1,
"value": 1
},
"DelayCD": 1,
"Fire_EP": 3,
"Pvp_buff": {
"self": [
136310
]
},
"RollType": 1,
"AttackAct": [
"use_skill4"
],
"Attack_EP": 3,
"PeakLevel": 10,
"SE_attack": "Skill/skill_attack_airkick",
"SkillCost": {
"sp": 18
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Launch_Range": 5,
"AttackEffects": [
{
"type": 1,
"speed": 60,
"direction": "forward",
"keepDistance": 1.5
}
]
}