
Hell Plant
Lvl: 10
HellPlant
Physical
CD: 4 sec
Skill Delay: 1.5 sec
SP: 56
Range: 5
Summon Hell Plants to attack a single enemy unit, inflicting neutral Physical Damage of 520%of ATK each time with a 30%chance of causing the target to bleed and cursing the target. Hell Plant is able to attack invisible units. Plants last for 30 seconds. Up to 2 may exist at the same time.
Lvl: 9
HellPlant
Physical
CD: 4 sec
Skill Delay: 1.5 sec
SP: 52
Range: 5
• Summon Hell Plants to attack a single enemy unit, inflicting neutral Physical Damage of 490%of ATK each time with a 28%chance of causing the target to bleed and cursing the target. Hell Plant is able to attack invisible units. Plants last for 30 seconds. Up to 2 may exist at the same time.
Lvl: 8
HellPlant
Physical
CD: 4 sec
Skill Delay: 1.5 sec
SP: 48
Range: 5
• Summon Hell Plants to attack a single enemy unit, inflicting neutral Physical Damage of 460%of ATK each time with a 26%chance of causing the target to bleed and cursing the target. Hell Plant is able to attack invisible units. Plants last for 30 seconds. Up to 2 may exist at the same time.
Lvl: 7
HellPlant
Physical
CD: 4 sec
Skill Delay: 1.5 sec
SP: 44
Range: 5
• Summon Hell Plants to attack a single enemy unit, inflicting neutral Physical Damage of 430%of ATK each time with a 24%chance of causing the target to bleed and cursing the target. Hell Plant is able to attack invisible units. Plants last for 30 seconds. Up to 2 may exist at the same time.
Lvl: 6
HellPlant
Physical
CD: 4 sec
Skill Delay: 1.5 sec
SP: 40
Range: 5
• Summon Hell Plants to attack a single enemy unit, inflicting neutral Physical Damage of 400%of ATK each time with a 22%chance of causing the target to bleed and cursing the target. Hell Plant is able to attack invisible units. Plants last for 30 seconds. Up to 2 may exist at the same time.
Lvl: 5
HellPlant
Physical
CD: 4 sec
Skill Delay: 1.5 sec
SP: 36
Range: 5
• Summon Hell Plants to attack a single enemy unit, inflicting neutral Physical Damage of 370%of ATK each time with a 20%chance of causing the target to bleed and cursing the target. Hell Plant is able to attack invisible units. Plants last for 30 seconds. Up to 2 may exist at the same time.
Lvl: 4
HellPlant
Physical
CD: 4 sec
Skill Delay: 1.5 sec
SP: 32
Range: 5
• Summon Hell Plants to attack a single enemy unit, inflicting neutral Physical Damage of 340%of ATK each time with a 18%chance of causing the target to bleed and cursing the target. Hell Plant is able to attack invisible units. Plants last for 30 seconds. Up to 2 may exist at the same time.
Lvl: 3
HellPlant
Physical
CD: 4 sec
Skill Delay: 1.5 sec
SP: 28
Range: 5
• Summon Hell Plants to attack a single enemy unit, inflicting neutral Physical Damage of 310%of ATK each time with a 16%chance of causing the target to bleed and cursing the target. Hell Plant is able to attack invisible units. Plants last for 30 seconds. Up to 2 may exist at the same time.
Lvl: 2
HellPlant
Physical
CD: 4 sec
Skill Delay: 1.5 sec
SP: 24
Range: 5
• Summon Hell Plants to attack a single enemy unit, inflicting neutral Physical Damage of 280%of ATK each time with a 14%chance of causing the target to bleed and cursing the target. Hell Plant is able to attack invisible units. Plants last for 30 seconds. Up to 2 may exist at the same time.
Lvl: 1
HellPlant
Physical
CD: 4 sec
Skill Delay: 1.5 sec
SP: 20
Range: 5
• Summon Hell Plants to attack a single enemy unit, inflicting neutral Physical Damage of 250%of ATK each time with a 12%chance of causing the target to bleed and cursing the target. Hell Plant is able to attack invisible units. Plants last for 30 seconds. Up to 2 may exist at the same time.
Aesir
• Hell Plant - Empower Damage of [Hell Plant] +5%
• Hell Plant -Mastery Cast Delay of [Hell Plant]Cast Delay -
• Hell Plant -Occult Coexistence of [Hell Plant] +1
Formula
function CommonFun.calcDamage_18(srcUser, targetUser, params, damageParam, logger)
local Str1 = srcUser:GetProperty("Str")
local Num1 = srcUser:GetRunePoint(62080_AESIR_INCREASE_AUTO_ATTACK_BY_20_WHEN_USING_NORMAL_ATTACKS_ATK_QUALITY_FROM_STR_1)
local RuneDamage = Num1 * 0.01 + 1
local Str = Str1 * RuneDamage
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local NormalAtk = srcUser:GetProperty("NormalAtk")
NormalAtk = NormalAtk + 5 * Str
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local WeaponType = srcUser:GetEquipedWeaponType()
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str1 * 2 + math.floor(Str1 * Str1 / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local BaseAtk1 = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk + NormalAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk1) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
local skilllv_1 = srcUser:GetLernedSkillLevel(179_KNIGHT:DOUBLE_ATTACK)
if WeaponType == 250 and CommonFun.IsInRate(skilllv_1 * 5, srcUser:GetRandom()) then
return A * 2, CommonFun.DamageType.ErLianJi
end
if A <= 1 then
return 1
end
return A
end
Self
{
"id": 104045,
"BuffDesc": "When this effect reaches 3 stacks, auto combat won’t use Hell Plant again",
"BuffIcon": "skillbuff_commonbuff",
"BuffName": "Hell Plant (Auto Combat)",
"BuffRate": {
"Odds": 100
},
"IconType": 1,
"BuffEffect": {
"type": "AttrChange",
"limit_layer": 3
}
}
Formula
{
"CD": 4,
"id": 426010,
"Buff": {
"self": [
104045
]
},
"Cost": 1,
"Desc": [
{
"id": 426000,
"params": [
520,
30
]
}
],
"Icon": "skill_426001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillPointRange",
"DescId": "##315386",
"NameZh": "##145154",
"CastAct": "reading",
"DelayCD": 1.5,
"Fire_EP": 6,
"Pvp_buff": {
"self": [
104045
]
},
"RollType": 1,
"AttackAct": [
"use_skill"
],
"Attack_EP": 2,
"SkillCost": {
"1": {
"num": 1,
"itemID": 12558
},
"sp": 56
},
"SkillType": "HellPlant",
"Target_EP": 3,
"DamageType": 1,
"Logic_Param": {
"hit": 60,
"npcid": 6922,
"range": 5,
"skillid": 402010,
"duration": 30,
"interval": 1,
"isNpcTrap": 1,
"max_count": 2,
"no_select": 1,
"isTimeTrap": 1,
"master_add_buffs": [
129572
],
"attack_master_cant_see": 1
},
"Launch_Range": 5,
"AutoCondition": [
{
"num": 3,
"type": 12,
"buffid": 104045
}
]
}