
Knuckle Boost
Lvl: 10
Attack
Physical
Skill Delay: 1 sec
SP: 40
Range: 7.5
Launch Madogear’s rocket fist, dealing Atk 1040% damage to enemies in a distance. Skill damage increases with casters DEX
Lvl: 9
Attack
Physical
Skill Delay: 1 sec
SP: 38
Range: 7.5
• Launch Madogear’s rocket fist, dealing Atk 1000% damage to enemies in a distance. Skill damage increases with casters DEX
Lvl: 8
Attack
Physical
Skill Delay: 1 sec
SP: 36
Range: 7.5
• Launch Madogear’s rocket fist, dealing Atk 960% damage to enemies in a distance. Skill damage increases with casters DEX
Lvl: 7
Attack
Physical
Skill Delay: 1 sec
SP: 34
Range: 7.5
• Launch Madogear’s rocket fist, dealing Atk 920% damage to enemies in a distance. Skill damage increases with casters DEX
Lvl: 6
Attack
Physical
Skill Delay: 1 sec
SP: 32
Range: 7.5
• Launch Madogear’s rocket fist, dealing Atk 880% damage to enemies in a distance. Skill damage increases with casters DEX
Lvl: 5
Attack
Physical
Skill Delay: 1 sec
SP: 30
Range: 7.5
• Launch Madogear’s rocket fist, dealing Atk 840% damage to enemies in a distance. Skill damage increases with casters DEX
Lvl: 4
Attack
Physical
Skill Delay: 1 sec
SP: 28
Range: 7.5
• Launch Madogear’s rocket fist, dealing Atk 760% damage to enemies in a distance. Skill damage increases with casters DEX
Lvl: 3
Attack
Physical
Skill Delay: 1 sec
SP: 26
Range: 7.5
• Launch Madogear’s rocket fist, dealing Atk 680% damage to enemies in a distance. Skill damage increases with casters DEX
Lvl: 2
Attack
Physical
Skill Delay: 1 sec
SP: 24
Range: 7.5
• Launch Madogear’s rocket fist, dealing Atk 600% damage to enemies in a distance. Skill damage increases with casters DEX
Lvl: 1
Attack
Physical
Skill Delay: 1 sec
SP: 22
Range: 7.5
• Launch Madogear’s rocket fist, dealing Atk 520% damage to enemies in a distance. Skill damage increases with casters DEX
Aesir
• Successive Flying Punches [Knuckle Boost] damage + 10%
Formula
function CommonFun.calcDamage_6403(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local Weapon = srcUser:GetEquipedID(7_WEAPON)
local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local BaseLvDamage = 0
local IBaseLv = srcUser.BaseLv
if srcUser:HasBuffID(43580_ACADEMY_AXE_:MAX_STACK_0) then
BaseLvDamage = IBaseLv * 50
end
local Num = srcUser:GetRunePoint(64090_AESIR_KNUCKLE_BOOST_DAMAGE_10)
local RuneDamage = 1 + Num * 0.1
local GemValue = srcUser:GetGemValue(61091_KNUCKLE_BOOST_DMG_PERCENTAGE)
local GemDam = 1 + GemValue / 100000
local ktz = 1
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 4300_CHRONOMANCER:THE_PIONEER then
local skilllv_ktz = srcUser:GetLernedSkillLevel(4300_CHRONOMANCER:THE_PIONEER)
damChangePer = 10.4
ktz = 1 + skilllv_ktz * 1
end
local recursion = 1
if srcUser:HasBuffID(132430_RECURSION_KNUCKLE_BOOST_:MAX_STACK_0) and skillID == 4300_CHRONOMANCER:THE_PIONEER then
local skilllv_dg = srcUser:GetLernedSkillLevel(4308_CHRONOMANCER:RECURSION)
local skilllv_dg2 = srcUser:GetLernedSkillLevel(4322_CHRONOMANCER:RECURSION_ENERGY)
recursion = 1 + skilllv_dg * 0.03 + skilllv_dg2 * 0.02
end
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (damChangePer + Dex / 30) * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * RuneDamage * GemDam * ktz * recursion + BaseLvDamage
if A <= 1 then
return 1
end
return A
end
Self
{
"id": 132430,
"BuffDesc": "Knuckle Boost in Recursion",
"BuffIcon": "skillbuff_commonbuff",
"BuffName": "Recursion (Knuckle Boost)",
"BuffRate": {
"Odds": {
"a": 4308,
"b": 100,
"c": 0,
"type": 8
}
},
"BuffType": {
"isgain": 1,
"isdisperse": 1
},
"IconType": 1,
"DelBuffID": [
132431,
132432
]
}
Formula
{
"id": 1287010,
"Buff": {
"self": [
132430
]
},
"Cost": 1,
"Desc": [
{
"id": 1287000,
"params": [
1040
]
}
],
"Icon": "skill_1287001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 6403,
"damChangePer": 10.4
}
],
"DescId": "##171080",
"NameZh": "##169539",
"SE_hit": "Skill/JetFist_hit",
"DamTime": {
"type": 1,
"value": 1
},
"DelayCD": 1,
"Fire_EP": 4,
"Pvp_buff": {
"self": [
132430
]
},
"RollType": 1,
"AttackAct": [
"use_skill3"
],
"Attack_EP": 4,
"SE_attack": "Skill/attack1",
"SkillCost": {
"sp": 40
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Logic_Param": {
"emit": {
"type": 1,
"speed": 20,
"effect": "FirePunch",
"single_fire": false
}
},
"Launch_Range": 7.5,
"PreCondition": {
"ProType": 5
}
}