
Identifying Weaknesses
Lvl: 1
Attack
Physical
Range: 2
Ghost attack, the damage taken by the victims from this skill will be doubled each time. The doubled levels will be cleared off after 10s
Formula
function CommonFun.calcDamage_8049(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local damChangePer1 = damageParam.damChangePer1
if damChangePer1 == nil then
damChangePer1 = 0
end
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local Num1 = targetUser:GetBuffLayer(174940_LAYER_COUNTER_:MAX_STACK_999)
local Num2 = 2 ^ Num1
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2) + damChangePer1) * Num2
if A <= 1 then
return 1
end
return A
end
Enemy
{
"id": 174940,
"BuffDesc": "Identifying Weaknesses: Each 1 layer doubles the damage received from Spot the Weakness",
"BuffIcon": "skillbuff_174940",
"BuffName": "Layer Counter",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "AttrChange",
"limit_layer": 999
},
"BuffStateID": 174940
}
Formula
{
"id": 79955001,
"Buff": {
"enemy": [
174940
]
},
"Desc": [
{
"id": 79955001,
"params": [
100
]
}
],
"Icon": "skill_79955001",
"Camps": "Enemy",
"Level": 1,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 8049,
"damChangePer": 2,
"elementparam": 5
}
],
"DescId": "##1194109",
"NameZh": "##1191054",
"DamTime": {
"type": 1,
"value": 1
},
"Fire_EP": 2,
"Pvp_buff": {
"enemy": [
174940
]
},
"RollType": 1,
"SkillHit": 1,
"AttackAct": [
"attack"
],
"Attack_EP": 2,
"SkillType": "Attack",
"Target_EP": 2,
"Launch_Range": 2
}