
Improved Acid Demonstration
Lvl: 20
Attack
Physical
Skill Delay: 2 sec
SP: 50
Range: 6
Cast Time: 2
Fixed Cast Time: 0.5
Deals ((Atk+M.Atk) x 1380% + target's VIT) Dmg to an enemy Has a 20% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor
Lvl: 19
Attack
Physical
Skill Delay: 2 sec
SP: 50
Range: 6
Cast Time: 2
Fixed Cast Time: 0.5
• Deals ((Atk+M.Atk) x 1350% + target's VIT) Dmg to an enemy Has a 19% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor
Lvl: 18
Attack
Physical
Skill Delay: 2 sec
SP: 50
Range: 6
Cast Time: 2
Fixed Cast Time: 0.5
• Deals ((Atk+M.Atk) x 1320% + target's VIT) Dmg to an enemy Has a 18% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor
Lvl: 17
Attack
Physical
Skill Delay: 2 sec
SP: 50
Range: 6
Cast Time: 2
Fixed Cast Time: 0.5
• Deals ((Atk+M.Atk) x 1290% + target's VIT) Dmg to an enemy Has a 17% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor
Lvl: 16
Attack
Physical
Skill Delay: 2 sec
SP: 48
Range: 6
Cast Time: 2
Fixed Cast Time: 0.5
• Deals ((Atk+M.Atk) x 1260% + target's VIT) Dmg to an enemy Has a 16% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor
Lvl: 15
Attack
Physical
Skill Delay: 2 sec
SP: 46
Range: 6
Cast Time: 2
Fixed Cast Time: 0.5
• Deals ((Atk+M.Atk) x 1230% + target's VIT) Dmg to an enemy Has a 15% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor
Lvl: 14
Attack
Physical
Skill Delay: 2 sec
SP: 44
Range: 6
Cast Time: 2
Fixed Cast Time: 0.5
• Deals ((Atk+M.Atk) x 1200% + target's VIT) Dmg to an enemy Has a 14% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor
Lvl: 13
Attack
Physical
Skill Delay: 2 sec
SP: 42
Range: 6
Cast Time: 2
Fixed Cast Time: 0.5
• Deals ((Atk+M.Atk) x 1170% + target's VIT) Dmg to an enemy Has a 13% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor
Lvl: 12
Attack
Physical
Skill Delay: 2 sec
SP: 40
Range: 6
Cast Time: 2
Fixed Cast Time: 0.5
• Deals ((Atk+M.Atk) x 1140% + target's VIT) Dmg to an enemy Has a 12% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor
Lvl: 11
Attack
Physical
Skill Delay: 2 sec
SP: 38
Range: 6
Cast Time: 2
Fixed Cast Time: 0.5
• Deals ((Atk+M.Atk) x 1110% + target's VIT) Dmg to an enemy Has a 11% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor
Lvl: 10
Attack
Physical
Skill Delay: 2 sec
SP: 36
Range: 6
Cast Time: 2
Fixed Cast Time: 0.5
• Deals ((Atk+M.Atk) x 1080% + target's VIT) Dmg to an enemy Has a 10% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor
Lvl: 9
Attack
Physical
Skill Delay: 2 sec
SP: 34
Range: 6
Cast Time: 2
Fixed Cast Time: 0.5
• Deals ((Atk+M.Atk) x 1000% + target's VIT) Dmg to an enemy Has a 9% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor
Lvl: 8
Attack
Physical
Skill Delay: 2 sec
SP: 32
Range: 6
Cast Time: 2
Fixed Cast Time: 0.5
• Deals ((Atk+M.Atk) x 920% + target's VIT) Dmg to an enemy Has a 8% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor
Lvl: 7
Attack
Physical
Skill Delay: 2 sec
SP: 30
Range: 6
Cast Time: 2
Fixed Cast Time: 0.5
• Deals ((Atk+M.Atk) x 840% + target's VIT) Dmg to an enemy Has a 7% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor
Lvl: 6
Attack
Physical
Skill Delay: 2 sec
SP: 28
Range: 6
Cast Time: 2
Fixed Cast Time: 0.5
• Deals ((Atk+M.Atk) x 760% + target's VIT) Dmg to an enemy Has a 6% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor
Lvl: 5
Attack
Physical
Skill Delay: 2 sec
SP: 26
Range: 6
Cast Time: 2
Fixed Cast Time: 0.5
• Deals ((Atk+M.Atk) x 680% + target's VIT) Dmg to an enemy Has a 5% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor
Lvl: 4
Attack
Physical
Skill Delay: 2 sec
SP: 24
Range: 6
Cast Time: 2
Fixed Cast Time: 0.5
• Deals ((Atk+M.Atk) x 600% + target's VIT) Dmg to an enemy Has a 4% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor
Lvl: 3
Attack
Physical
Skill Delay: 2 sec
SP: 22
Range: 6
Cast Time: 2
Fixed Cast Time: 0.5
• Deals ((Atk+M.Atk) x 520% + target's VIT) Dmg to an enemy Has a 3% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor
Lvl: 2
Attack
Physical
Skill Delay: 2 sec
SP: 20
Range: 6
Cast Time: 2
Fixed Cast Time: 0.5
• Deals ((Atk+M.Atk) x 440% + target's VIT) Dmg to an enemy Has a 2% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor
Lvl: 1
Attack
Physical
Skill Delay: 2 sec
SP: 18
Range: 6
Cast Time: 2
Fixed Cast Time: 0.5
• Deals ((Atk+M.Atk) x 360% + target's VIT) Dmg to an enemy Has a 1% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor
Aesir
• Lif's Blessing In the presence of Homunculus - Lif, damage of [Acid Demonstration] +3%, damage of [Acid Terror] +3%%, damage of [Improved Acid Demonstration] +2%%
• Improved Acid Demonstration - Empower Damage of [Improved Acid Demonstration] +8%
• Improved Acid Demonstration -Proficiency SP cost of [Improved Acid Demonstration] -10%
• Improved Acid Demonstration -Mastery Cast Delay of [Improved Acid Demonstration] -
• Improved Acid Demonstration - Strong [Improved Acid Demonstration] adds 10 points when calculating VIT
Formula
function CommonFun.calcDamage_13204(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Int = srcUser:GetProperty("Int")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) * elementparam * elementparam2 + BaseMAtk) * raceparam
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local Num1 = srcUser:GetRunePoint(130210_AESIR_DAMAGE_OF_IMPROVED_ACID_DEMONSTRATION_8)
local RuneDamage1 = Num1 * 0.08 + 1
local aerde2 = 0
local weaponRefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
if srcUser:HasBuffID(40610_ELDER_S_HAMMER_1_:MAX_STACK_0) or srcUser:HasBuffID(42000_ERODING_TOUCH_:MAX_STACK_0) then
aerde2 = weaponRefineLv * 0.3
end
local Int8 = srcUser:GetProperty("Int")
local Str8 = srcUser:GetProperty("Str")
local Vit8 = srcUser:GetProperty("Vit")
if srcUser:HasBuffID(90001883_ELDER_S_HAMMER_1_R4_:MAX_STACK_0) and 119 <= Int8 and 119 <= Str8 then
aerde2 = aerde2 + 0.75
end
if srcUser:HasBuffID(42000_ERODING_TOUCH_:MAX_STACK_0) and 119 <= Int8 and 119 <= Str8 then
aerde2 = aerde2 + 0.75
end
local aerde3 = 1
if srcUser:HasBuffID(91000300_ELDER_S_HAMMER_CHEMICAL_PROTECTION_GLOVES_:MAX_STACK_0) then
aerde3 = 0.15 + aerde3
end
if srcUser:HasBuffID(91000710_ERODING_TOUCH_CHEMICAL_PROTECTION_GLOVES_:MAX_STACK_0) then
aerde3 = 0.15 + aerde3
end
if srcUser:HasBuffID(91001520_ELDER_S_HAMMER_VENOM_FANG_GLOVES_:MAX_STACK_0) or srcUser:HasBuffID(91001521_ACID_TOUCH_VENOM_FANG_GLOVES_:MAX_STACK_0) then
aerde3 = 0.15 + aerde3
end
if srcUser:HasBuffID(90002203_CHEMICAL_PROTECTION_GLOVES_R4_:MAX_STACK_0) then
aerde3 = 0.05 + aerde3
end
if srcUser:HasBuffID(43390_VENOM_FANG_GLOVES_:MAX_STACK_0) then
aerde3 = 0.05 + aerde3
end
local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
if equipRingSD.id ~= 0 and srcUser:HasBuffLayer(43390, EBUFFERLAYER_SHADOW) then
aerde3 = aerde3 + 0.05 * equipRingSD.quench_per / 100
end
local Num2 = srcUser:GetRunePoint(130170_AESIR_IN_THE_PRESENCE_OF_HOMUNCULUS_LIF_DAMAGE_OF_ACID_DEMONSTRATION_3_DAMAGE_OF_ACID_TERROR_3_DAMAGE_OF_IMPROVED_ACID_DEMONSTRATION_2)
local RuneDamage2 = 1
if srcUser:IsBeingPresent(600010) == true then
RuneDamage2 = Num2 * 0.02 + 1
end
local skilllv_1 = srcUser:GetLernedSkillLevel(411_RUNE_KNIGHT:ACID_TERROR)
local VitRatio = 0
local Num3 = srcUser:GetRunePoint(133010_AESIR_IMPROVED_ACID_DEMONSTRATION_ADDS_10_POINTS_WHEN_CALCULATING_VIT)
local GemValue = srcUser:GetGemValue(132012_WHEN_CALCULATING_THE_DMG_OF_IMPROVED_ACID_DEMONSTRATION_AND_FIRE_EXPANSION_TARGET_VIT_PERCENTAGE_POINTS)
if targetUser:GetNpcID() ~= 0 then
local MaxHp2 = targetUser:GetProperty("MaxHp")
Vit2 = math.min(math.floor(math.sqrt(MaxHp2 / 10000)) + 30, 350)
end
Vit2 = Vit2 + Num3 * 10 + GemValue / 1000
if 0 < Vit2 and Vit2 <= 180 then
VitRatio = Vit2 / 45 * (1 + skilllv_1 / 40)
elseif 180 < Vit2 and Vit2 <= 280 then
VitRatio = Vit2 / 40 * (1 + skilllv_1 / 35)
elseif 280 < Vit2 then
VitRatio = Vit2 / 35 * (1 + skilllv_1 / 35)
end
local Fire = 1
local skilllv_2 = srcUser:GetLernedSkillLevel(1121_ARCANE_MASTER:SEARING_STORM)
local Numxp = srcUser:GetRunePoint(134010_AESIR_DAMAGE_DEALT_BY_IMPROVED_ACID_DEMONSTRATION_OF_DEMONIC_FIRE_4)
local RuneFire = Numxp * 0.04
if targetUser:HasBuffID(116204_DEMONIC_FIRE_STRONG_FIRE_DAMAGE_INCREASED_:MAX_STACK_0) then
Fire = skilllv_2 * 0.04 + 1 + RuneFire
end
local A = (((AtkFinal + MAtkFinal) * DefReduc * (1 - DamReduc2) + Refine + MRefine) * (damChangePer + VitRatio + aerde2) * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * RuneDamage1 * aerde3 * RuneDamage2 * Fire
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
local skilllv_3 = srcUser:GetLernedSkillLevel(422_RUNE_KNIGHT:IMPROVED_ACID_DEMONSTRATION)
if skillID == 1122_ARCANE_MASTER:FIRE_EXPANSION then
local damChangePer = 2.8
if skilllv_3 <= 10 then
damChangePer = 2.8 + 0.8 * skilllv_3
elseif 10 < skilllv_3 then
damChangePer = 10.8 + 0.3 * (skilllv_3 - 10)
end
local Numxp = srcUser:GetRunePoint(134090_AESIR_FIRE_EXPANSION_DAMAGE_6)
local RuneDamageFire = 1 + Numxp * 0.06
A = (((AtkFinal + MAtkFinal) * DefReduc * (1 - DamReduc2) + Refine + MRefine) * (damChangePer + VitRatio + aerde2) * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * RuneDamage1 * aerde3 * RuneDamage2 * Fire * RuneDamageFire
end
if skillID == 3706_ROYAL_GUARD:CRAZY_THROWING then
local damChangePer = 2.8
if skilllv_3 <= 10 then
damChangePer = 2.8 + 0.8 * skilllv_3
elseif 10 < skilllv_3 then
damChangePer = 10.8 + 0.3 * (skilllv_3 - 10)
end
local skilllv_4 = srcUser:GetLernedSkillLevel(3706_ROYAL_GUARD:CRAZY_THROWING)
local LeadRatio = skilllv_4 * 0.05 + 0.3
local skilllv_chj = srcUser:GetLernedSkillLevel(3724_ROYAL_GUARD:CRAZY_THROWING_CATALYST)
local layer = srcUser:GetBuffLayer(129600_CRAZY_THROWING_CATALYST_:MAX_STACK_5)
local chj = 1 + layer * skilllv_chj * 0.01
A = (((AtkFinal + MAtkFinal) * DefReduc * (1 - DamReduc2) + Refine + MRefine) * (damChangePer + VitRatio + aerde2) * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * RuneDamage1 * aerde3 * RuneDamage2 * Fire * LeadRatio * chj
end
local skilllv_yj = srcUser:GetLernedSkillLevel(1135_ARCANE_MASTER:UNSTABLE_POTION)
local GemValue = srcUser:GetGemValue(132132_UNSTABLE_POTION_LIMIT_PERCENTAGE)
local random_yj = srcUser:GetRandom()
local Final_ran = (80 + random_yj * (skilllv_yj * 0.05 + 0.45 + GemValue / 100000)) / 100
if Final_ran <= 1 and srcUser:HasBuffID(21320100_UNSTABLE_POTION_MINIMUM_100_:MAX_STACK_0) then
Final_ran = 1
end
if 0 < skilllv_yj then
A = A * Final_ran
if 1 < Final_ran then
return A, CommonFun.DamageType.Crit
end
end
if A <= 1 then
return 1
end
return A
end
Enemy
{
"id": 104120,
"BuffName": "Improved Acid Demonstration destroys weapons",
"BuffRate": {
"Odds": {
"a": 100,
"b": 0,
"type": 2420
}
},
"BuffEffect": {
"type": "BreakEquip",
"calctype": 2460,
"duration": 60
}
}
Enemy
{
"id": 104130,
"BuffName": "Improved Acid Demonstration destroys armors",
"BuffRate": {
"Odds": {
"a": 100,
"b": 0,
"type": 2420
}
},
"BuffEffect": {
"type": "BreakEquip",
"calctype": 2470,
"duration": 60
}
}
Enemy
{
"id": 129510,
"BuffDesc": "DMG Reduction down",
"BuffIcon": "skillbuff_commonbuff",
"BuffName": "Chemical Etching",
"BuffRate": {
"Odds": {
"a": 3707,
"b": 100,
"c": 0,
"type": 8
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "AttrChange",
"DefPer": {
"a": 3725,
"b": -0.02,
"c": 0,
"type": 8
},
"DamReduc": {
"a": 3707,
"b": -0.015,
"c": 0,
"type": 8
}
}
}

Fire Expansion
Enemy
{
"id": 129530,
"BuffName": "Trigger Fire Expansion",
"BuffRate": {
"Odds": {
"type": 6180
}
},
"BuffEffect": {
"id": 1122001,
"Odds": 100,
"type": "UseSkill",
"IsActive": 0
}
}
Enemy
{
"id": 90004477,
"BuffName": "12979",
"BuffRate": {
"Odds": {
"type": 2461
}
},
"BuffEffect": {
"id": [
90004478
],
"Odds": 100,
"type": "AddBuff"
}
}
Enemy
{
"id": 90004478,
"BuffDesc": "DMG Reduc. and Skill DMG Reduc. Reduced",
"BuffIcon": "skillbuff_commonbuff",
"BuffName": "12980",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 0
},
"IconType": 1,
"BuffEffect": {
"type": "AttrChange",
"DamReduc": -0.05,
"SkillRes": -0.1
}
}
Formula
{
"id": 422020,
"Buff": {
"enemy": [
104120,
104130,
129510,
129530,
90004477
]
},
"Cost": 1,
"Desc": [
{
"id": 422000,
"params": [
1380,
20
]
}
],
"Icon": "skill_422001",
"Camps": "Enemy",
"Level": 20,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 13204,
"damChangePer": 13.8
}
],
"DescId": "##170231",
"NameZh": "##169591",
"CastAct": "reading",
"DamTime": {
"type": 1,
"value": 5
},
"DelayCD": 2,
"Fire_EP": 3,
"Pvp_buff": {
"enemy": [
104120,
104130,
129510,
129530,
90004477
]
},
"RollType": 1,
"AttackAct": [
"throwing"
],
"Attack_EP": 3,
"Lead_Type": {
"CCT": 0.5,
"FCT": 2,
"type": 2
},
"PeakLevel": 10,
"SkillCost": {
"1": {
"num": 1,
"itemID": 12556
},
"2": {
"num": 1,
"itemID": 12557
},
"sp": 50
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Logic_Param": {
"emit": {
"type": 1,
"speed": 30,
"effect": "Bomb_bottle",
"single_fire": true
}
},
"Launch_Range": 6
}