
Fragment Grenade
Lvl: 10
Attack
Magic
CD: 1.5 sec
Skill Delay: 1 sec
SP: 10
Range: 7
Hurls a Fragment Grenade at the target area, dealing neutral M. DMG equivalent to (M.ATK + DEX *50) *600% to enemies in a 3m radius.
Lvl: 9
Attack
Magic
CD: 1.5 sec
Skill Delay: 1 sec
SP: 10
Range: 7
• Hurls a Fragment Grenade at the target area, dealing neutral M. DMG equivalent to (M.ATK + DEX *47) *580% to enemies in a 3m radius.
Lvl: 8
Attack
Magic
CD: 1.5 sec
Skill Delay: 1 sec
SP: 9
Range: 7
• Hurls a Fragment Grenade at the target area, dealing neutral M. DMG equivalent to (M.ATK + DEX *44) *560% to enemies in a 3m radius.
Lvl: 7
Attack
Magic
CD: 1.5 sec
Skill Delay: 1 sec
SP: 9
Range: 7
• Hurls a Fragment Grenade at the target area, dealing neutral M. DMG equivalent to (M.ATK + DEX *41) *540% to enemies in a 3m radius.
Lvl: 6
Attack
Magic
CD: 1.5 sec
Skill Delay: 1 sec
SP: 8
Range: 7
• Hurls a Fragment Grenade at the target area, dealing neutral M. DMG equivalent to (M.ATK + DEX *38) *520% to enemies in a 3m radius.
Lvl: 5
Attack
Magic
CD: 1.5 sec
Skill Delay: 1 sec
SP: 8
Range: 7
• Hurls a Fragment Grenade at the target area, dealing neutral M. DMG equivalent to (M.ATK + DEX *35) *500% to enemies in a 3m radius.
Lvl: 4
Attack
Magic
CD: 1.5 sec
Skill Delay: 1 sec
SP: 7
Range: 7
• Hurls a Fragment Grenade at the target area, dealing neutral M. DMG equivalent to (M.ATK + DEX *32) *480% to enemies in a 3m radius.
Lvl: 3
Attack
Magic
CD: 1.5 sec
Skill Delay: 1 sec
SP: 7
Range: 7
• Hurls a Fragment Grenade at the target area, dealing neutral M. DMG equivalent to (M.ATK + DEX *29) *460% to enemies in a 3m radius.
Lvl: 2
Attack
Magic
CD: 1.5 sec
Skill Delay: 1 sec
SP: 6
Range: 7
• Hurls a Fragment Grenade at the target area, dealing neutral M. DMG equivalent to (M.ATK + DEX *26) *440% to enemies in a 3m radius.
Lvl: 1
Attack
Magic
CD: 1.5 sec
Skill Delay: 1 sec
SP: 6
Range: 7
• Hurls a Fragment Grenade at the target area, dealing neutral M. DMG equivalent to (M.ATK + DEX *23) *420% to enemies in a 3m radius.
Aesir
• Fragment Grenade - Strengthen [Fragment Grenade] DMG +5%
• Fragment Grenade - Specialize Fragment Grenade skill CD reduced by 0.1s.
Formula
function CommonFun.calcDamage_17304(srcUser, targetUser, params, damageParam, logger)
local Int = srcUser:GetProperty("Int")
local Dex = srcUser:GetProperty("Dex")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local RangeDam = srcUser:GetProperty("RangeDam")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local grenade = 0
local Rune = 1
local Num1 = srcUser:GetRunePoint(173012_AESIR_FRAGMENT_GRENADE_DMG_5)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 2207_STELLAR_HUNTER:FRAGMENT_GRENADE then
local skilllv = srcUser:GetLernedSkillLevel(2207_STELLAR_HUNTER:FRAGMENT_GRENADE)
grenade = Dex * (20 + skilllv * 3)
local GemValue = srcUser:GetGemValue(173121_FRAGMENT_GRENADE_DMG_PERCENTAGE)
local GemDam = 1 + GemValue / 100000
Rune = (1 + Num1 * 0.05) * GemDam
end
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk + grenade) * raceparam * bossparam * bossparam2
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam) * Rune
if A <= 1 then
return 1
end
return A
end
Enemy 7020
function CommonFun.calcBuff_7020(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local MaxHp = targetUser:GetProperty("MaxHp")
local skilllv = srcUser:GetLernedSkillLevel(a)
local A = MaxHp * (skilllv * b + c)
return A
end
Enemy
{
"id": 133692,
"BuffName": "Bleed Effect",
"BuffRate": {
"Odds": {
"a": 0,
"b": 100,
"type": 185
}
},
"BuffEffect": {
"id": [
133693,
133694
],
"type": "AddBuff"
}
}
Enemy
{
"id": 133693,
"BuffName": "Bleeding Effect [HP Loss]",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"type": "StatusChange",
"AtkPer": -0.25,
"SkillASPD": -0.25,
"AttrEffect": [
3,
4
],
"StateEffect": "2_Blood"
},
"BuffStateID": 120032
}
Enemy
{
"id": 133694,
"BuffName": "HP Loss Effect",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"Hp": {
"a": 2265,
"b": -0.001,
"c": -0.005,
"type": 7020
},
"type": "HpReduce",
"delHpPer": 0.2,
"StateEffect": "2_Blood",
"checkSpecialHide": 2
}
}
Enemy
{
"id": 133960,
"BuffName": "Fragment grenade bleeding",
"BuffRate": {
"Odds": {
"a": 0,
"b": 0,
"c": 173122,
"type": 5010
}
},
"BuffEffect": {
"id": [
133692
],
"type": "AddBuff"
}
}
Formula
{
"CD": 1.5,
"id": 2207010,
"Buff": {
"enemy": [
133960
]
},
"Cost": 1,
"Desc": [
{
"id": 2207000,
"params": [
50,
600
]
}
],
"Icon": "skill_2207001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillPointRange",
"Damage": [
{
"type": 17304,
"damChangePer": 6,
"elementparam": 5
}
],
"DescId": "##1124285",
"NameZh": "##1112920",
"SE_hit": "Skill/skil_gunner_20_hit",
"DamTime": {
"type": 1,
"value": 2
},
"DelayCD": 1,
"Fire_EP": 6,
"Pvp_buff": {
"enemy": [
133960
]
},
"RollType": 2,
"AttackAct": [
"throwing3"
],
"Attack_EP": 3,
"SE_attack": "Skill/skil_gunner_20_attack",
"SkillCost": {
"sp": 10
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 2,
"Logic_Param": {
"emit": {
"type": 2,
"speed": 24,
"effect": "gunman_ppsl_bullet",
"nooffset": 1,
"distanceper": [
-0.5,
0.7
]
},
"count": 1,
"range": 3,
"effect": "gunman_ppsl_floor",
"interval": 0.01,
"sub_fire": false,
"no_select": 1,
"range_num": 15,
"calcDamTime": 1,
"isCountTrap": 1
},
"Launch_Range": 7
}