
Investigate
Lvl: 10
Attack
Physical
CD: 3 sec
SP: 24
Range: 1.5
Cast Time: 0.5
Fixed Cast Time: 0.5
Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*7 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
Lvl: 9
Attack
Physical
CD: 3 sec
SP: 24
Range: 1.5
Cast Time: 0.5
Fixed Cast Time: 0.5
• Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*6.6 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
Lvl: 8
Attack
Physical
CD: 3 sec
SP: 24
Range: 1.5
Cast Time: 0.5
Fixed Cast Time: 0.5
• Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*6.2 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
Lvl: 7
Attack
Physical
CD: 3 sec
SP: 24
Range: 1.5
Cast Time: 0.5
Fixed Cast Time: 0.5
• Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*5.8 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
Lvl: 6
Attack
Physical
CD: 3 sec
SP: 24
Range: 1.5
Cast Time: 0.5
Fixed Cast Time: 0.5
• Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*5.4 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
Lvl: 5
Attack
Physical
CD: 3 sec
SP: 24
Range: 1.5
Cast Time: 0.5
Fixed Cast Time: 0.5
• Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*5 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
Lvl: 4
Attack
Physical
CD: 3 sec
SP: 21
Range: 1.5
Cast Time: 0.5
Fixed Cast Time: 0.5
• Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*4 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
Lvl: 3
Attack
Physical
CD: 3 sec
SP: 18
Range: 1.5
Cast Time: 0.5
Fixed Cast Time: 0.5
• Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*3 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
Lvl: 2
Attack
Physical
CD: 3 sec
SP: 15
Range: 1.5
Cast Time: 0.5
Fixed Cast Time: 0.5
• Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*2 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
Lvl: 1
Attack
Physical
CD: 3 sec
SP: 12
Range: 1.5
Cast Time: 0.5
Fixed Cast Time: 0.5
• Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*1 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
Aesir
• Investigate -Proficiency SP Cost of [Investigate]-10%
• Investigate- Empower [Investigate] Dmg +10%
Formula
function CommonFun.calcDamage_12203(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local Sp = srcUser:GetProperty("Sp")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefFinal = (Def2 - Vit2) * (1 + DefPer2) + Vit2 * (1 + VitPer2)
if 800 <= DefFinal then
DefFinal = 800
end
local Num_xp = srcUser:GetRunePoint(120220_AESIR_INVESTIGATE_DMG_10)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local GemValue = srcUser:GetGemValue(122102_INVESTIGATE_DMG_PERCENTAGE)
local GemDam = 1 + GemValue / 100000
local A = (AtkFinal * (1 - DamReduc2) + Refine) * (2 + 1.5 * damChangePer + DefFinal / 120) * (1 + DamIncrease - ShortRangeDamReduc2) * (1 - RefineDamReduc) * (1 + Num_xp * 0.1) * GemDam
if A <= 1 then
return 1
end
return A
end
Formula
{
"CD": 3,
"id": 310010,
"Cost": 1,
"Desc": [
{
"id": 310000,
"params": [
2,
1.5,
7,
120
]
}
],
"Icon": "skill_310001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 12203,
"damChangePer": 7,
"elementparam": 5
}
],
"DescId": "##170821",
"NameZh": "##169638",
"DamTime": {
"type": 1,
"value": 1
},
"Fire_EP": 3,
"SE_cast": "Common/Magic_cast",
"RollType": 1,
"AttackAct": [
"use_magic"
],
"Attack_EP": 3,
"Lead_Type": {
"CCT": 0.5,
"FCT": 0.5,
"type": 2
},
"PeakLevel": 5,
"SE_attack": "Skill/OccultImpaction",
"SkillCost": {
"sp": 24
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Launch_Range": 1.5
}