
Hypercharge
Lvl: 10
Passive
When Thor deals Wind DMG to an enemy, he applies [electric charge] to them, which stacks up to 5 times and lasts 10s. When enemies with [electric charge] approach one another, they lose (own LUK*electric charge count*50) HP and (own LUK/3*electric charge count*1) Magic per sec due to electric conduction. HP Loss from electric conduction is affected by [Power Fluctuation].
Lvl: 9
Passive
• When Thor deals Wind DMG to an enemy, he applies [electric charge] to them, which stacks up to 5 times and lasts 10s. When enemies with [electric charge] approach one another, they lose (own LUK*electric charge count*45) HP and (own LUK/3*electric charge count*0.9) Magic per sec due to electric conduction. HP Loss from electric conduction is affected by [Power Fluctuation].
Lvl: 8
Passive
• When Thor deals Wind DMG to an enemy, he applies [electric charge] to them, which stacks up to 5 times and lasts 10s. When enemies with [electric charge] approach one another, they lose (own LUK*electric charge count*40) HP and (own LUK/3*electric charge count*0.8) Magic per sec due to electric conduction. HP Loss from electric conduction is affected by [Power Fluctuation].
Lvl: 7
Passive
• When Thor deals Wind DMG to an enemy, he applies [electric charge] to them, which stacks up to 5 times and lasts 10s. When enemies with [electric charge] approach one another, they lose (own LUK*electric charge count*35) HP and (own LUK/3*electric charge count*0.7) Magic per sec due to electric conduction. HP Loss from electric conduction is affected by [Power Fluctuation].
Lvl: 6
Passive
• When Thor deals Wind DMG to an enemy, he applies [electric charge] to them, which stacks up to 5 times and lasts 10s. When enemies with [electric charge] approach one another, they lose (own LUK*electric charge count*30) HP and (own LUK/3*electric charge count*0.6) Magic per sec due to electric conduction. HP Loss from electric conduction is affected by [Power Fluctuation].
Lvl: 5
Passive
• When Thor deals Wind DMG to an enemy, he applies [electric charge] to them, which stacks up to 5 times and lasts 10s. When enemies with [electric charge] approach one another, they lose (own LUK*electric charge count*25) HP and (own LUK/3*electric charge count*0.5) Magic per sec due to electric conduction. HP Loss from electric conduction is affected by [Power Fluctuation].
Lvl: 4
Passive
• When Thor deals Wind DMG to an enemy, he applies [electric charge] to them, which stacks up to 5 times and lasts 10s. When enemies with [electric charge] approach one another, they lose (own LUK*electric charge count*20) HP and (own LUK/3*electric charge count*0.4) Magic per sec due to electric conduction. HP Loss from electric conduction is affected by [Power Fluctuation].
Lvl: 3
Passive
• When Thor deals Wind DMG to an enemy, he applies [electric charge] to them, which stacks up to 5 times and lasts 10s. When enemies with [electric charge] approach one another, they lose (own LUK*electric charge count*15) HP and (own LUK/3*electric charge count*0.3) Magic per sec due to electric conduction. HP Loss from electric conduction is affected by [Power Fluctuation].
Lvl: 2
Passive
• When Thor deals Wind DMG to an enemy, he applies [electric charge] to them, which stacks up to 5 times and lasts 10s. When enemies with [electric charge] approach one another, they lose (own LUK*electric charge count*10) HP and (own LUK/3*electric charge count*0.2) Magic per sec due to electric conduction. HP Loss from electric conduction is affected by [Power Fluctuation].
Lvl: 1
Passive
• When Thor deals Wind DMG to an enemy, he applies [electric charge] to them, which stacks up to 5 times and lasts 10s. When enemies with [electric charge] approach one another, they lose (own LUK*electric charge count*5) HP and (own LUK/3*electric charge count*0.1) Magic per sec due to electric conduction. HP Loss from electric conduction is affected by [Power Fluctuation].
Self 8550
function CommonFun.calcBuff_8550(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local Luk = srcUser:GetProperty("Luk")
local Str = srcUser:GetProperty("Str")
local skilllv = srcUser:GetLernedSkillLevel(2800_SAINT:HYPERCHARGE)
local A = 0
if a == 1 and b == 0 then
A = -Luk * skilllv * 5
local skilllv_bwd = srcUser:GetLernedSkillLevel(2799_SAINT:POWER_FLUCTUATION)
local random_min = 50 + Luk / 10
local random_max = skilllv_bwd * 10 + 200 + Str / 10
local ratio = CommonFun.RandomRange(random_min, math.max(random_min, random_max), srcUser:GetRandom())
if 0 < skilllv_bwd then
A = A * ratio / 100
end
local AttrFunction = srcUser:GetProperty("AttrFunction")
local bitfunc = CommonFun.getBits(AttrFunction)
if (targetUser.boss or targetUser.mini or targetUser.changelinepunish) and (targetUser.zoneType == 1 or targetUser.zoneType == 22) and targetUser.noPunishBoss == false and bitfunc[CommonFun.AttrFunction.JustInViceZone] == 1 and targetUser.isBossFromBranch == false then
A = 0
end
if CommonFun.checkAttrFunctionMiss(targetUser, srcUser) then
A = 0
end
if targetUser.boss and targetUser.zoneType == 22 and CommonFun.CheckStormBossMiss(targetUser, srcUser) then
A = 0
end
if targetUser:GetNpcID() == 30043_YEAR or targetUser:GetNpcID() == 280303_WILDNESS_SPIRIT_BEAST or targetUser:GetNpcID() == 56008_GOMORA or targetUser:GetNpcID() == 56009_BALTAN or targetUser:GetNpcID() == 56010_GOLZA or targetUser:GetNpcID() == 56011_BEMSTAR or targetUser:GetNpcID() == 56012_ELEKING or targetUser:GetNpcID() == 56013_KING_JOE then
A = -1
end
if targetUser:DamageAlways1() then
A = -1
end
end
if a == 0 and b == 1 then
A = -Luk / 3 * skilllv * 0.1
end
return A
end
Self
{
"id": 138360,
"BuffName": "Conductivity",
"BuffRate": {
"Odds": 100
},
"Condition": {
"type": "Attack",
"all_skill": 1,
"need_skill": [
2790,
2793,
2795,
2803,
2804,
2805
],
"need_AtkAttr": [
1
],
"must_have_damage": 1,
"buff_skill_can_trigger": 1
},
"BuffEffect": {
"id": [
138361,
138362
],
"type": "AddBuff"
}
}
Self
{
"id": 138361,
"BuffDesc": "You lose HP and Magic when close to an ally with electric charges",
"BuffIcon": "skillbuff_2800001",
"BuffName": "Electric charge count",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"Hp": {
"a": 1,
"b": 0,
"type": 8550
},
"Sp": {
"a": 0,
"b": 1,
"type": 8550
},
"type": "ElectricCharge",
"range": 5,
"lineid": 51,
"duration": 0.8,
"always_calc": 1,
"limit_layer": 5
},
"BuffStateID": 138381
}
Self
{
"id": 138362,
"BuffDesc": "Increases Variable Cast Time",
"BuffIcon": "skillbuff_2800001",
"BuffName": "23",
"BuffRate": {
"Odds": {
"a": 210141,
"type": 5000
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "AttrChange",
"CTChange": {
"a": 0,
"b": 0,
"c": 210141,
"type": 5010
},
"limit_layer": 5
}
}
Formula
{
"id": 2800010,
"Buff": {
"self": [
138360
]
},
"Cost": 1,
"Desc": [
{
"id": 2800000,
"params": [
50,
1
]
}
],
"Icon": "skill_2800001",
"Level": 10,
"DescId": "##3352436",
"NameZh": "##3352389",
"Pvp_buff": {
"self": [
138360
]
},
"DamageType": 4
}