
Illusion Storm
Lvl: 10
SummonShadow
Physical
CD: 4 sec
Skill Delay: 1.5 sec
SP: 30
Range: 5
Cast Time: 4
Summon crows to attack the designated area, causing DMG (Atk x3600%) to enemies within 4 meters. If you have learned [Light and Shadow], a Night Shadow can be generated.
Lvl: 9
SummonShadow
Physical
CD: 4 sec
Skill Delay: 1.5 sec
SP: 60
Range: 5
Cast Time: 4
• Summon crows to attack the designated area, causing DMG (Atk x3400%) to enemies within 4 meters. If you have learned [Light and Shadow], a Night Shadow can be generated.
Lvl: 8
SummonShadow
Physical
CD: 4 sec
Skill Delay: 1.5 sec
SP: 90
Range: 5
Cast Time: 4
• Summon crows to attack the designated area, causing DMG (Atk x3200%) to enemies within 4 meters. If you have learned [Light and Shadow], a Night Shadow can be generated.
Lvl: 7
SummonShadow
Physical
CD: 4 sec
Skill Delay: 1.5 sec
SP: 120
Range: 5
Cast Time: 4
• Summon crows to attack the designated area, causing DMG (Atk x3000%) to enemies within 4 meters. If you have learned [Light and Shadow], a Night Shadow can be generated.
Lvl: 6
SummonShadow
Physical
CD: 4 sec
Skill Delay: 1.5 sec
SP: 150
Range: 5
Cast Time: 4
• Summon crows to attack the designated area, causing DMG (Atk x2800%) to enemies within 4 meters. If you have learned [Light and Shadow], a Night Shadow can be generated.
Lvl: 5
SummonShadow
Physical
CD: 4 sec
Skill Delay: 1.5 sec
SP: 180
Range: 5
Cast Time: 4
• Summon crows to attack the designated area, causing DMG (Atk x2600%) to enemies within 4 meters. If you have learned [Light and Shadow], a Night Shadow can be generated.
Lvl: 4
SummonShadow
Physical
CD: 4 sec
Skill Delay: 1.5 sec
SP: 210
Range: 5
Cast Time: 4
• Summon crows to attack the designated area, causing DMG (Atk x2400%) to enemies within 4 meters. If you have learned [Light and Shadow], a Night Shadow can be generated.
Lvl: 3
SummonShadow
Physical
CD: 4 sec
Skill Delay: 1.5 sec
SP: 240
Range: 5
Cast Time: 4
• Summon crows to attack the designated area, causing DMG (Atk x2200%) to enemies within 4 meters. If you have learned [Light and Shadow], a Night Shadow can be generated.
Lvl: 2
SummonShadow
Physical
CD: 4 sec
Skill Delay: 1.5 sec
SP: 270
Range: 5
Cast Time: 4
• Summon crows to attack the designated area, causing DMG (Atk x2000%) to enemies within 4 meters. If you have learned [Light and Shadow], a Night Shadow can be generated.
Lvl: 1
SummonShadow
Physical
CD: 4 sec
Skill Delay: 1.5 sec
SP: 300
Range: 5
Cast Time: 4
• Summon crows to attack the designated area, causing DMG (Atk x1800%) to enemies within 4 meters. If you have learned [Light and Shadow], a Night Shadow can be generated.
Formula
function CommonFun.calcDamage_9204(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local Hp2 = targetUser:GetProperty("Hp")
local MaxHp2 = targetUser:GetProperty("MaxHp")
local damChangePer = damageParam.damChangePer
local AttrEffect = srcUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 481_RUNEMASTER:RAID then
local Num1 = srcUser:GetRunePoint(90060_AESIR_DAMAGE_OF_RAID_20)
local RuneDamage1 = Num1 * 0.2 + 1
A = A * RuneDamage1
end
if skillID == 483_RUNEMASTER:INTIMIDATE then
local Num2 = srcUser:GetRunePoint(90100_AESIR_DAMAGE_OF_INTIMIDATE_10)
local RuneDamage2 = Num2 * 0.1 + 1
A = A * RuneDamage2
end
if skillID == 487_RUNEMASTER:DISABLING_STRIKE and srcUser:HasBuffID(40672_CALDER_DAGGER_1_:MAX_STACK_0) then
A = A * 1.5
end
if A <= 1 then
return 1
end
if bits[CommonFun.AttrEffect.Hualiduanjian] == 1 then
return A * 1.5
end
return A
end
Logic Param 6380
function CommonFun.calcBuff_6380(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local Refine = srcUser:GetProperty("Refine")
local MRefine = srcUser:GetProperty("MRefine")
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local skilllv = srcUser:GetLernedSkillLevel(a)
local A = -(Atk * (1 + AtkPer) * DefReduc * (1 - DamReduc2)) * (skilllv * b + c) * (1 - RefineDamReduc) * (1 + DamIncrease)
local AttrFunction = srcUser:GetProperty("AttrFunction")
local bitfunc = CommonFun.getBits(AttrFunction)
if (targetUser.boss or targetUser.mini or targetUser.changelinepunish) and (targetUser.zoneType == 1 or targetUser.zoneType == 22) and targetUser.noPunishBoss == false and bitfunc[CommonFun.AttrFunction.JustInViceZone] == 1 and targetUser.isBossFromBranch == false then
A = 0
end
if CommonFun.checkAttrFunctionMiss(targetUser, srcUser) then
A = 0
end
if targetUser.boss and targetUser.zoneType == 22 and CommonFun.CheckStormBossMiss(targetUser, srcUser) then
A = 0
end
if targetUser:GetNpcID() == 30043_YEAR or targetUser:GetNpcID() == 280303_WILDNESS_SPIRIT_BEAST or targetUser:GetNpcID() == 56008_GOMORA or targetUser:GetNpcID() == 56009_BALTAN or targetUser:GetNpcID() == 56010_GOLZA or targetUser:GetNpcID() == 56011_BEMSTAR or targetUser:GetNpcID() == 56012_ELEKING or targetUser:GetNpcID() == 56013_KING_JOE then
A = -1
end
if targetUser:DamageAlways1() then
A = -1
end
return A
end
Logic Param 6
function CommonFun.calcBuff_6(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local MaxHp = targetUser:GetProperty("MaxHp")
local A = MaxHp * (a + c) + b
if 0 < A or a == 0 then
return A
end
if srcUser:GetNpcID() == 0 and targetUser:HasBuffID(160000_BOSS_IMMUNE_EFFECT_:MAX_STACK_0) and targetUser.boss == false and targetUser.mini == false then
return 0
end
if srcUser:GetNpcID() == 0 and (targetUser.boss or targetUser.mini) then
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local Refine = srcUser:GetProperty("Refine")
local MRefine = srcUser:GetProperty("MRefine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreDef = srcUser:GetProperty("IgnoreDef")
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local raceparam = 1
local srcRace = srcUser.race
local targetRace = targetUser.race
if targetUser:HasBuffID(139410_TWO_FACE_DEMON_KING_HUMAN_:MAX_STACK_0) then
targetRace = 3
end
if srcUser:HasBuffID(139411_TWO_FACE_DEMON_KING_DEMON_:MAX_STACK_0) then
srcRace = 3
end
if srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and srcUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
elseif srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
targetRace = 2
end
if targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and targetUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
elseif targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
srcRace = 2
end
if nil == CommonFun.RaceProps[targetRace] then
return 0
end
if nil == CommonFun.RaceProps[srcRace] then
return 0
end
local raceInc = srcUser:GetProperty(CommonFun.RaceProps[targetRace][1])
local raceRed = targetUser:GetProperty(CommonFun.RaceProps[srcRace][2])
local raceparam = 1 + raceInc - raceRed
if raceparam <= 0.1 then
raceparam = 0.1
end
local MAtkFinal = MAtk * (1 + MAtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
local AtkFinal = Atk * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
if MAtkFinal <= AtkFinal then
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * a * 100 * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2) + b
else
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * a * 100 * (1 - RefineMDamReduc) * (1 + MDamIncrease) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2) + b
end
end
local AttrFunction = srcUser:GetProperty("AttrFunction")
local bitfunc = CommonFun.getBits(AttrFunction)
if (targetUser.boss or targetUser.mini or targetUser.changelinepunish) and (targetUser.zoneType == 1 or targetUser.zoneType == 22) and targetUser.noPunishBoss == false and bitfunc[CommonFun.AttrFunction.JustInViceZone] == 1 and targetUser.isBossFromBranch == false then
A = 0
end
if CommonFun.checkAttrFunctionMiss(targetUser, srcUser) then
A = 0
end
if targetUser.boss and targetUser.zoneType == 22 and CommonFun.CheckStormBossMiss(targetUser, srcUser) then
A = 0
end
if targetUser:GetNpcID() == 30043_YEAR or targetUser:GetNpcID() == 280303_WILDNESS_SPIRIT_BEAST or targetUser:GetNpcID() == 56008_GOMORA or targetUser:GetNpcID() == 56009_BALTAN or targetUser:GetNpcID() == 56010_GOLZA or targetUser:GetNpcID() == 56011_BEMSTAR or targetUser:GetNpcID() == 56012_ELEKING or targetUser:GetNpcID() == 56013_KING_JOE then
A = -1
end
if targetUser:DamageAlways1() then
A = -1
end
return A
end
Logic Param 6390
function CommonFun.calcBuff_6390(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local skilllv = srcUser:GetLernedSkillLevel(4208_SORCERER:SHADOW_SACRIFICE)
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local GemNew = srcUser:GetGemValue(91151_SHADOW_SACRIFICE_ABSORBS_PERCENTAGE_MORE_DMG)
local GemDamNew = 1 + GemNew / 100000
local A = (Dex + Luk) * skilllv * 60 * GemDamNew
return A
end
Logic Param
{
"id": 132025,
"BuffName": "Shadow inherits ATK",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "AttrChange",
"AtkPer": {
"a": 0,
"b": -0.25,
"c": 91141,
"type": 5020
}
}
}
Logic Param
{
"id": 132050,
"BuffName": "Shadow Blast",
"BuffRate": {
"Odds": {
"a": 4212,
"b": 100,
"c": 0,
"type": 8
}
},
"Condition": {
"type": "Die"
},
"BuffEffect": {
"id": [
132051,
132052
],
"type": "AddBuff"
}
}
Logic Param
{
"id": 132051,
"BuffName": "Shadow Blast DMG",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"Hp": {
"a": 4212,
"b": 1,
"c": 1,
"type": 6380
},
"type": "HSPChange"
},
"BuffStateID": 132050
}
Logic Param
{
"id": 132052,
"BuffName": "Poisoned",
"BuffRate": {
"Odds": {
"a": 4226,
"b": 25,
"c": 0,
"type": 8
}
},
"BuffEffect": {
"id": [
132053
],
"type": "AddBuff"
}
}
Logic Param
{
"id": 132053,
"BuffName": "Poison Effect [Poison]",
"BuffRate": {
"Odds": {
"a": 0,
"b": 100,
"type": 150
}
},
"BuffEffect": {
"id": [
132054,
132055
],
"type": "AddBuff"
}
}
Logic Param
{
"id": 132054,
"BuffName": "Poison Effect [Poison]",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"type": "StatusChange",
"DefPer": -0.25,
"AttrEffect": [
3,
4
],
"StateEffect": "1_Poison"
},
"BuffStateID": 120030
}
Logic Param
{
"id": 132055,
"BuffName": "Poison Bleeding Effect [Poison]",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"Hp": {
"a": -0.02,
"b": -3,
"type": 6
},
"type": "HpReduce",
"delHpPer": {
"a": 0.2,
"type": 153
},
"StateEffect": "1_Poison",
"limit_layer": 3
}
}
Logic Param
{
"id": 132070,
"BuffDesc": "Absorbs DMG",
"BuffIcon": "skillbuff_commonbuff",
"BuffName": "Dark Shadow (Absorbs DMG)",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 1,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "AbsorbDamage",
"AbsorbAmount": {
"type": 6390
},
"end_extra_buff": [
132071
]
},
"BuffStateID": 132070
}
Logic Param
{
"id": 132110,
"BuffName": "The death of the shadow adds Buff for the master",
"BuffRate": {
"Odds": {
"a": 0,
"b": 100,
"c": 20910190,
"type": 5040
}
},
"Condition": {
"type": "Die"
},
"BuffEffect": {
"id": [
132070
],
"type": "AddBuff"
}
}

Manhole
Logic Param
{
"id": 90004955,
"BuffName": "23",
"BuffRate": {
"Odds": {
"a": 90004954,
"b": 0,
"c": 100,
"type": 8160
}
},
"Condition": {
"type": "Die"
},
"BuffEffect": {
"id": 1141001,
"Odds": 100,
"type": "UseSkill",
"IsActive": 0
}
}
Formula
{
"CD": 4,
"id": 4207010,
"Cost": 1,
"Desc": [
{
"id": 4207000,
"params": [
3600
]
}
],
"Icon": "skill_4207001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillPointRange",
"Damage": [
{
"type": 9204,
"damChangePer": 36
}
],
"DescId": "##171795",
"NameZh": "##169553",
"CastAct": "reading",
"DamTime": {
"type": 1,
"value": 3
},
"DelayCD": 1.5,
"Fire_EP": 3,
"ItemCost": [
{
"id": 12903,
"count": 1580
}
],
"RollType": 1,
"AttackAct": [
"use_skill"
],
"Attack_EP": 2,
"Lead_Type": {
"CCT": 0,
"FCT": 4,
"type": 2
},
"SE_attack": "Skill/Phantom_qunyafengbao",
"SkillCost": {
"sp": 30
},
"SkillType": "SummonShadow",
"Target_EP": 3,
"DamageType": 1,
"Logic_Param": {
"loop": false,
"count": 1,
"range": 4,
"effect": "Eff_CrowsStorm_floor,LowRange_B2",
"buffIDs": [
132025,
132050,
132110,
90004955
],
"interval": 1,
"num_type": 13,
"no_select": 1,
"isCountTrap": 1,
"shadowLevel": [
[
580101,
8
],
[
580102,
9
],
[
580103,
10
],
[
580104,
11
],
[
580105,
12
]
]
},
"Launch_Range": 5,
"ExtraMaxLevel": 0
}