Heaven's Drive
Lvl: 1 Attack Magic Skill Delay: 1 sec SP: 50 Range: 6 Cast Time: 0.8 Fixed Cast Time: 0.16

Raises the ground of the target area, dealing (M.Atk350%) earth M.Dmg to units in it.

Lvl: 19 Attack Magic Skill Delay: 1.9 sec SP: 122 Range: 6 Cast Time: 8 Fixed Cast Time: 1.15
• Raises the ground of the target area, dealing (M.Atk1430%) earth M.Dmg to units in it.
Lvl: 18 Attack Magic Skill Delay: 2 sec SP: 118 Range: 6 Cast Time: 8 Fixed Cast Time: 1.2
• Raises the ground of the target area, dealing (M.Atk1360%) earth M.Dmg to units in it.
Lvl: 17 Attack Magic Skill Delay: 2.1 sec SP: 114 Range: 6 Cast Time: 8 Fixed Cast Time: 1.25
• Raises the ground of the target area, dealing (M.Atk1290%) earth M.Dmg to units in it.
Lvl: 16 Attack Magic Skill Delay: 2.2 sec SP: 110 Range: 6 Cast Time: 8 Fixed Cast Time: 1.3
• Raises the ground of the target area, dealing (M.Atk1220%) earth M.Dmg to units in it.
Lvl: 15 Attack Magic Skill Delay: 2.3 sec SP: 106 Range: 6 Cast Time: 8 Fixed Cast Time: 1.35
• Raises the ground of the target area, dealing (M.Atk1150%) earth M.Dmg to units in it.
Lvl: 14 Attack Magic Skill Delay: 2.4 sec SP: 102 Range: 6 Cast Time: 8 Fixed Cast Time: 1.4
• Raises the ground of the target area, dealing (M.Atk1080%) earth M.Dmg to units in it.
Lvl: 13 Attack Magic Skill Delay: 2.5 sec SP: 98 Range: 6 Cast Time: 8 Fixed Cast Time: 1.45
• Raises the ground of the target area, dealing (M.Atk1010%) earth M.Dmg to units in it.
Lvl: 12 Attack Magic Skill Delay: 2.6 sec SP: 94 Range: 6 Cast Time: 8 Fixed Cast Time: 1.5
• Raises the ground of the target area, dealing (M.Atk940%) earth M.Dmg to units in it.
Lvl: 11 Attack Magic Skill Delay: 2.7 sec SP: 90 Range: 6 Cast Time: 8 Fixed Cast Time: 1.55
• Raises the ground of the target area, dealing (M.Atk870%) earth M.Dmg to units in it.
Lvl: 10 Attack Magic Skill Delay: 2.8 sec SP: 86 Range: 6 Cast Time: 8 Fixed Cast Time: 1.6
• Raises the ground of the target area, dealing (M.Atk800%) earth M.Dmg to units in it.
Lvl: 9 Attack Magic Skill Delay: 2.6 sec SP: 82 Range: 6 Cast Time: 7.2 Fixed Cast Time: 1.44
• Raises the ground of the target area, dealing (M.Atk750%) earth M.Dmg to units in it.
Lvl: 8 Attack Magic Skill Delay: 2.4 sec SP: 78 Range: 6 Cast Time: 6.4 Fixed Cast Time: 1.28
• Raises the ground of the target area, dealing (M.Atk700%) earth M.Dmg to units in it.
Lvl: 7 Attack Magic Skill Delay: 2.2 sec SP: 74 Range: 6 Cast Time: 5.6 Fixed Cast Time: 1.12
• Raises the ground of the target area, dealing (M.Atk650%) earth M.Dmg to units in it.
Lvl: 6 Attack Magic Skill Delay: 2 sec SP: 70 Range: 6 Cast Time: 4.8 Fixed Cast Time: 0.96
• Raises the ground of the target area, dealing (M.Atk600%) earth M.Dmg to units in it.
Lvl: 5 Attack Magic Skill Delay: 1.8 sec SP: 66 Range: 6 Cast Time: 4 Fixed Cast Time: 0.8
• Raises the ground of the target area, dealing (M.Atk550%) earth M.Dmg to units in it.
Lvl: 4 Attack Magic Skill Delay: 1.6 sec SP: 62 Range: 6 Cast Time: 3.2 Fixed Cast Time: 0.64
• Raises the ground of the target area, dealing (M.Atk500%) earth M.Dmg to units in it.
Lvl: 3 Attack Magic Skill Delay: 1.4 sec SP: 58 Range: 6 Cast Time: 2.4 Fixed Cast Time: 0.48
• Raises the ground of the target area, dealing (M.Atk450%) earth M.Dmg to units in it.
Lvl: 2 Attack Magic Skill Delay: 1.2 sec SP: 54 Range: 6 Cast Time: 1.6 Fixed Cast Time: 0.3
• Raises the ground of the target area, dealing (M.Atk400%) earth M.Dmg to units in it.
Lvl: 1 Attack Magic Skill Delay: 1 sec SP: 50 Range: 6 Cast Time: 0.8 Fixed Cast Time: 0.16
• Raises the ground of the target area, dealing (M.Atk350%) earth M.Dmg to units in it.

Aesir

• Heaven's Drive -Mastery Cast Delay of [Heaven's Drive]-5%

Formula

function CommonFun.calcDamage_32(srcUser, targetUser, params, damageParam, logger)
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local RangeDam = srcUser:GetProperty("RangeDam")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local BaseLvDamage = 0
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 93_KNIGHT:HEAVEN_S_DRIVE_KNIGHT:HEAVEN_S_DRIVE or skillID == 1483_GUILLOTINE_CROSS:HEAVEN_S_DRIVE then
    local IBaseLv = srcUser.BaseLv
    if srcUser:HasBuffID(42110_FLUORESCENCE_:MAX_STACK_0) then
      BaseLvDamage = IBaseLv * 15
    end
  end
  if skillID == 1482_GUILLOTINE_CROSS:STORM_GUST_GUILLOTINE_CROSS:STORM_GUST then
    local IBaseLv1 = srcUser.BaseLv
    if srcUser:HasBuffID(42110_FLUORESCENCE_:MAX_STACK_0) then
      BaseLvDamage = IBaseLv1 * 15
    end
    local GemValue = srcUser:GetGemValue(143161_STORM_GUST_DMG_PERCENTAGE)
    damChangePer = damChangePer * (1 + GemValue / 100000)
  end
  local CardXR = 1
  local CardNum = srcUser:GetEquipCardNum(7, 23048_HILL_WIND_CARD)
  local CardNum2 = srcUser:GetEquipCardNum(7, 24664_HILL_WIND_STAR_CARD)
  CardNum = CardNum + CardNum2
  if skillID == 82_SWORDSMAN:LORD_OF_VERMILION_SWORDSMAN:LORD_OF_VERMILION then
    CardXR = CardNum * 0.25 + 1
  end
  if skillID == 1939_SNIPER:MAGIC_WIND_JELLYFISH_SUMMON_SNIPER:MAGIC_WIND_JELLYFISH_SUMMON then
    local skilllv_mf = srcUser:GetLernedSkillLevel(1933_SNIPER:DIM_WIND)
    damChangePer = (skilllv_mf * 0.8 + 8.8) * 0.8
  end
  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam) * CardXR + BaseLvDamage
  local Num1 = srcUser:GetRunePoint(143014_AESIR_STORM_GUST_DMG_7)
  if skillID == 81_SWORDSMAN:STORM_GUST or skillID == 1482_GUILLOTINE_CROSS:STORM_GUST_GUILLOTINE_CROSS:STORM_GUST or skillID == 1904_HUNTER:STORM_GUST then
    if srcUser:HasBuffID(52170_STORMY_KNIGHT_CARD_:MAX_STACK_0) and srcUser:HasBuffID(81000040_STORMY_KNIGHT_CARD_DEPOSITE_:MAX_STACK_0) then
      A = A * 1.2
    end
    if srcUser:HasBuffID(53290_MARTIN_SCAVENGER_CARD_:MAX_STACK_0) then
      A = A * 1.05
    end
    if 0 < Num1 then
      A = A * (Num1 * 0.07 + 1)
    end
    local GemValue1 = srcUser:GetGemValue(21073_STORM_GUST_DMG_PERCENTAGE)
    local GemValue2 = srcUser:GetGemValue(143073_STORM_GUST_DMG_PERCENTAGE)
    A = A * (1 + GemValue1 / 100000 + GemValue2 / 100000)
  end
  if skillID == 1160_THIEF:EARTH_STRAIN then
    local GemValue = srcUser:GetGemValue(21053_EARTH_STRAIN_DMG_PERCENTAGE)
    A = A * (1 + GemValue / 100000)
  end
  if skillID == 82_SWORDSMAN:LORD_OF_VERMILION_SWORDSMAN:LORD_OF_VERMILION then
    local GemValue = srcUser:GetGemValue(21062_LORD_OF_VERMILION_DMG_PERCENTAGE)
    A = A * (1 + GemValue / 100000)
  end
  if skillID == 93_KNIGHT:HEAVEN_S_DRIVE_KNIGHT:HEAVEN_S_DRIVE then
    local GemValue = srcUser:GetGemValue(21092_HEAVEN_S_DRIVE_DMG_PERCENTAGE)
    A = A * (1 + GemValue / 100000)
  end
  if skillID == 3107_WHITESMITH:WIND_BLADE_ADJUDICATION then
    local skilllv_kf = srcUser:GetLernedSkillLevel(3124_WHITESMITH:WIND_BLADE_ADJUDICATION_ENHANCE)
    A = A * (1 + skilllv_kf * 0.05)
  end
  if (skillID == 3111_WHITESMITH:SAND_STORM or skillID == 1933_SNIPER:DIM_WIND or skillID == 1939_SNIPER:MAGIC_WIND_JELLYFISH_SUMMON_SNIPER:MAGIC_WIND_JELLYFISH_SUMMON) and (targetUser:HasBuffID(118140_EARTH_FIELD_:MAX_STACK_0) or targetUser:HasBuffID(125140_QUICKSAND_VORTEX_EMPTY_BUFF_:MAX_STACK_0)) then
    local skilllv_slj = srcUser:GetLernedSkillLevel(3126_WHITESMITH:SAND_STORM_EARTH_ELEMENT)
    local skilllv_mofeng = srcUser:GetLernedSkillLevel(1946_SNIPER:MAGIC_WIND_EARTH_ELEMENT)
    A = A * (1 + skilllv_slj * 0.12 + skilllv_mofeng * 0.12)
  end
  if skillID == 3108_WHITESMITH:QUICKSAND_VORTEX or skillID == 1931_SNIPER:JELLYFISH_SUMMON then
    local GemValue = srcUser:GetGemValue(21141_QUICKSAND_VORTEX_DMG_PERCENTAGE)
    A = A * (1 + GemValue / 100000)
  end
  if A <= 1 then
    return 1
  end
  return A
end

Self

{
  "id": 116833,
  "BuffDesc": "Earth Damage up",
  "BuffIcon": "skillbuff_commonbuff",
  "BuffName": "Earth element",
  "BuffRate": {
    "Odds": {
      "a": 1163,
      "b": 100,
      "c": 0,
      "type": 8
    }
  },
  "BuffType": {
    "isgain": 1,
    "isdisperse": 1
  },
  "IconType": 1,
  "BuffEffect": {
    "type": "AttrChange",
    "EarthAtk": {
      "type": 4010
    },
    "NormalAtk": {
      "a": 0,
      "b": 0,
      "c": 21112,
      "type": 5010
    },
    "extra_attr": {
      "EarthAtk": {
        "a": 3103,
        "b": 0.01,
        "c": 0,
        "type": 8
      }
    },
    "NormalAtkDam": {
      "a": 0,
      "b": 0,
      "c": 21111,
      "type": 5020
    }
  },
  "BuffStateID": 116833
}

Formula

{
  "id": 93001,
  "Buff": {
    "self": [
      116833
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 93000,
      "params": [
        350
      ]
    }
  ],
  "Icon": "skill_93001",
  "Camps": "Enemy",
  "Level": 1,
  "Logic": "SkillPointRange",
  "Damage": [
    {
      "type": 32,
      "damChangePer": 3.5,
      "elementparam": 2
    }
  ],
  "DescId": "##170755",
  "NameZh": "##169371",
  "NextID": 93002,
  "CastAct": "reading",
  "DamTime": {
    "type": 1,
    "value": 5
  },
  "DelayCD": 1,
  "Fire_EP": 3,
  "SE_cast": "Common/Magic_cast",
  "Pvp_buff": {
    "self": [
      116833
    ]
  },
  "RollType": 2,
  "AttackAct": [
    "use_magic"
  ],
  "Attack_EP": 3,
  "Lead_Type": {
    "CCT": 0.16,
    "FCT": 0.8,
    "type": 2
  },
  "SE_attack": "Skill/HeavenDrive",
  "SkillCost": {
    "sp": 50
  },
  "SkillType": "Attack",
  "Target_EP": 2,
  "DamageType": 2,
  "Logic_Param": {
    "loop": false,
    "count": 1,
    "range": 3,
    "effect": "BurstOperation,LowRange_B2",
    "interval": 0.5,
    "no_select": 1,
    "isCountTrap": 1
  },
  "Launch_Range": 6
}