Formula
function CommonFun.calcDamage_6405(srcUser, targetUser, params, damageParam, logger)
local Master = CommonFun.getNpcMasterUser(srcUser)
if Master == nil and srcUser:GetNpcID() ~= 0 then
return 0
end
local Str = Master:GetProperty("Str")
local Dex = Master:GetProperty("Dex")
local Luk = Master:GetProperty("Luk")
local Atk = Master:GetProperty("Atk")
local AtkPer = Master:GetProperty("AtkPer")
local DamIncrease = Master:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = Master:GetProperty("IgnoreDef")
local IgnoreDef2 = Master:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = Master:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(Master, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local Weapon = Master:GetEquipedID(7_WEAPON)
local RefineLv = Master:GetEquipedRefineLv(7_WEAPON)
local raceparam = CommonFun.CalcRaceParam(Master, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(Master, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(Master, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(Master, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(Master, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(Master, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(Master, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(Master, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(Master, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(Master, targetUser, params)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local Sp = Master:GetProperty("Sp")
local Hp = Master:GetProperty("Hp")
local Vit = Master:GetProperty("Vit")
local mapid, maptype = Master:GetMapInfo()
local pvpRatio = 1
if maptype == PVP_MAPS then
pvpRatio = 0.25
end
local Wrench = 1
local Ring7 = Master:GetEquipedID(7_WEAPON)
local RefineLv7 = Master:GetEquipedRefineLv(7_WEAPON)
if Ring7 == 41556 or Ring7 == 141556 then
Wrench = Wrench + RefineLv7 * 0.02
end
if Master:HasBuffID(22880_ENGINEER_S_WRENCH_POST_INFUSION_1_:MAX_STACK_0) then
Wrench = Wrench + RefineLv7 * 0.02
end
local Fifth = 0
if Master:HasBuffID(90004864_13006_:MAX_STACK_0) then
Fifth = 10
end
if Master:HasBuffID(55790_9903_:MAX_STACK_0) then
Wrench = 0.1 + Wrench
end
if Master:HasBuffID(57860_23339_MECHANICAL_CRAFTSMAN_CARD_:MAX_STACK_0) then
Wrench = 0.1 + Wrench
end
local Num = Master:GetRunePoint(64040_AESIR_SUICIDAL_DESTRUCTION_DAMAGE_5)
local RuneDamage = 1 + Num * 0.05
local skilllv_zb = Master:GetLernedSkillLevel(1284_ASSASSIN:SELF_DESTRUCTION)
local skilllv_jq = Master:GetLernedSkillLevel(4309_CHRONOMANCER:MACHINE_REVOLUTION)
damChangePer = 0.1 * skilllv_zb * (1 + skilllv_jq * 0.2)
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (Sp / 100 + math.min(Hp / 5000 * pvpRatio, 200) + Vit / 10 + Fifth) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * Wrench * RuneDamage
if A <= 1 then
return 1
end
return A
end
Formula
{
"id": 4319001,
"Cost": 1,
"Icon": "skill_4309001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillSelfRange",
"Damage": [
{
"type": 6405,
"damChangePer": 0,
"elementparam": 5
}
],
"NameZh": "##169389",
"DamTime": {
"type": 1,
"value": 3
},
"DelayCD": 2,
"Fire_EP": 3,
"RollType": 1,
"AttackAct": [
"use_skill21"
],
"Attack_EP": 2,
"SkillType": "Attack",
"Target_EP": 3,
"E_Attack_On": 1,
"Logic_Param": {
"range": 4,
"range_num": 15
},
"Launch_Range": 0
}