
Lion Howling
Lvl: 10
Attack
Physical
CD: 5 sec
Skill Delay: 1.5 sec
SP: 57
Range: 7.5
Gathers strength and shouts out, dealing Atk 810% damage to the target enemy and nearby enemies with a 80% chance to Fear them
Lvl: 9
Attack
Physical
CD: 5 sec
Skill Delay: 1.5 sec
SP: 54
Range: 7.5
• Gathers strength and shouts out, dealing Atk 770% damage to the target enemy and nearby enemies with a 76% chance to Fear them
Lvl: 8
Attack
Physical
CD: 5 sec
Skill Delay: 1.5 sec
SP: 51
Range: 7.5
• Gathers strength and shouts out, dealing Atk 730% damage to the target enemy and nearby enemies with a 72% chance to Fear them
Lvl: 7
Attack
Physical
CD: 5 sec
Skill Delay: 1.5 sec
SP: 48
Range: 7.5
• Gathers strength and shouts out, dealing Atk 690% damage to the target enemy and nearby enemies with a 68% chance to Fear them
Lvl: 6
Attack
Physical
CD: 5 sec
Skill Delay: 1.5 sec
SP: 45
Range: 7.5
• Gathers strength and shouts out, dealing Atk 650% damage to the target enemy and nearby enemies with a 64% chance to Fear them
Lvl: 5
Attack
Physical
CD: 5 sec
Skill Delay: 1.5 sec
SP: 42
Range: 6
• Gathers strength and shouts out, dealing Atk 610% damage to the target enemy and nearby enemies with a 60% chance to Fear them
Lvl: 4
Attack
Physical
CD: 5 sec
Skill Delay: 1.5 sec
SP: 39
Range: 6
• Gathers strength and shouts out, dealing Atk 570% damage to the target enemy and nearby enemies with a 48% chance to Fear them
Lvl: 3
Attack
Physical
CD: 5 sec
Skill Delay: 1.5 sec
SP: 36
Range: 6
• Gathers strength and shouts out, dealing Atk 530% damage to the target enemy and nearby enemies with a 36% chance to Fear them
Lvl: 2
Attack
Physical
CD: 5 sec
Skill Delay: 1.5 sec
SP: 33
Range: 6
• Gathers strength and shouts out, dealing Atk 490% damage to the target enemy and nearby enemies with a 24% chance to Fear them
Lvl: 1
Attack
Physical
CD: 5 sec
Skill Delay: 1.5 sec
SP: 30
Range: 6
• Gathers strength and shouts out, dealing Atk 450% damage to the target enemy and nearby enemies with a 12% chance to Fear them
Formula
function CommonFun.calcDamage_12401(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 1201_THIEF:FALLEN_EMPIRE and (srcUser:HasBuffID(117010_DRAGON_COMBO_:MAX_STACK_0) or srcUser:HasBuffID(117011_DRAGON_COMBO_SKY_SMASH_EFFECT_:MAX_STACK_0) and srcUser:HasBuffID(90004374_SKY_SMASH_1_T5_:MAX_STACK_0)) then
A = A * 1.5
end
if A <= 1 then
return 1
end
return A
end
Enemy
{
"id": 117092,
"BuffDesc": "Fear: free of control",
"BuffIcon": "skillbuff_1208001",
"BuffName": "Lion Howling [Peak]",
"BuffRate": {
"Odds": {
"a": 4,
"b": 40,
"type": 170
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "StatusChange",
"FearRun": 1,
"NoSkill": 1,
"AttrEffect": [
3,
4
],
"StateEffect": "8_Fear"
},
"BuffStateID": 117091
}
Formula
{
"CD": 5,
"id": 1208010,
"Buff": {
"enemy": [
117092
]
},
"Cost": 1,
"Desc": [
{
"id": 1208000,
"params": [
810,
80
]
}
],
"Icon": "skill_1208001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 12401,
"damChangePer": 8.1
}
],
"DescId": "##171105",
"NameZh": "##158366",
"DamTime": {
"type": 1,
"value": 1
},
"DelayCD": 1.5,
"Fire_EP": 3,
"Pvp_buff": {
"enemy": [
117092
]
},
"RollType": 1,
"AttackAct": [
"use_skill"
],
"Attack_EP": 3,
"SE_attack": "Skill/skill_magic_lionroar_attack",
"SkillCost": {
"sp": 57
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Logic_Param": {
"range": 2,
"spotter": 1,
"range_num": 6
},
"Launch_Range": 7.5
}