
Light of Stars
Lvl: 5
Attack
Physical
Range: 5
When receiving physical attacks, there's a 50% chance of shooting a star to the target and deals DMG (ATK x600%). In addition, reduces their Hit by 50. Lasts 5 seconds.
Lvl: 4
Attack
Physical
Range: 5
• When receiving physical attacks, there's a 40% chance of shooting a star to the target and deals DMG (ATK x500%). In addition, reduces their Hit by 40. Lasts 5 seconds.
Lvl: 3
Attack
Physical
Range: 5
• When receiving physical attacks, there's a 30% chance of shooting a star to the target and deals DMG (ATK x400%). In addition, reduces their Hit by 30. Lasts 5 seconds.
Lvl: 2
Attack
Physical
Range: 5
• When receiving physical attacks, there's a 20% chance of shooting a star to the target and deals DMG (ATK x300%). In addition, reduces their Hit by 20. Lasts 5 seconds.
Lvl: 1
Attack
Physical
Range: 5
• When receiving physical attacks, there's a 10% chance of shooting a star to the target and deals DMG (ATK x200%). In addition, reduces their Hit by 10. Lasts 5 seconds.
Formula
function CommonFun.calcDamage_4501(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local AttrEffect = targetUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)
if A <= 1 then
return 1
end
return A
end
Enemy
{
"id": 131020,
"BuffDesc": "Decrease Hit",
"BuffIcon": "skillbuff_commonbuff",
"BuffName": "Light of Stars(Blind)",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"Cri": {
"a": 4021,
"b": -5,
"c": 0,
"type": 8
},
"Hit": {
"a": -10,
"b": 0,
"type": 1
},
"type": "AttrChange",
"CriRes": {
"a": 4021,
"b": -5,
"c": 0,
"type": 8
}
},
"BuffStateID": 131020
}
Formula
{
"id": 408005,
"Buff": {
"enemy": [
131020
]
},
"Cost": 0,
"Desc": [
{
"id": 4002000,
"params": [
50,
600,
50
]
}
],
"Icon": "skill_4002001",
"Camps": "Enemy",
"Level": 1,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 4501,
"damChangePer": 6
}
],
"DescId": "##171560",
"NameZh": "##159032",
"CastAct": "skill_ready",
"DamTime": {
"type": 1,
"value": 1
},
"Fire_EP": 6,
"Pvp_buff": {
"enemy": [
131020
]
},
"RollType": 1,
"AttackAct": [
"use_skill"
],
"Attack_EP": 3,
"SkillType": "Attack",
"Target_EP": 3,
"Logic_Param": {
"emit": {
"type": 1,
"speed": 60,
"effect": "Eff_MeteorPulse_bullet",
"single_fire": false
}
},
"Launch_Range": 5
}