
Hell Gate
Lvl: 15
Attack
Physical
CD: 2 sec
Skill Delay: 2 sec
Range: 7.5
Launches a flurry of attacks against an enemy in an instant, dealing Atk 1730% damage at the cost of 5 Spirit Bombs and 20% of Max Sp. Damage dealt is increased by 1% for each 1% of Shura's lost HP. Deals double damage if used after Fallen Empire
Lvl: 14
Attack
Physical
CD: 2 sec
Skill Delay: 2 sec
Range: 7.5
• Launches a flurry of attacks against an enemy in an instant, dealing Atk 1670% damage at the cost of 5 Spirit Bombs and 20% of Max Sp. Damage dealt is increased by 1% for each 1% of Shura's lost HP. Deals double damage if used after Fallen Empire
Lvl: 13
Attack
Physical
CD: 2 sec
Skill Delay: 2 sec
Range: 7.5
• Launches a flurry of attacks against an enemy in an instant, dealing Atk 1610% damage at the cost of 5 Spirit Bombs and 20% of Max Sp. Damage dealt is increased by 1% for each 1% of Shura's lost HP. Deals double damage if used after Fallen Empire
Lvl: 12
Attack
Physical
CD: 2 sec
Skill Delay: 2 sec
Range: 7.5
• Launches a flurry of attacks against an enemy in an instant, dealing Atk 1550% damage at the cost of 5 Spirit Bombs and 20% of Max Sp. Damage dealt is increased by 1% for each 1% of Shura's lost HP. Deals double damage if used after Fallen Empire
Lvl: 11
Attack
Physical
CD: 2 sec
Skill Delay: 2 sec
Range: 7.5
• Launches a flurry of attacks against an enemy in an instant, dealing Atk 1490% damage at the cost of 5 Spirit Bombs and 20% of Max Sp. Damage dealt is increased by 1% for each 1% of Shura's lost HP. Deals double damage if used after Fallen Empire
Lvl: 10
Attack
Physical
CD: 2 sec
Skill Delay: 2 sec
Range: 7.5
• Launches a flurry of attacks against an enemy in an instant, dealing Atk 1430% damage at the cost of 5 Spirit Bombs and 20% of Max Sp. Damage dealt is increased by 1% for each 1% of Shura's lost HP. Deals double damage if used after Fallen Empire
Lvl: 9
Attack
Physical
CD: 2 sec
Skill Delay: 2 sec
Range: 7.5
• Launches a flurry of attacks against an enemy in an instant, dealing Atk 1340% damage at the cost of 5 Spirit Bombs and 20% of Max Sp. Damage dealt is increased by 1% for each 1% of Shura's lost HP. Deals double damage if used after Fallen Empire
Lvl: 8
Attack
Physical
CD: 2 sec
Skill Delay: 2 sec
Range: 7.5
• Launches a flurry of attacks against an enemy in an instant, dealing Atk 1250% damage at the cost of 5 Spirit Bombs and 20% of Max Sp. Damage dealt is increased by 1% for each 1% of Shura's lost HP. Deals double damage if used after Fallen Empire
Lvl: 7
Attack
Physical
CD: 2 sec
Skill Delay: 2 sec
Range: 7.5
• Launches a flurry of attacks against an enemy in an instant, dealing Atk 1160% damage at the cost of 5 Spirit Bombs and 20% of Max Sp. Damage dealt is increased by 1% for each 1% of Shura's lost HP. Deals double damage if used after Fallen Empire
Lvl: 6
Attack
Physical
CD: 2 sec
Skill Delay: 2 sec
Range: 7.5
• Launches a flurry of attacks against an enemy in an instant, dealing Atk 1070% damage at the cost of 5 Spirit Bombs and 20% of Max Sp. Damage dealt is increased by 1% for each 1% of Shura's lost HP. Deals double damage if used after Fallen Empire
Lvl: 5
Attack
Physical
CD: 2 sec
Skill Delay: 2 sec
Range: 7.5
• Launches a flurry of attacks against an enemy in an instant, dealing Atk 980% damage at the cost of 5 Spirit Bombs and 20% of Max Sp. Damage dealt is increased by 1% for each 1% of Shura's lost HP. Deals double damage if used after Fallen Empire
Lvl: 4
Attack
Physical
CD: 2 sec
Skill Delay: 2 sec
Range: 7.5
• Launches a flurry of attacks against an enemy in an instant, dealing Atk 890% damage at the cost of 5 Spirit Bombs and 20% of Max Sp. Damage dealt is increased by 1% for each 1% of Shura's lost HP. Deals double damage if used after Fallen Empire
Lvl: 3
Attack
Physical
CD: 2 sec
Skill Delay: 2 sec
Range: 7.5
• Launches a flurry of attacks against an enemy in an instant, dealing Atk 800% damage at the cost of 5 Spirit Bombs and 20% of Max Sp. Damage dealt is increased by 1% for each 1% of Shura's lost HP. Deals double damage if used after Fallen Empire
Lvl: 2
Attack
Physical
CD: 2 sec
Skill Delay: 2 sec
Range: 7.5
• Launches a flurry of attacks against an enemy in an instant, dealing Atk 710% damage at the cost of 5 Spirit Bombs and 20% of Max Sp. Damage dealt is increased by 1% for each 1% of Shura's lost HP. Deals double damage if used after Fallen Empire
Lvl: 1
Attack
Physical
CD: 2 sec
Skill Delay: 2 sec
Range: 7.5
• Launches a flurry of attacks against an enemy in an instant, dealing Atk 620% damage at the cost of 5 Spirit Bombs and 20% of Max Sp. Damage dealt is increased by 1% for each 1% of Shura's lost HP. Deals double damage if used after Fallen Empire
Aesir
• Hell Gate - Mastery [Hell Gate] gains 0.3% extra damage for every 1%% HP lost
• Hell Gate - Enhance [Hell Gate] damage + 6%
Formula
function CommonFun.calcDamage_12403(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local Numxp = srcUser:GetRunePoint(124030_AESIR_HELL_GATE_GAINS_0_3_EXTRA_DAMAGE_FOR_EVERY_1_HP_LOST)
local MaxHp = srcUser:GetProperty("MaxHp")
local Hp = srcUser:GetProperty("Hp")
local HpPerRatio = 1 + (1 - Hp / MaxHp) * (1 + 0.3 * Numxp)
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local jianding = 0
if srcUser:HasBuffID(90000939_STAUNCH_CLOTHES_R10_:MAX_STACK_0) then
jianding = 0.5
end
local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
if equipRing.id == 42089 or equipRing.id == 142089 then
jianding = 0.5 + equipRing.refinelv * 0.2
end
local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
if equipRingSD.id == 42089 or equipRingSD.id == 142089 then
jianding = (0.5 + equipRingSD.refinelv * 0.2) * equipRingSD.quench_per / 100
end
local Ring7 = srcUser:GetEquipedID(7_WEAPON)
if Ring7 == 62515 or Ring7 == 162515 then
jianding = jianding + 1
end
if Ring7 == 62541 or Ring7 == 162541 then
jianding = jianding + 1
end
local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
local bawang = 1
if (Ring7 == 62515 or Ring7 == 162515) and 0 < RefineLv7 then
bawang = (RefineLv7 - 0) * 0.01 + 1
end
if (Ring7 == 62541 or Ring7 == 162541) and 0 < RefineLv7 then
bawang = (RefineLv7 - 0) * 0.01 + 1
end
if (Ring7 == 62541 or Ring7 == 162541 or Ring7 == 62515 or Ring7 == 162515) and (srcUser:HasBuffID(90000939_STAUNCH_CLOTHES_R10_:MAX_STACK_0) or srcUser:HasBuffID(42450_THE_CHOSEN_S_GOWN_:MAX_STACK_0) or srcUser:HasBuffLayer(42450, EBUFFERLAYER_SHADOW)) and (srcUser:HasBuffID(90001943_STAUNCH_RING_R4_:MAX_STACK_0) or srcUser:HasBuffID(42970_RING_OF_LOYALTY_:MAX_STACK_0) or srcUser:HasBuffLayer(42970, EBUFFERLAYER_SHADOW)) then
bawang = bawang + 0.05
end
local dabawang = 0
if Ring7 == 62515 or Ring7 == 162515 then
if 5 <= RefineLv7 and RefineLv7 < 10 then
dabawang = 0.05
elseif 10 <= RefineLv7 and RefineLv7 < 15 then
dabawang = 0.1
elseif 15 <= RefineLv7 then
dabawang = 0.2
end
end
if Ring7 == 62541 or Ring7 == 162541 then
if 5 <= RefineLv7 and RefineLv7 < 10 then
dabawang = 0.05
elseif 10 <= RefineLv7 and RefineLv7 < 15 then
dabawang = 0.1
elseif 15 <= RefineLv7 then
dabawang = 0.2
end
end
local Ring1 = srcUser:GetEquipedID(5_ACCESSORY)
local RefineLv1 = srcUser:GetEquipedRefineLv(5_ACCESSORY)
local Ring2 = srcUser:GetEquipedID(6_ACCESSORY)
local RefineLv2 = srcUser:GetEquipedRefineLv(6_ACCESSORY)
local order1 = srcUser:getEquipLv(5)
local order2 = srcUser:getEquipLv(6)
local a = 0
local b = 0
if (Ring1 == 44003_STAUNCH_RING_STAUNCH_RING or Ring1 == 144003_STAUNCH_RING_1_STAUNCH_RING_1) and 10 <= RefineLv1 and RefineLv1 < 15 and srcUser:HasBuffID(90001943_STAUNCH_RING_R4_:MAX_STACK_0) and 4 <= order1 then
a = 0.05
elseif (Ring1 == 44003_STAUNCH_RING_STAUNCH_RING or Ring1 == 144003_STAUNCH_RING_1_STAUNCH_RING_1) and 15 <= RefineLv1 and srcUser:HasBuffID(90001943_STAUNCH_RING_R4_:MAX_STACK_0) and 4 <= order1 then
a = 0.15
end
if (Ring2 == 44003_STAUNCH_RING_STAUNCH_RING or Ring2 == 144003_STAUNCH_RING_1_STAUNCH_RING_1) and 10 <= RefineLv2 and RefineLv2 < 15 and srcUser:HasBuffID(90001943_STAUNCH_RING_R4_:MAX_STACK_0) and 4 <= order2 then
b = 0.05
elseif (Ring2 == 44003_STAUNCH_RING_STAUNCH_RING or Ring2 == 144003_STAUNCH_RING_1_STAUNCH_RING_1) and 15 <= RefineLv2 and srcUser:HasBuffID(90001943_STAUNCH_RING_R4_:MAX_STACK_0) and 4 <= order2 then
b = 0.15
end
local equipRing5 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY1)
if equipRing5.id == 44047 or equipRing5.id == 144047 then
if equipRing5.refinelv >= 10 and equipRing5.refinelv < 15 then
a = 0.05
elseif equipRing5.refinelv >= 15 then
a = 0.15
end
end
local equipRingSD5 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY1)
if equipRingSD5.id == 44047 or equipRingSD5.id == 144047 then
if equipRingSD5.refinelv >= 10 and equipRingSD5.refinelv < 15 then
a = 0.05 * equipRingSD5.quench_per / 100
elseif equipRingSD5.refinelv >= 15 then
a = 0.15 * equipRingSD5.quench_per / 100
end
end
local equipRing6 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY2)
if equipRing6.id == 44047 or equipRing6.id == 144047 then
if equipRing6.refinelv >= 10 and equipRing6.refinelv < 15 then
b = 0.05
elseif equipRing6.refinelv >= 15 then
b = 0.15
end
end
local equipRingSD6 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY2)
if equipRingSD6.id == 44047 or equipRingSD6.id == 144047 then
if equipRingSD6.refinelv >= 10 and equipRingSD6.refinelv < 15 then
b = 0.05 * equipRingSD6.quench_per / 100
elseif equipRingSD6.refinelv >= 15 then
b = 0.15 * equipRingSD6.quench_per / 100
end
end
local sizeCorrection = 1
if nil ~= CommonFun.Shape then
if CommonFun.Shape.S == targetUser.shape then
sizeCorrection = 1 + a + b
elseif CommonFun.Shape.M == targetUser.shape then
sizeCorrection = 1
elseif CommonFun.Shape.L == targetUser.shape then
sizeCorrection = 1 + a + b
end
end
local Num = srcUser:GetRunePoint(124040_AESIR_HELL_GATE_DAMAGE_6)
local RuneDamage = 1 + Num * 0.06
local GemValue = srcUser:GetGemValue(122051_HELL_GATE_DMG_PERCENTAGE)
local GemDam = 1 + GemValue / 100000
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (damChangePer + jianding) * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * HpPerRatio * sizeCorrection * bawang * RuneDamage * GemDam
if A <= 1 then
return 1
end
if srcUser:HasBuffID(117020_FALLEN_EMPIRE_:MAX_STACK_0) or srcUser:HasBuffID(117023_FALLEN_EMPIRE_SKY_SMASH_EFFECT_:MAX_STACK_0) and srcUser:HasBuffID(90004374_SKY_SMASH_1_T5_:MAX_STACK_0) then
A = A * (2 + dabawang)
end
return A
end
Self
{
"id": 117020,
"BuffName": "Fallen Empire",
"BuffRate": {
"Odds": 100
}
}
Self
{
"id": 117031,
"BuffName": "Delete Fallen Empire",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"id": [
117020
],
"type": "DelBuff"
}
}
Formula
{
"CD": 2,
"id": 1203015,
"Buff": {
"self": [
117031
]
},
"Cost": 1,
"Desc": [
{
"id": 1203000,
"params": [
1730
]
}
],
"Icon": "skill_1203001",
"Camps": "Enemy",
"Level": 15,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 12403,
"damChangePer": 17.3
}
],
"DescId": "##170541",
"NameZh": "##169410",
"DamTime": {
"type": 1,
"value": 3
},
"DelayCD": 2,
"Fire_EP": 3,
"Pvp_buff": {
"self": [
117031
]
},
"RollType": 1,
"SkillHit": 0.5,
"AttackAct": [
"use_skill"
],
"Attack_EP": 3,
"SE_attack": "Skill/RussianBreakingFengBoxing_attack",
"SkillCost": {
"1": {
"num": 5,
"buffID": 100500
},
"maxspper": 20
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Launch_Range": 7.5
}