
Lightning Step
Lvl: 5
Attack
Physical
CD: 8 sec
Skill Delay: 1 sec
SP: 300
Range: 8
Quickly approach an enemy and cause Wind Physical DMG equivalent to DMG x1200%. The casting distance is 8 meters. This skill can be used in under [Steel Body] status
Lvl: 4
Attack
Physical
CD: 8 sec
Skill Delay: 1 sec
SP: 250
Range: 7
• Quickly approach an enemy and cause Wind Physical DMG equivalent to DMG x1000%. The casting distance is 7 meters. This skill can be used in under [Steel Body] status
Lvl: 3
Attack
Physical
CD: 8 sec
Skill Delay: 1 sec
SP: 200
Range: 6
• Quickly approach an enemy and cause Wind Physical DMG equivalent to DMG x800%. The casting distance is 6 meters. This skill can be used in under [Steel Body] status
Lvl: 2
Attack
Physical
CD: 8 sec
Skill Delay: 1 sec
SP: 150
Range: 5
• Quickly approach an enemy and cause Wind Physical DMG equivalent to DMG x600%. The casting distance is 5 meters. This skill can be used in under [Steel Body] status
Lvl: 1
Attack
Physical
CD: 8 sec
Skill Delay: 1 sec
SP: 100
Range: 4
• Quickly approach an enemy and cause Wind Physical DMG equivalent to DMG x400%. The casting distance is 4 meters. This skill can be used in under [Steel Body] status
Formula
function CommonFun.calcDamage_12501(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser, params)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 3311_LIGHTBRINGER:GENTLE_TOUCH_SEAL then
local skilllv_dx = srcUser:GetLernedSkillLevel(3328_LIGHTBRINGER:GENTLE_TOUCH_SEAL_ENHANCE_ENHANCE)
local Fifth = 1
if srcUser:HasBuffID(90004584_TACARO_1_T5_:MAX_STACK_0) then
Fifth = Fifth + 0.15
end
A = A * (1 + skilllv_dx * 0.06) * Fifth
end
if A <= 1 then
return 1
end
return A
end
Enemy
{
"id": 127240,
"BuffName": "Lightning Step - Cursed Circle",
"BuffRate": {
"Odds": {
"a": 3324,
"b": 8,
"c": 0,
"type": 8
}
},
"BuffEffect": {
"id": [
127241,
127242
],
"type": "AddBuff"
}
}
Enemy
{
"id": 127241,
"BuffName": "Lightning Step - Cursed Circle",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"type": "AttrChange",
"Freeze": 1,
"NoMove": 1,
"NoSkill": 1,
"NoAttack": 1,
"NoEffectMove": 3
},
"BuffStateID": 117101
}
Enemy
{
"id": 127242,
"BuffDesc": "Armor becomes Fire-type.",
"BuffIcon": "skillbuff_commonbuff",
"BuffName": "Cursed Circle - Fire Armor",
"BuffRate": {
"Odds": {
"a": 0,
"b": 100,
"c": 21220160,
"type": 5039
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "BattleAttr",
"DefAttr": 4,
"atk_def_priority": 1
},
"BuffStateID": 121123
}
Formula
{
"CD": 8,
"id": 3305005,
"Buff": {
"enemy": [
127240
]
},
"Cost": 1,
"Desc": [
{
"id": 3305000,
"params": [
1200,
8
]
}
],
"Icon": "skill_3305001",
"Camps": "Enemy",
"Level": 5,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 12501,
"damChangePer": 12,
"elementparam": 1
}
],
"DescId": "##171942",
"NameZh": "##169800",
"DamTime": {
"type": 1,
"value": 2
},
"DelayCD": 1,
"Fire_EP": 3,
"ItemCost": [
{
"id": 12903,
"count": 1350
}
],
"Pvp_buff": {
"enemy": [
127240
]
},
"RollType": 1,
"AttackAct": [
"use_skill2"
],
"Attack_EP": 2,
"SE_attack": "Skill/longshen_shandianbu",
"SkillCost": {
"sp": 300
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Logic_Param": {
"pre_attack": {
"type": 4,
"action": "use_skill2",
"effect": "Monk_LightningStep_atk,none",
"no_track": 1,
"initSpeed": 30,
"speedLimit": 60,
"acceleration": 20
}
},
"Launch_Range": 8,
"ExtraMaxLevel": 1
}