
Grand Cross
Lvl: 10
Attack
Magic
Skill Delay: 1.5 sec
SP: 110
Range: 3
Cast Time: 1.5
Fixed Cast Time: 1.5
Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x750% and Holy M.Dmg: M.Atk x750%, but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield
Lvl: 9
Attack
Magic
Skill Delay: 1.5 sec
SP: 102
Range: 3
Cast Time: 1.5
Fixed Cast Time: 1.5
• Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x690% and Holy M.Dmg: M.Atk x690%, but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield
Lvl: 8
Attack
Magic
Skill Delay: 1.5 sec
SP: 94
Range: 3
Cast Time: 1.5
Fixed Cast Time: 1.5
• Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x630% and Holy M.Dmg: M.Atk x630%, but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield
Lvl: 7
Attack
Magic
Skill Delay: 1.5 sec
SP: 86
Range: 3
Cast Time: 1.5
Fixed Cast Time: 1.5
• Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x570% and Holy M.Dmg: M.Atk x570%, but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield
Lvl: 6
Attack
Magic
Skill Delay: 1.5 sec
SP: 78
Range: 3
Cast Time: 1.5
Fixed Cast Time: 1.5
• Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x510% and Holy M.Dmg: M.Atk x510%, but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield
Lvl: 5
Attack
Magic
Skill Delay: 1.5 sec
SP: 70
Range: 3
Cast Time: 1.5
Fixed Cast Time: 1.5
• Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x450% and Holy M.Dmg: M.Atk x450%, but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield
Lvl: 4
Attack
Magic
Skill Delay: 1.5 sec
SP: 62
Range: 3
Cast Time: 1.5
Fixed Cast Time: 1.5
• Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x390% and Holy M.Dmg: M.Atk x390%, but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield
Lvl: 3
Attack
Magic
Skill Delay: 1.5 sec
SP: 54
Range: 3
Cast Time: 1.5
Fixed Cast Time: 1.5
• Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x330% and Holy M.Dmg: M.Atk x330%, but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield
Lvl: 2
Attack
Magic
Skill Delay: 1.5 sec
SP: 46
Range: 3
Cast Time: 1.5
Fixed Cast Time: 1.5
• Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x270% and Holy M.Dmg: M.Atk x270%, but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield
Lvl: 1
Attack
Magic
Skill Delay: 1.5 sec
SP: 38
Range: 3
Cast Time: 1.5
Fixed Cast Time: 1.5
• Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x210% and Holy M.Dmg: M.Atk x210%, but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield
Aesir
• Grand Cross-Alert [Grand Cross] deals 5% less punishment damage to the caster
• Grand Cross -Quick Cast [Grand Cross] Fixed Cast Time-0.25 sec
• Grand Cross - Empower Damage of[Grand Cross] +10%
Formula
function CommonFun.calcDamage_1205(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local Luk = srcUser:GetProperty("Luk")
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local MRefine = srcUser:GetProperty("MRefine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local skilllv_1 = srcUser:GetLernedSkillLevel(362_RUNE_KNIGHT:PROVIDENCE)
local Skilldamage = skilllv_1 * 0.3
local EquipDamage = 0
local RefineDamage = 0
local RefineLv = srcUser:GetEquipedRefineLv(1)
if srcUser:HasBuffID(40400_SHIELD_OF_NAGA_:MAX_STACK_0) then
EquipDamage = 2
RefineDamage = 0.3 * RefineLv
end
local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
if equipRing.id == 42583 or equipRing.id == 142583 then
EquipDamage = 2
RefineDamage = 0.3 * equipRing.refinelv
end
local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
if equipRingSD.id == 42583 or equipRingSD.id == 142583 then
EquipDamage = 2
RefineDamage = 0.3 * equipRingSD.refinelv * equipRingSD.quench_per / 100
end
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (damChangePer + Skilldamage + EquipDamage + RefineDamage) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
if srcUser:HasBuffID(90000965_STAUNCH_ARMOR_R6_:MAX_STACK_0) then
A = A * 1.1
end
if srcUser:HasBuffID(90000969_STAUNCH_ARMOR_R10_:MAX_STACK_0) then
A = A * 1.2 / 1.1
end
local equipRingarmour = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
if equipRingarmour.id == 42088 or equipRingarmour.id == 142088 then
A = A * 1.2
end
local equipRingSDarmour = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
if equipRingSDarmour.id == 42088 or equipRingSDarmour.id == 142088 then
A = A * (1 + 0.2 * equipRingSDarmour.quench_per / 100)
end
if A <= 1 then
A = 1
end
local srcAtkElement = 6
local targetDefElement = targetUser:GetProperty("DefAttr")
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local B = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (damChangePer + Skilldamage + EquipDamage + RefineDamage) * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)
if B <= 1 then
B = 1
end
local Num1 = srcUser:GetRunePoint(70140_AESIR_DAMAGE_OF_GRAND_CROSS_10)
local RuneDamage = 1 + 0.1 * Num1
local GemValue = srcUser:GetGemValue(72082_GRAND_CROSS_DMG_PERCENTAGE)
local GemDam = 1 + GemValue / 100000
local C = (A + B) * RuneDamage * GemDam
if srcUser:HasBuffID(40380_SPEARFISH_PIKE_:MAX_STACK_0) and srcUser:HasBuffID(40400_SHIELD_OF_NAGA_:MAX_STACK_0) then
C = (A + B) * RuneDamage * 1.5 * GemDam
end
if srcUser:HasBuffID(41770_DEEP_SEA_FEAR_:MAX_STACK_0) and srcUser:HasBuffID(40400_SHIELD_OF_NAGA_:MAX_STACK_0) then
C = (A + B) * RuneDamage * 1.5 * GemDam
end
if srcUser:HasBuffID(40380_SPEARFISH_PIKE_:MAX_STACK_0) and srcUser:HasBuffID(43300_DRAGON_FLAME_SHIELD_:MAX_STACK_0) then
C = (A + B) * RuneDamage * 1.5 * GemDam
end
if srcUser:HasBuffID(41770_DEEP_SEA_FEAR_:MAX_STACK_0) and srcUser:HasBuffID(43300_DRAGON_FLAME_SHIELD_:MAX_STACK_0) then
C = (A + B) * RuneDamage * 1.5 * GemDam
end
if equipRingSD.id ~= 0 then
if srcUser:HasBuffID(40380_SPEARFISH_PIKE_:MAX_STACK_0) and srcUser:HasBuffLayer(43300, EBUFFERLAYER_SHADOW) then
C = (A + B) * RuneDamage * 1.5 * GemDam
end
if srcUser:HasBuffID(41770_DEEP_SEA_FEAR_:MAX_STACK_0) and srcUser:HasBuffLayer(43300, EBUFFERLAYER_SHADOW) then
C = (A + B) * RuneDamage * 1.5 * GemDam
end
end
return C
end
Self 2010
function CommonFun.calcBuff_2010(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local BaseLv = srcUser.BaseLv
local Str = srcUser:GetProperty("Str")
local Int = srcUser:GetProperty("Int")
local Num1 = srcUser:GetRunePoint(70080_AESIR_GRAND_CROSS_DEALS_5_LESS_PUNISHMENT_DAMAGE_TO_THE_CASTER)
local A = -(Str * 2 + math.floor(Str * Str / 100) + Int * 2 + math.floor(Int * Int / 100) + BaseLv * 10) * 3 * (1 - Num1 * 0.05)
return A
end
Self
{
"id": 115100,
"BuffName": "Grand Cross",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "AttrChange",
"NoSkill": 1,
"NoAttack": 1
}
}
Self
{
"id": 115101,
"BuffName": "Grand Cross",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"Hp": {
"type": 2010
},
"type": "HSPChange"
}
}
Formula
{
"id": 351010,
"Buff": {
"self": [
115100,
115101
]
},
"Cost": 1,
"Desc": [
{
"id": 351000,
"params": [
750,
750
]
}
],
"Icon": "skill_351001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillSelfRange",
"Damage": [
{
"type": 1205,
"damChangePer": 7.5,
"elementparam": 6
}
],
"DescId": "##171129",
"NameZh": "##158701",
"CastAct": "skill_ready",
"DamTime": {
"type": 1,
"value": 3
},
"DelayCD": 1.5,
"Fire_EP": 0,
"SE_cast": "Skill/Magic_cast",
"Pvp_buff": {
"self": [
115100,
115101
]
},
"RollType": 2,
"AttackAct": [
"use_magic"
],
"Attack_EP": 0,
"Lead_Type": {
"CCT": 1.5,
"FCT": 1.5,
"type": 2
},
"SE_attack": "Skill/skill_weapon_lance_judge_attack",
"SkillCost": {
"sp": 110
},
"SkillType": "Attack",
"Target_EP": 0,
"DamageType": 2,
"Logic_Param": {
"range": 3,
"range_num": 6
},
"Launch_Range": 3
}