
Jud
Lvl: 20
Attack
Magic
SP: 70
Range: 6
Cast Time: 3.2
Fixed Cast Time: 0.4
Deals (M.Atk*700%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
Lvl: 19
Attack
Magic
SP: 68
Range: 6
Cast Time: 3.2
Fixed Cast Time: 0.4
• Deals (M.Atk*680%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
Lvl: 18
Attack
Magic
SP: 66
Range: 6
Cast Time: 3.2
Fixed Cast Time: 0.4
• Deals (M.Atk*660%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
Lvl: 17
Attack
Magic
SP: 64
Range: 6
Cast Time: 3.2
Fixed Cast Time: 0.4
• Deals (M.Atk*640%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
Lvl: 16
Attack
Magic
SP: 62
Range: 6
Cast Time: 3.2
Fixed Cast Time: 0.4
• Deals (M.Atk*620%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
Lvl: 15
Attack
Magic
SP: 60
Range: 6
Cast Time: 3.2
Fixed Cast Time: 0.4
• Deals (M.Atk*600%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
Lvl: 14
Attack
Magic
SP: 58
Range: 6
Cast Time: 3.2
Fixed Cast Time: 0.4
• Deals (M.Atk*580%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
Lvl: 13
Attack
Magic
SP: 56
Range: 6
Cast Time: 3.2
Fixed Cast Time: 0.4
• Deals (M.Atk*560%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
Lvl: 12
Attack
Magic
SP: 54
Range: 6
Cast Time: 3.2
Fixed Cast Time: 0.4
• Deals (M.Atk*540%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
Lvl: 11
Attack
Magic
SP: 52
Range: 6
Cast Time: 3.2
Fixed Cast Time: 0.4
• Deals (M.Atk*520%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
Lvl: 10
Attack
Magic
SP: 50
Range: 6
Cast Time: 3.2
Fixed Cast Time: 0.4
• Deals (M.Atk*500%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
Lvl: 9
Attack
Magic
SP: 48
Range: 6
Cast Time: 3
Fixed Cast Time: 0.4
• Deals (M.Atk*480%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
Lvl: 8
Attack
Magic
SP: 46
Range: 6
Cast Time: 2.8
Fixed Cast Time: 0.4
• Deals (M.Atk*460%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
Lvl: 7
Attack
Magic
SP: 44
Range: 6
Cast Time: 2.6
Fixed Cast Time: 0.4
• Deals (M.Atk*440%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
Lvl: 6
Attack
Magic
SP: 42
Range: 6
Cast Time: 2.4
Fixed Cast Time: 0.4
• Deals (M.Atk*420%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
Lvl: 5
Attack
Magic
SP: 40
Range: 6
Cast Time: 2.2
Fixed Cast Time: 0.4
• Deals (M.Atk*400%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
Lvl: 4
Attack
Magic
SP: 38
Range: 6
Cast Time: 2
Fixed Cast Time: 0.4
• Deals (M.Atk*380%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
Lvl: 3
Attack
Magic
SP: 36
Range: 6
Cast Time: 1.8
Fixed Cast Time: 0.32
• Deals (M.Atk*360%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
Lvl: 2
Attack
Magic
SP: 34
Range: 6
Cast Time: 1.6
Fixed Cast Time: 0.24
• Deals (M.Atk*340%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
Lvl: 1
Attack
Magic
SP: 32
Range: 6
Cast Time: 1.4
Fixed Cast Time: 0.16
• Deals (M.Atk*320%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
Formula
function CommonFun.calcDamage_5105(srcUser, targetUser, params, damageParam, logger)
local BaseLv = srcUser.BaseLv
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
local Luk = srcUser:GetProperty("Luk")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local ElementRate = CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam)
if srcAtkElement == 6 and targetDefElement == 7 then
local GemValue = srcUser:GetGemValue(51022_HOLY_STAT_S_RESISTANCE_EFFECT_AGAINST_DARK_STAT_PERCENTAGE)
ElementRate = ElementRate + GemValue / 100000
end
local enemy = srcUser:IsEnemy(targetUser)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local race2 = targetUser.race
if targetUser:HasBuffID(139410_TWO_FACE_DEMON_KING_HUMAN_:MAX_STACK_0) then
race2 = 3
end
if srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and srcUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
elseif srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
race2 = 2
end
local DefAttr2 = targetUser:GetProperty("DefAttr")
local damChangePer = damageParam.damChangePer
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local Weapon = srcUser:GetEquipedID(7_WEAPON)
local B = 0
if Weapon == 41521_NEMESIS_1 or Weapon == 141521_NEMESIS_2 or Weapon == 41568_O_NEILL_S_STAFF_1 or Weapon == 141568_O_NEILL_S_STAFF_2 then
B = Luk * 50
end
local WeaponRefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
if (srcUser:HasBuffID(90001413_NEMESIS_R4_:MAX_STACK_0) or srcUser:HasBuffID(41980_O_NEILL_S_STAFF_:MAX_STACK_0)) and 15 <= WeaponRefineLv then
B = B * 2
end
local GemValue = srcUser:GetGemValue(51112_JUDEX_DMG_PERCENTAGE)
local GemDam = 1 + GemValue / 100000
local BaseLvDamage = 0
local IBaseLv = srcUser.BaseLv
if srcUser:HasBuffID(43720_1821_:MAX_STACK_0) or srcUser:HasBuffID(43930_1814_:MAX_STACK_0) or srcUser:HasBuffID(43510_ACADEMY_WAND_:MAX_STACK_0) then
BaseLvDamage = IBaseLv * 60
end
local RangeDam = srcUser:GetProperty("RangeDam")
local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * BaseLv / 50 + B * MDefReduc * (1 - MDamReduc2) * (1 - RefineMDamReduc) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + MDamIncrease) * ElementRate * elementparam2 * GemDam * (1 + RangeDam) + BaseLvDamage
if srcUser:HasBuffID(52140_COOKIE_CARD_:MAX_STACK_0) then
A = A * 1.05
end
if A <= 1 then
return 1
end
return A
end
Formula
{
"id": 172020,
"Cost": 1,
"Desc": [
{
"id": 172000,
"params": [
700
]
}
],
"Icon": "skill_172001",
"Camps": "Enemy",
"Level": 20,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 5105,
"damChangePer": 7,
"elementparam": 6
}
],
"DescId": "##170426",
"NameZh": "##149174",
"CastAct": "reading",
"DamTime": {
"type": 1,
"value": 3
},
"DelayCD": 0.5,
"Fire_EP": 3,
"SE_cast": "Common/Magic_cast",
"RollType": 2,
"AttackAct": [
"use_magic"
],
"Attack_EP": 3,
"Lead_Type": {
"CCT": 0.4,
"FCT": 3.2,
"type": 2
},
"PeakLevel": 10,
"SE_attack": "Skill/Judex",
"SkillCost": {
"sp": 70
},
"SkillType": "Attack",
"Target_EP": 0,
"DamageType": 2,
"Logic_Param": {
"range": 1.5,
"spotter": 0.5,
"range_num": 6
},
"Launch_Range": 6
}