
Head Crush
Lvl: 15
Buff
CD: 75 sec
SP: 60
Grants Head Crush buff for 160 sec, increase 150 Atk, has a 22% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Deals 25% extra damage to bleeding targets
Lvl: 14
Buff
CD: 75 sec
SP: 60
• Grants Head Crush buff for 140 sec, increase 140 Atk, has a 22% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Deals 20% extra damage to bleeding targets
Lvl: 13
Buff
CD: 75 sec
SP: 60
• Grants Head Crush buff for 120 sec, increase 130 Atk, has a 22% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Deals 15% extra damage to bleeding targets
Lvl: 12
Buff
CD: 75 sec
SP: 60
• Grants Head Crush buff for 100 sec, increase 120 Atk, has a 22% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Deals 10% extra damage to bleeding targets
Lvl: 11
Buff
CD: 75 sec
SP: 60
• Grants Head Crush buff for 80 sec, increase 110 Atk, has a 22% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Deals 5% extra damage to bleeding targets
Lvl: 10
Buff
CD: 75 sec
SP: 60
• Grants Head Crush buff for 60 sec, increase 100 Atk, has a 22% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
Lvl: 9
Buff
CD: 75 sec
SP: 60
• Grants Head Crush buff for 60 sec, increase 90 Atk, has a 20% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
Lvl: 8
Buff
CD: 75 sec
SP: 60
• Grants Head Crush buff for 60 sec, increase 80 Atk, has a 18% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
Lvl: 7
Buff
CD: 75 sec
SP: 60
• Grants Head Crush buff for 60 sec, increase 70 Atk, has a 16% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
Lvl: 6
Buff
CD: 75 sec
SP: 60
• Grants Head Crush buff for 60 sec, increase 60 Atk, has a 14% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
Lvl: 5
Buff
CD: 75 sec
SP: 60
• Grants Head Crush buff for 60 sec, increase 50 Atk, has a 12% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
Lvl: 4
Buff
CD: 75 sec
SP: 60
• Grants Head Crush buff for 60 sec, increase 40 Atk, has a 10% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
Lvl: 3
Buff
CD: 75 sec
SP: 60
• Grants Head Crush buff for 60 sec, increase 30 Atk, has a 8% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
Lvl: 2
Buff
CD: 75 sec
SP: 60
• Grants Head Crush buff for 60 sec, increase 20 Atk, has a 6% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
Lvl: 1
Buff
CD: 75 sec
SP: 60
• Grants Head Crush buff for 60 sec, increase 10 Atk, has a 4% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
Aesir
• Head Crush -Proficiency Increase 10 Atk during duration of [Head Crush].
• Head Crush -Crippling Bleed applied by [Head Crush] reduces Healing received by -15%. Stacks up to 45%% (Natural recover and healing potion won’t be affected)
Self 6
function CommonFun.calcBuff_6(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local MaxHp = targetUser:GetProperty("MaxHp")
local A = MaxHp * (a + c) + b
if 0 < A or a == 0 then
return A
end
if srcUser:GetNpcID() == 0 and targetUser:HasBuffID(160000_BOSS_IMMUNE_EFFECT_:MAX_STACK_0) and targetUser.boss == false and targetUser.mini == false then
return 0
end
if srcUser:GetNpcID() == 0 and (targetUser.boss or targetUser.mini) then
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local Refine = srcUser:GetProperty("Refine")
local MRefine = srcUser:GetProperty("MRefine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreDef = srcUser:GetProperty("IgnoreDef")
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local raceparam = 1
local srcRace = srcUser.race
local targetRace = targetUser.race
if targetUser:HasBuffID(139410_TWO_FACE_DEMON_KING_HUMAN_:MAX_STACK_0) then
targetRace = 3
end
if srcUser:HasBuffID(139411_TWO_FACE_DEMON_KING_DEMON_:MAX_STACK_0) then
srcRace = 3
end
if srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and srcUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
elseif srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
targetRace = 2
end
if targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and targetUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
elseif targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
srcRace = 2
end
if nil == CommonFun.RaceProps[targetRace] then
return 0
end
if nil == CommonFun.RaceProps[srcRace] then
return 0
end
local raceInc = srcUser:GetProperty(CommonFun.RaceProps[targetRace][1])
local raceRed = targetUser:GetProperty(CommonFun.RaceProps[srcRace][2])
local raceparam = 1 + raceInc - raceRed
if raceparam <= 0.1 then
raceparam = 0.1
end
local MAtkFinal = MAtk * (1 + MAtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
local AtkFinal = Atk * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
if MAtkFinal <= AtkFinal then
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * a * 100 * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2) + b
else
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * a * 100 * (1 - RefineMDamReduc) * (1 + MDamIncrease) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2) + b
end
end
local AttrFunction = srcUser:GetProperty("AttrFunction")
local bitfunc = CommonFun.getBits(AttrFunction)
if (targetUser.boss or targetUser.mini or targetUser.changelinepunish) and (targetUser.zoneType == 1 or targetUser.zoneType == 22) and targetUser.noPunishBoss == false and bitfunc[CommonFun.AttrFunction.JustInViceZone] == 1 and targetUser.isBossFromBranch == false then
A = 0
end
if CommonFun.checkAttrFunctionMiss(targetUser, srcUser) then
A = 0
end
if targetUser.boss and targetUser.zoneType == 22 and CommonFun.CheckStormBossMiss(targetUser, srcUser) then
A = 0
end
if targetUser:GetNpcID() == 30043_YEAR or targetUser:GetNpcID() == 280303_WILDNESS_SPIRIT_BEAST or targetUser:GetNpcID() == 56008_GOMORA or targetUser:GetNpcID() == 56009_BALTAN or targetUser:GetNpcID() == 56010_GOLZA or targetUser:GetNpcID() == 56011_BEMSTAR or targetUser:GetNpcID() == 56012_ELEKING or targetUser:GetNpcID() == 56013_KING_JOE then
A = -1
end
if targetUser:DamageAlways1() then
A = -1
end
return A
end
Self
{
"id": 80112,
"BuffDesc": "Bleeding: result in HP loss at regular intervals",
"BuffIcon": "skillbuff_25001",
"BuffName": "Head Crush",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 1,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"Hp": {
"a": -0.005,
"b": 0,
"type": 6
},
"type": "HSPChange",
"AtkPer": {
"a": 0,
"b": 0,
"c": 11062,
"type": 5020
},
"MoveSpdPer": {
"a": 0,
"b": 0,
"c": 11061,
"type": 5020
},
"StateEffect": "2_Blood",
"limit_layer": 3,
"BeHealEncPer": {
"a": -0.15,
"type": 750
}
},
"BuffStateID": 120032
}
Self
{
"id": 80113,
"BuffDesc": "Increase caster's Atk",
"BuffIcon": "skillbuff_25001",
"BuffName": "Head Crush (Peak)",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 1,
"isdisperse": 1
},
"IconType": 1,
"DelBuffID": [
80110
],
"BuffEffect": {
"Atk": {
"a": 10,
"b": 0,
"c": 12024,
"d": 10,
"type": 3250
},
"type": "AttrChange"
}
}
Self
{
"id": 80114,
"BuffName": "Head Crush (Peak)",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 1,
"isdisperse": 1
},
"Condition": {
"type": "Attack",
"criOdds": 100,
"normalOdds": 22,
"normal_skill": 1,
"must_have_damage": 1
},
"DelBuffID": [
80111
],
"BuffEffect": {
"id": [
80112
],
"type": "AddBuff"
}
}
Petself
{
"id": 80113,
"BuffDesc": "Increase caster's Atk",
"BuffIcon": "skillbuff_25001",
"BuffName": "Head Crush (Peak)",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 1,
"isdisperse": 1
},
"IconType": 1,
"DelBuffID": [
80110
],
"BuffEffect": {
"Atk": {
"a": 10,
"b": 0,
"c": 12024,
"d": 10,
"type": 3250
},
"type": "AttrChange"
}
}
Formula
{
"CD": 75,
"id": 25015,
"Buff": {
"self": [
80113,
80114
],
"petself": [
80113
]
},
"Cost": 1,
"Desc": [
{
"id": 25001,
"params": [
160,
150,
22,
3,
25
]
}
],
"Icon": "skill_25001",
"Camps": "Friend",
"Level": 15,
"Logic": "SkillNone",
"DescId": "##170225",
"NameZh": "##157411",
"DelayCD": 0.5,
"Fire_EP": 3,
"Pvp_buff": {
"self": [
80113,
80114
],
"petself": [
80113
]
},
"AttackAct": [
"use_skill"
],
"Attack_EP": 2,
"PeakLevel": 5,
"SE_attack": "Skill/IncreasesDamage",
"SkillCost": {
"sp": 60
},
"SkillType": "Buff",
"Target_EP": 3,
"Launch_Range": 0,
"PreCondition": [
{
"type": 2,
"itemtype": 180
}
],
"AutoCondition": [
{
"time": 60,
"type": 1,
"no_target": 1
},
{
"type": 8,
"no_target": 1
}
]
}