Holy Cross
Lvl: 1 Attack Physical Skill Delay: 1.5 sec SP: 9 Range: 2

Attacks the target with the power of the holy cross, dealing Atk×330% holy Dmg +M.Atk×330% holy M.Dmg to an enemy. Has a 3% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon

Lvl: 19 Attack Physical Skill Delay: 1.5 sec SP: 45 Range: 2
• Attacks the target with the power of the holy cross, dealing Atk×870% holy Dmg +M.Atk×870% holy M.Dmg to an enemy. Has a 57% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon
Lvl: 18 Attack Physical Skill Delay: 1.5 sec SP: 43 Range: 2
• Attacks the target with the power of the holy cross, dealing Atk×840% holy Dmg +M.Atk×840% holy M.Dmg to an enemy. Has a 54% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon
Lvl: 17 Attack Physical Skill Delay: 1.5 sec SP: 41 Range: 2
• Attacks the target with the power of the holy cross, dealing Atk×810% holy Dmg +M.Atk×810% holy M.Dmg to an enemy. Has a 51% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon
Lvl: 16 Attack Physical Skill Delay: 1.5 sec SP: 39 Range: 2
• Attacks the target with the power of the holy cross, dealing Atk×780% holy Dmg +M.Atk×780% holy M.Dmg to an enemy. Has a 48% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon
Lvl: 15 Attack Physical Skill Delay: 1.5 sec SP: 37 Range: 2
• Attacks the target with the power of the holy cross, dealing Atk×750% holy Dmg +M.Atk×750% holy M.Dmg to an enemy. Has a 45% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon
Lvl: 14 Attack Physical Skill Delay: 1.5 sec SP: 35 Range: 2
• Attacks the target with the power of the holy cross, dealing Atk×720% holy Dmg +M.Atk×720% holy M.Dmg to an enemy. Has a 42% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon
Lvl: 13 Attack Physical Skill Delay: 1.5 sec SP: 33 Range: 2
• Attacks the target with the power of the holy cross, dealing Atk×690% holy Dmg +M.Atk×690% holy M.Dmg to an enemy. Has a 39% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon
Lvl: 12 Attack Physical Skill Delay: 1.5 sec SP: 31 Range: 2
• Attacks the target with the power of the holy cross, dealing Atk×660% holy Dmg +M.Atk×660% holy M.Dmg to an enemy. Has a 36% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon
Lvl: 11 Attack Physical Skill Delay: 1.5 sec SP: 29 Range: 2
• Attacks the target with the power of the holy cross, dealing Atk×630% holy Dmg +M.Atk×630% holy M.Dmg to an enemy. Has a 33% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon
Lvl: 10 Attack Physical Skill Delay: 1.5 sec SP: 27 Range: 2
• Attacks the target with the power of the holy cross, dealing Atk×600% holy Dmg +M.Atk×600% holy M.Dmg to an enemy. Has a 30% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon
Lvl: 9 Attack Physical Skill Delay: 1.5 sec SP: 25 Range: 2
• Attacks the target with the power of the holy cross, dealing Atk×570% holy Dmg +M.Atk×570% holy M.Dmg to an enemy. Has a 27% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon
Lvl: 8 Attack Physical Skill Delay: 1.5 sec SP: 23 Range: 2
• Attacks the target with the power of the holy cross, dealing Atk×540% holy Dmg +M.Atk×540% holy M.Dmg to an enemy. Has a 24% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon
Lvl: 7 Attack Physical Skill Delay: 1.5 sec SP: 21 Range: 2
• Attacks the target with the power of the holy cross, dealing Atk×510% holy Dmg +M.Atk×510% holy M.Dmg to an enemy. Has a 21% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon
Lvl: 6 Attack Physical Skill Delay: 1.5 sec SP: 19 Range: 2
• Attacks the target with the power of the holy cross, dealing Atk×480% holy Dmg +M.Atk×480% holy M.Dmg to an enemy. Has a 18% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon
Lvl: 5 Attack Physical Skill Delay: 1.5 sec SP: 17 Range: 2
• Attacks the target with the power of the holy cross, dealing Atk×450% holy Dmg +M.Atk×450% holy M.Dmg to an enemy. Has a 15% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon
Lvl: 4 Attack Physical Skill Delay: 1.5 sec SP: 15 Range: 2
• Attacks the target with the power of the holy cross, dealing Atk×420% holy Dmg +M.Atk×420% holy M.Dmg to an enemy. Has a 12% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon
Lvl: 3 Attack Physical Skill Delay: 1.5 sec SP: 13 Range: 2
• Attacks the target with the power of the holy cross, dealing Atk×390% holy Dmg +M.Atk×390% holy M.Dmg to an enemy. Has a 9% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon
Lvl: 2 Attack Physical Skill Delay: 1.5 sec SP: 11 Range: 2
• Attacks the target with the power of the holy cross, dealing Atk×360% holy Dmg +M.Atk×360% holy M.Dmg to an enemy. Has a 6% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon
Lvl: 1 Attack Physical Skill Delay: 1.5 sec SP: 9 Range: 2
• Attacks the target with the power of the holy cross, dealing Atk×330% holy Dmg +M.Atk×330% holy M.Dmg to an enemy. Has a 3% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon

Aesir

• Holy Cross - Empower [Holy Cross] Dmg +10%

Formula

function CommonFun.calcDamage_7201(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Int = srcUser:GetProperty("Int")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  local WeaponType = srcUser:GetEquipedWeaponType()
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local MRefine = srcUser:GetProperty("MRefine")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local Num1 = srcUser:GetRunePoint(70020_AESIR_HOLY_CROSS_DMG_10)
  local RuneDamage = 1 + 0.1 * Num1
  local skilllv_1 = srcUser:GetLernedSkillLevel(362_RUNE_KNIGHT:PROVIDENCE)
  local Skilldamage = skilllv_1 * 0.2
  local EquipDamage = 0
  local RefineDamage = 0
  local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
  if srcUser:HasBuffID(40380_SPEARFISH_PIKE_:MAX_STACK_0) then
    EquipDamage = 1
    RefineDamage = 0.3 * RefineLv
  end
  local EquipDamage_1 = 0
  if srcUser:HasBuffID(90001253_SPEARFISH_PIKE_R4_:MAX_STACK_0) then
    EquipDamage_1 = 0.5
  end
  if srcUser:HasBuffID(41770_DEEP_SEA_FEAR_:MAX_STACK_0) then
    EquipDamage = EquipDamage + 1.5
    RefineDamage = RefineDamage + 0.3 * RefineLv
  end
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local BaseLvDamage = 0
  local IBaseLv = srcUser.BaseLv
  if srcUser:HasBuffID(42190_SILVER_GLAIVE_:MAX_STACK_0) then
    BaseLvDamage = IBaseLv * 20
  end
  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (damChangePer + Skilldamage + EquipDamage + RefineDamage + EquipDamage_1) * (1 + DamIncrease - ShortRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)
  if A <= 1 then
    A = 1
  end
  local srcAtkElement = 6
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local B = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (damChangePer + Skilldamage + EquipDamage + RefineDamage) * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)
  if B <= 1 then
    B = 1
  end
  local C = (A + B) * RuneDamage + BaseLvDamage
  local WeaponType = srcUser:GetEquipedWeaponType()
  if WeaponType ~= 170 then
    C = C * 0.5
  end
  return C
end

Enemy

{
  "id": 115110,
  "BuffDesc": "Darkness: Decrease Flee & Hit",
  "BuffIcon": "skillbuff_82001",
  "BuffName": "Holy Cross [Darkness]",
  "BuffRate": {
    "Odds": {
      "a": 3,
      "b": 0,
      "type": 186
    }
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "IconType": 1,
  "BuffEffect": {
    "type": "StatusChange",
    "HitPer": -0.5,
    "FleePer": -0.5,
    "AttrEffect3": [
      17
    ],
    "StateEffect": "12_Dark"
  }
}

Formula

{
  "id": 354001,
  "Buff": {
    "enemy": [
      115110
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 354000,
      "params": [
        330,
        330,
        3,
        10
      ]
    }
  ],
  "Icon": "skill_354001",
  "Camps": "Enemy",
  "Level": 1,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 7201,
      "damChangePer": 3.3,
      "elementparam": 6
    }
  ],
  "DescId": "##170670",
  "NameZh": "##169161",
  "NextID": 354002,
  "SE_hit": "Skill/skill_magic_holy_hit_01",
  "DamTime": {
    "type": 1,
    "value": 2
  },
  "DelayCD": 1.5,
  "Fire_EP": 3,
  "Pvp_buff": {
    "enemy": [
      115110
    ]
  },
  "RollType": 1,
  "AttackAct": [
    "use_skill"
  ],
  "Attack_EP": 3,
  "SE_attack": "Skill/skill_magic_spiral_attack",
  "SkillCost": {
    "sp": 9
  },
  "SkillType": "Attack",
  "Target_EP": 0,
  "DamageType": 1,
  "Launch_Range": 2
}