
Gentle Touch - Silence
Lvl: 5
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 32
Range: 3
Using special pressure point techniques, deals Atk 840% damage to an enemy with a 100% chance to silence it. Damage dealt scales with caster’s DEX
Lvl: 4
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 30
Range: 3
• Using special pressure point techniques, deals Atk 730% damage to an enemy with a 84% chance to silence it. Damage dealt scales with caster’s DEX
Lvl: 3
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 28
Range: 3
• Using special pressure point techniques, deals Atk 620% damage to an enemy with a 68% chance to silence it. Damage dealt scales with caster’s DEX
Lvl: 2
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 26
Range: 3
• Using special pressure point techniques, deals Atk 510% damage to an enemy with a 52% chance to silence it. Damage dealt scales with caster’s DEX
Lvl: 1
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 24
Range: 3
• Using special pressure point techniques, deals Atk 400% damage to an enemy with a 36% chance to silence it. Damage dealt scales with caster’s DEX
Formula
function CommonFun.calcDamage_12404(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * (1 + Dex / 100)
if A <= 1 then
return 1
end
return A
end
Self
{
"id": 127150,
"BuffDesc": "Increase DEF and M.DEF",
"BuffIcon": "skillbuff_commonbuff",
"BuffName": "Gentle Touch - Reborn",
"BuffRate": {
"Odds": {
"a": 3314,
"b": 100,
"c": 0,
"type": 8
}
},
"BuffType": {
"isgain": 1,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"Def": {
"a": 3314,
"b": 20,
"c": 0,
"type": 8
},
"MDef": {
"a": 3314,
"b": 10,
"c": 0,
"type": 8
},
"type": "AttrChange",
"DefPer": {
"a": 3327,
"b": 0.01,
"c": 0,
"type": 8
},
"MDefPer": {
"a": 3327,
"b": 0.01,
"c": 0,
"type": 8
},
"limit_layer": 3
}
}
Enemy
{
"id": 117050,
"BuffName": "Gentle Touch - Silence",
"BuffRate": {
"Odds": {
"a": 16,
"b": 20,
"type": 100
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"type": "StatusChange",
"NoSkill": 1,
"StateEffect": "10_Silence"
},
"BuffStateID": 117050
}
Formula
{
"CD": 3,
"id": 1205005,
"Buff": {
"self": [
127150
],
"enemy": [
117050
]
},
"Cost": 1,
"Desc": [
{
"id": 1205000,
"params": [
840,
100
]
}
],
"Icon": "skill_1205001",
"Camps": "Enemy",
"Level": 5,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 12404,
"damChangePer": 8.4
}
],
"DescId": "##170658",
"NameZh": "##158212",
"DamTime": {
"type": 1,
"value": 1
},
"DelayCD": 1.5,
"Fire_EP": 3,
"Pvp_buff": {
"self": [
127150
],
"enemy": [
117050
]
},
"RollType": 1,
"AttackAct": [
"use_skill"
],
"Attack_EP": 3,
"SE_attack": "Skill/attack6",
"SkillCost": {
"sp": 32
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Launch_Range": 3
}