
Ghost Wave
Lvl: 10
Attack
Physical
CD: 1.2 sec
Skill Delay: 1.2 sec
SP: 50
Range: 5
Cast Time: 4
Send shock wave from a distance, cause DMG ([Soul Breaker] x130%) to the target and the enemies around them, with a 30% chance to obtain 1 soul
Lvl: 9
Attack
Physical
CD: 1.2 sec
Skill Delay: 1.2 sec
SP: 48
Range: 5
Cast Time: 4
• Send shock wave from a distance, cause DMG ([Soul Breaker] x127%) to the target and the enemies around them, with a 30% chance to obtain 1 soul
Lvl: 8
Attack
Physical
CD: 1.2 sec
Skill Delay: 1.2 sec
SP: 46
Range: 5
Cast Time: 4
• Send shock wave from a distance, cause DMG ([Soul Breaker] x124%) to the target and the enemies around them, with a 30% chance to obtain 1 soul
Lvl: 7
Attack
Physical
CD: 1.2 sec
Skill Delay: 1.2 sec
SP: 44
Range: 5
Cast Time: 4
• Send shock wave from a distance, cause DMG ([Soul Breaker] x121%) to the target and the enemies around them, with a 30% chance to obtain 1 soul
Lvl: 6
Attack
Physical
CD: 1.2 sec
Skill Delay: 1.2 sec
SP: 42
Range: 5
Cast Time: 4
• Send shock wave from a distance, cause DMG ([Soul Breaker] x118%) to the target and the enemies around them, with a 30% chance to obtain 1 soul
Lvl: 5
Attack
Physical
CD: 1.2 sec
Skill Delay: 1.2 sec
SP: 40
Range: 5
Cast Time: 4
• Send shock wave from a distance, cause DMG ([Soul Breaker] x115%) to the target and the enemies around them, with a 30% chance to obtain 1 soul
Lvl: 4
Attack
Physical
CD: 1.2 sec
Skill Delay: 1.2 sec
SP: 38
Range: 5
Cast Time: 4
• Send shock wave from a distance, cause DMG ([Soul Breaker] x112%) to the target and the enemies around them, with a 30% chance to obtain 1 soul
Lvl: 3
Attack
Physical
CD: 1.2 sec
Skill Delay: 1.2 sec
SP: 36
Range: 5
Cast Time: 4
• Send shock wave from a distance, cause DMG ([Soul Breaker] x109%) to the target and the enemies around them, with a 30% chance to obtain 1 soul
Lvl: 2
Attack
Physical
CD: 1.2 sec
Skill Delay: 1.2 sec
SP: 34
Range: 5
Cast Time: 4
• Send shock wave from a distance, cause DMG ([Soul Breaker] x106%) to the target and the enemies around them, with a 30% chance to obtain 1 soul
Lvl: 1
Attack
Physical
CD: 1.2 sec
Skill Delay: 1.2 sec
SP: 32
Range: 5
Cast Time: 4
• Send shock wave from a distance, cause DMG ([Soul Breaker] x103%) to the target and the enemies around them, with a 30% chance to obtain 1 soul
Formula
function CommonFun.calcDamage_3105(srcUser, targetUser, params, damageParam, logger)
local Int = srcUser:GetProperty("Int")
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local damChangePer1 = damageParam.damChangePer1
local AttrEffect = srcUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser, params)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local Num1 = srcUser:GetRunePoint(32060_AESIR_SOUL_BREAKER_MAX_AND_MIN_RANDOM_DAMAGE_20)
local Num2 = srcUser:GetRunePoint(32080_AESIR_DAMAGE_DEALT_BY_SOUL_BREAKER_6_FOR_EACH_INT)
local RuneDamage1 = 0.2 * Num1 + 1
local RuneDamage2 = 6 * Num2
local Bracelet = srcUser:GetEquipedID(1)
local Weapon = srcUser:GetEquipedID(7_WEAPON)
local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
local LuckKnifeRatio = 1
if 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Bracelet == 61506 or Bracelet == 161506) then
LuckKnifeRatio = 1.15
end
local RefineLv1 = srcUser:GetEquipedRefineLv(1)
if 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Bracelet == 61506 or Bracelet == 161506) and 10 <= RefineLv1 and RefineLv1 < 15 and srcUser:HasBuffID(90001863_NILE_S_BRACELET_R4_:MAX_STACK_0) then
LuckKnifeRatio = LuckKnifeRatio + 0.02
elseif 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Bracelet == 61506 or Bracelet == 161506) and 15 <= RefineLv1 and srcUser:HasBuffID(90001863_NILE_S_BRACELET_R4_:MAX_STACK_0) then
LuckKnifeRatio = LuckKnifeRatio + 0.06
end
if 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Bracelet == 42593 or Bracelet == 142593) then
LuckKnifeRatio = 1.15
end
if 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Bracelet == 42593 or Bracelet == 142593) and 10 <= RefineLv1 and RefineLv1 < 15 then
LuckKnifeRatio = LuckKnifeRatio + 0.02
elseif 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Bracelet == 42593 or Bracelet == 142593) and 15 <= RefineLv1 then
LuckKnifeRatio = LuckKnifeRatio + 0.06
end
if 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Bracelet == 42593 or Bracelet == 142593) and 8 <= RefineLv1 then
LuckKnifeRatio = LuckKnifeRatio + (RefineLv1 - 8) * 0.01
end
if 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Bracelet == 42624 or Bracelet == 142624 or Bracelet == 42625 or Bracelet == 142625 or Bracelet == 42626 or Bracelet == 142626) and RefineLv1 < 10 then
LuckKnifeRatio = LuckKnifeRatio + 0.1
elseif 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Bracelet == 42624 or Bracelet == 142624 or Bracelet == 42625 or Bracelet == 142625 or Bracelet == 42626 or Bracelet == 142626) and 10 <= RefineLv1 and RefineLv1 < 15 then
LuckKnifeRatio = LuckKnifeRatio + 0.1 + 0.04
elseif 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Bracelet == 42624 or Bracelet == 142624 or Bracelet == 42625 or Bracelet == 142625 or Bracelet == 42626 or Bracelet == 142626) and 15 <= RefineLv1 then
LuckKnifeRatio = LuckKnifeRatio + 0.1 + 0.04 + 0.04
end
local RefineLv4 = srcUser:GetEquipedRefineLv(4)
local Weapon4 = srcUser:GetEquipedID(4)
if 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Weapon4 == 43619 or Weapon4 == 143619 or Weapon4 == 43620 or Weapon4 == 143620 or Weapon4 == 43621 or Weapon4 == 143621) and RefineLv4 < 12 then
LuckKnifeRatio = LuckKnifeRatio + 0.02
elseif 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Weapon4 == 43619 or Weapon4 == 143619 or Weapon4 == 43620 or Weapon4 == 143620 or Weapon4 == 43621 or Weapon4 == 143621) and 12 <= RefineLv4 and RefineLv4 < 15 then
LuckKnifeRatio = LuckKnifeRatio + 0.02 + 0.02
elseif 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Weapon4 == 43619 or Weapon4 == 143619 or Weapon4 == 43620 or Weapon4 == 143620 or Weapon4 == 43621 or Weapon4 == 143621) and 15 <= RefineLv4 then
LuckKnifeRatio = LuckKnifeRatio + 0.02 + 0.02 + 0.02
end
local Ring1 = srcUser:GetEquipedID(5_ACCESSORY)
local RefineLv5 = srcUser:GetEquipedRefineLv(5_ACCESSORY)
local Ring2 = srcUser:GetEquipedID(6_ACCESSORY)
local RefineLv6 = srcUser:GetEquipedRefineLv(6_ACCESSORY)
local order1 = srcUser:getEquipLv(5)
local order2 = srcUser:getEquipLv(6)
local a = 0
local b = 0
local c = 0
if 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Ring1 == 44010_DOGTOOTH_GLOVES or Ring1 == 144010_DOGTOOTH_GLOVES_1) and 12 <= RefineLv5 and 4 <= order1 then
a = 0.04
end
if 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Ring2 == 44010_DOGTOOTH_GLOVES or Ring2 == 144010_DOGTOOTH_GLOVES_1) and 12 <= RefineLv6 and 4 <= order2 then
b = 0.04
end
if 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Ring1 == 44052_DOG_SERVANT_DOG_SERVANT or Ring1 == 44052_DOG_SERVANT_DOG_SERVANT) and 12 <= RefineLv5 then
a = 0.04
end
if 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Ring2 == 44052_DOG_SERVANT or Ring2 == 144052_DOG_SERVANT_1) and 12 <= RefineLv6 then
b = 0.04
end
LuckKnifeRatio = LuckKnifeRatio + a + b
local StateEffect = targetUser:GetProperty("StateEffect")
local bits = CommonFun.getBits(StateEffect)
local skilllv_1 = srcUser:GetLernedSkillLevel(1108_ARCANE_MASTER:MIND_INTIMIDATE)
local Fear = 1
local WeaponType = srcUser:GetEquipedWeaponType()
if 10 < skilllv_1 and WeaponType == 250 then
Fear = Fear + (skilllv_1 - 10) * 0.03
end
if bits[CommonFun.StateEffect.Fear] == 1 and 1 <= skilllv_1 then
Fear = Fear + math.min(skilllv_1, 10) * 0.03
end
local xlGem = srcUser:GetGemValue(31062_SOUL_BREAKER_DMG_PERCENTAGE)
local shehun = 1
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 3906_DIVINE_AVENGER:GHOST_WAVE then
local skilllv_xl = srcUser:GetLernedSkillLevel(188_KNIGHT:SOUL_BREAKER)
local skilllv_shb = srcUser:GetLernedSkillLevel(3906_DIVINE_AVENGER:GHOST_WAVE)
damChangePer = 1.2 + 0.6 * skilllv_xl
damChangePer1 = math.min(skilllv_xl, 10)
local Num = srcUser:GetBuffLayer(130503_PHANTOM_:MAX_STACK_0)
local DamGem = srcUser:GetGemValue(31161_EACH_SOUL_INCREASES_SPELL_WAVE_S_DMG_BY_PERCENTAGE)
shehun = (1 + skilllv_shb * 0.03) * (1 + DamGem / 100000 * Num)
end
if Int <= 0 then
Int = 1
end
local rand_a = math.floor(Int * 5 * RuneDamage1)
local rand_b = math.floor(Int * 50 * RuneDamage1)
local Fifth = math.random(rand_a, rand_b)
if srcUser:HasBuffID(90004844_12997_:MAX_STACK_0) then
Fifth = rand_b
end
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer + Int * (5 * damChangePer1 + 20 + RuneDamage2) + Fifth - Vit2 * (1 + VitPer2)) * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) * LuckKnifeRatio * Fear * (1 + xlGem / 100000) * shehun
if A <= 1 then
return 1
end
if bits[CommonFun.AttrEffect.Hualiduanjian] == 1 then
return A * 1.5
end
local Weapon = srcUser:GetEquipedID(7_WEAPON)
local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
local xinling = 0
if srcUser:HasBuffID(90001973_FORTUNE_SWORD_R4_:MAX_STACK_0) and 10 <= RefineLv7 then
xinling = xinling + 0.2
end
if srcUser:HasBuffID(90001977_FORTUNE_KNIFE_R8_:MAX_STACK_0) then
xinling = xinling + 0.05
end
if srcUser:HasBuffID(90001977_FORTUNE_KNIFE_R8_:MAX_STACK_0) and 5 <= RefineLv7 then
xinling = xinling + 0.05
end
if srcUser:HasBuffID(90001977_FORTUNE_KNIFE_R8_:MAX_STACK_0) and 15 <= RefineLv7 then
xinling = xinling + 0.1
end
local Clever = 0
if srcUser:HasBuffID(22870_FORTUNE_SWORD_POST_INFUSION_1_:MAX_STACK_0) then
if RefineLv7 < 5 then
Clever = Clever + 0.25
elseif 5 <= RefineLv7 and RefineLv7 < 10 then
Clever = Clever + 0.25 + 0.05
elseif 10 <= RefineLv7 and RefineLv7 < 15 then
Clever = Clever + 0.25 + 0.05 + 0.2
elseif 15 <= RefineLv7 then
Clever = Clever + 0.25 + 0.05 + 0.2 + 0.1
end
end
if Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2 then
return A * (1.2 + xinling + Clever)
end
return A
end
Self
{
"id": 130530,
"BuffName": "Ghost Wave has a chance to obtain souls",
"BuffRate": {
"Odds": {
"a": 3924,
"b": 10,
"c": 30,
"type": 8
}
},
"BuffEffect": {
"type": "AddBuff",
"layer": [
{
"id": 130503,
"layer": 1
}
]
}
}
Enemy
{
"id": 116033,
"BuffName": "Poisonous Smoke (Deepen Wound)",
"BuffRate": {
"Odds": {
"a": 0,
"b": 30,
"c": 20310120,
"type": 5040
}
},
"BuffEffect": {
"id": [
116051,
116052,
116053
],
"type": "AddBuff"
}
}
Enemy
{
"id": 116051,
"BuffName": "Deepen Wound",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"num": 1,
"type": "Disperse",
"value": "GainBuff"
},
"BuffStateID": 20241
}
Enemy
{
"id": 116052,
"BuffDesc": "Healing received reduced.",
"BuffIcon": "skillbuff_commonbuff",
"BuffName": "Deepen Wound (Rune)",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "AttrChange",
"BeHealEncPer": {
"a": 0,
"b": 0,
"c": 31041,
"type": 5020
}
}
}
Enemy
{
"id": 116053,
"BuffDesc": "Cannot revive in place.",
"BuffIcon": "skillbuff_commonbuff",
"BuffName": "Deepen Wound (Rune)",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "NoRelive"
},
"BuffStateID": 116053
}
Enemy
{
"id": 116060,
"BuffName": "Mind Fear",
"BuffRate": {
"Odds": {
"a": 1108,
"b": 3,
"c": 0,
"type": 8
}
},
"BuffEffect": {
"id": [
116061
],
"Odds": 100,
"type": "AddBuff"
}
}
Enemy
{
"id": 116061,
"BuffDesc": "Fear: free of control",
"BuffIcon": "skillbuff_188001",
"BuffName": "Soul Breaker [Fear]",
"BuffRate": {
"Odds": {
"a": 0,
"b": 100,
"type": 170
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "StatusChange",
"FearRun": 1,
"NoSkill": 1,
"AttrEffect": [
3,
4
],
"StateEffect": "8_Fear"
},
"BuffStateID": 120221
}

Soul Chain
Enemy
{
"id": 134510,
"BuffName": "Ghost Wave",
"BuffRate": {
"Odds": {
"a": 0,
"b": 100,
"c": 22000120,
"type": 5040
}
},
"BuffEffect": {
"id": 3905001,
"Odds": 100,
"type": "UseSkill",
"IsActive": 0
}
}
Formula
{
"CD": 1.2,
"id": 3906010,
"Buff": {
"self": [
130530
],
"enemy": [
116060,
116033,
134510
]
},
"Cost": 1,
"Desc": [
{
"id": 3906000,
"params": [
130
]
}
],
"Icon": "skill_3906001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 3105,
"damChangePer": 0,
"damChangePer1": 0
}
],
"DescId": "##171412",
"NameZh": "##169339",
"CastAct": "skill_ready",
"DamTime": {
"type": 1,
"value": 2
},
"DelayCD": 1.2,
"Fire_EP": 3,
"ItemCost": [
{
"id": 12903,
"count": 2100
}
],
"Pvp_buff": {
"self": [
130530
],
"enemy": [
116060,
116033,
134510
]
},
"RollType": 1,
"AttackAct": [
"use_skill"
],
"Attack_EP": 2,
"Lead_Type": {
"CCT": 0,
"FCT": 4,
"type": 2
},
"SE_attack": "Skill/Soulblade_shehunbo",
"SkillCost": {
"sp": 50
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Logic_Param": {
"range": 3,
"range_num": 15
},
"Launch_Range": 5,
"ExtraMaxLevel": 1
}