
Magic Trap
Lvl: 15
Buff
CD: 2 sec
Skill Delay: 2 sec
SP: 49
Range: 6
Cast Time: 1.5
Draws a Magic Trap on the ground. Enemy units fall into it receive (Own Atk + target's INT * 40) *600%% Neutral Damage each sec and lose 200 SP each sec. The SP cost of enemies within the trap is increased by 100%. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked
Lvl: 14
Buff
CD: 2 sec
Skill Delay: 2 sec
SP: 47
Range: 6
Cast Time: 1.5
• Draws a Magic Trap on the ground. Enemy units fall into it receive (Own Atk + target's INT * 40) *600%% Neutral Damage each sec and lose 200 SP each sec. The SP cost of enemies within the trap is increased by 80%. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked
Lvl: 13
Buff
CD: 2 sec
Skill Delay: 2 sec
SP: 45
Range: 6
Cast Time: 1.5
• Draws a Magic Trap on the ground. Enemy units fall into it receive (Own Atk + target's INT * 40) *600%% Neutral Damage each sec and lose 200 SP each sec. The SP cost of enemies within the trap is increased by 60%. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked
Lvl: 12
Buff
CD: 2 sec
Skill Delay: 2 sec
SP: 43
Range: 6
Cast Time: 1.5
• Draws a Magic Trap on the ground. Enemy units fall into it receive (Own Atk + target's INT * 40) *600%% Neutral Damage each sec and lose 200 SP each sec. The SP cost of enemies within the trap is increased by 40%. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked
Lvl: 11
Buff
CD: 2 sec
Skill Delay: 2 sec
SP: 41
Range: 6
Cast Time: 1.5
• Draws a Magic Trap on the ground. Enemy units fall into it receive (Own Atk + target's INT * 40) *600%% Neutral Damage each sec and lose 200 SP each sec. The SP cost of enemies within the trap is increased by 20%. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked
Lvl: 10
Buff
CD: 2 sec
Skill Delay: 2 sec
SP: 39
Range: 6
Cast Time: 1.5
• Draws a Magic Trap on the ground. Enemy units that fall into it receive (Own Atk + target's INT *40) *600% Neutral Damage each sec and lose 200 SP each sec. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked
Lvl: 9
Buff
CD: 2 sec
Skill Delay: 2 sec
SP: 37
Range: 6
Cast Time: 1.5
• Draws a Magic Trap on the ground. Enemy units that fall into it receive (Own Atk + target's INT *36) *570% Neutral Damage each sec and lose 180 SP each sec. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked
Lvl: 8
Buff
CD: 2 sec
Skill Delay: 2 sec
SP: 35
Range: 6
Cast Time: 1.5
• Draws a Magic Trap on the ground. Enemy units that fall into it receive (Own Atk + target's INT *32) *540% Neutral Damage each sec and lose 160 SP each sec. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked
Lvl: 7
Buff
CD: 2 sec
Skill Delay: 2 sec
SP: 33
Range: 6
Cast Time: 1.5
• Draws a Magic Trap on the ground. Enemy units that fall into it receive (Own Atk + target's INT *28) *510% Neutral Damage each sec and lose 140 SP each sec. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked
Lvl: 6
Buff
CD: 2 sec
Skill Delay: 2 sec
SP: 31
Range: 6
Cast Time: 1.5
• Draws a Magic Trap on the ground. Enemy units that fall into it receive (Own Atk + target's INT *24) *480% Neutral Damage each sec and lose 120 SP each sec. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked
Lvl: 5
Buff
CD: 2 sec
Skill Delay: 2 sec
SP: 29
Range: 6
Cast Time: 1.5
• Draws a Magic Trap on the ground. Enemy units that fall into it receive (Own Atk + target's INT *20) *450% Neutral Damage each sec and lose 100 SP each sec. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked
Lvl: 4
Buff
CD: 2 sec
Skill Delay: 2 sec
SP: 27
Range: 6
Cast Time: 1.5
• Draws a Magic Trap on the ground. Enemy units that fall into it receive (Own Atk + target's INT *16) *420% Neutral Damage each sec and lose 80 SP each sec. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked
Lvl: 3
Buff
CD: 2 sec
Skill Delay: 2 sec
SP: 25
Range: 6
Cast Time: 1.5
• Draws a Magic Trap on the ground. Enemy units that fall into it receive (Own Atk + target's INT *12) *390% Neutral Damage each sec and lose 60 SP each sec. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked
Lvl: 2
Buff
CD: 2 sec
Skill Delay: 2 sec
SP: 23
Range: 6
Cast Time: 1.5
• Draws a Magic Trap on the ground. Enemy units that fall into it receive (Own Atk + target's INT *8) *360% Neutral Damage each sec and lose 40 SP each sec. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked
Lvl: 1
Buff
CD: 2 sec
Skill Delay: 2 sec
SP: 21
Range: 6
Cast Time: 1.5
• Draws a Magic Trap on the ground. Enemy units that fall into it receive (Own Atk + target's INT *4) *330% Neutral Damage each sec and lose 20 SP each sec. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked
Aesir
• Magic Trap - Exorcism [Magic Trap] SP lost +
• Magic Trap - Enhance [Magic Trap] damage + 10%
Enemy 3540
function CommonFun.calcBuff_3540(srcUser, targetUser, a, b, c, d, lv)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local Hp2 = targetUser:GetProperty("Hp")
local MaxHp2 = targetUser:GetProperty("MaxHp")
lv = math.min(lv, 10)
local damChangePer = 0.3 * lv + 3
local damChangePer1 = 4 * lv
local AttrEffect = srcUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local raceparam = 1
local srcRace = srcUser.race
local targetRace = targetUser.race
if targetUser:HasBuffID(139410_TWO_FACE_DEMON_KING_HUMAN_:MAX_STACK_0) then
targetRace = 3
end
if srcUser:HasBuffID(139411_TWO_FACE_DEMON_KING_DEMON_:MAX_STACK_0) then
srcRace = 3
end
if srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and srcUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
elseif srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
targetRace = 2
end
if targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and targetUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
elseif targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
srcRace = 2
end
if nil == CommonFun.RaceProps[targetRace] then
return 0
end
if nil == CommonFun.RaceProps[srcRace] then
return 0
end
local raceInc = srcUser:GetProperty(CommonFun.RaceProps[targetRace][1])
local raceRed = targetUser:GetProperty(CommonFun.RaceProps[srcRace][2])
local raceparam = 1 + raceInc - raceRed
local mapid, maptype = srcUser:GetMapInfo()
if maptype == PVP_MAPS then
local B = raceRed - raceInc
B = B < -1 and -1 or 1 < B and 1 or B
B = math.floor(B * 1000) / 1000
B = B + 0.3 * (1 - math.sin(B * 3.14 / 2))
raceparam = 1 - B
end
if raceparam <= 0.1 then
raceparam = 0.1
end
local srcAtkElement = 5
local targetDefElement = targetUser:GetProperty("DefAttr")
local ElementRate = CommonFun.GetElementRate(srcUser, srcAtkElement, targetUser, targetDefElement)
if (srcUser:HasBuffID(69650_8608_:MAX_STACK_0) or srcUser:HasBuffID(71090_10658_:MAX_STACK_0)) and 1 < ElementRate then
ElementRate = ElementRate * 1.1
end
if targetUser:HasBuffID(49130_DIVINE_HYMN_CARVER_:MAX_STACK_0) then
ElementRate = math.min(ElementRate, 1)
end
if srcUser:HasBuffID(49210_7892_:MAX_STACK_0) then
ElementRate = ElementRate + 0.15
end
if srcUser:HasBuffID(77480_48193_VICTORY_SWALLOW_1_:MAX_STACK_0) then
ElementRate = ElementRate + 0.1
end
if nil == CommonFun.NatureProps[srcAtkElement] or nil == CommonFun.NatureProps[targetDefElement] or nil == targetDefElement then
return 0
end
local elementInc = srcUser:GetProperty(CommonFun.NatureProps[targetDefElement][1])
local elementRed = targetUser:GetProperty(CommonFun.NatureProps[srcAtkElement][2])
local elementAtk = srcUser:GetProperty(CommonFun.NatureProps[srcAtkElement][3])
local elementThrough = srcUser:GetProperty(CommonFun.NatureProps[srcAtkElement][4])
local elementResistance = targetUser:GetProperty(CommonFun.NatureProps[srcAtkElement][5])
if 0 <= elementRed then
elementRed = elementRed * math.max(1 - elementThrough, 0)
end
if 0 <= elementAtk then
elementAtk = elementAtk * math.max(1 - elementResistance, 0)
end
local elementparam = (1 + elementInc) * ElementRate
local elementparam2 = 1 + elementAtk - elementRed
local mapid, maptype = srcUser:GetMapInfo()
if maptype == PVP_MAPS then
local B = elementRed - elementAtk
B = B < -1 and -1 or 1 < B and 1 or B
B = math.floor(B * 1000) / 1000
B = B + 0.3 * (1 - math.sin(B * 3.14 / 2))
elementparam2 = 1 - B
end
if elementparam2 <= 0.1 then
elementparam2 = 0.1
end
local ele = elementparam * elementparam2
if targetDefElement == nil or ElementRate == nil or elementInc == nil or elementRed == nil or elementAtk == nil then
ele = 1
end
local NpcParam = CommonFun.NpcParam(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * ele + BaseAtk) * raceparam * NpcParam
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local Int2 = targetUser:GetProperty("Int")
local Numxp = srcUser:GetRunePoint(94050_AESIR_MAGIC_TRAP_DAMAGE_10)
local RuneDamage = 1 + Numxp * 0.1
local GemValue = srcUser:GetGemValue(91022_MAGIC_TRAP_DMG_PERCENTAGE)
local GemDam = 1 + GemValue / 100000
local bloodrain = 1
local StateEffect = targetUser:GetProperty("StateEffect")
local bits3 = CommonFun.getBits(StateEffect)
if bits3[CommonFun.StateEffect.Poison] == 1 and srcUser:HasBuffID(64350_2982_:MAX_STACK_0) then
bloodrain = bloodrain + 0.1
end
local A = -(((AtkFinal + Int2 * damChangePer1) * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2)) * RuneDamage * GemDam * bloodrain
if bits[CommonFun.AttrEffect.Hualiduanjian] == 1 then
return A * 1.5
end
local AttrFunction = srcUser:GetProperty("AttrFunction")
local bitfunc = CommonFun.getBits(AttrFunction)
if (targetUser.boss or targetUser.mini or targetUser.changelinepunish) and (targetUser.zoneType == 1 or targetUser.zoneType == 22) and targetUser.noPunishBoss == false and bitfunc[CommonFun.AttrFunction.JustInViceZone] == 1 and targetUser.isBossFromBranch == false then
A = 0
end
if CommonFun.checkAttrFunctionMiss(targetUser, srcUser) then
A = 0
end
if targetUser.boss and targetUser.zoneType == 22 and CommonFun.CheckStormBossMiss(targetUser, srcUser) then
A = 0
end
if targetUser:GetNpcID() == 30043_YEAR or targetUser:GetNpcID() == 280303_WILDNESS_SPIRIT_BEAST or targetUser:GetNpcID() == 56008_GOMORA or targetUser:GetNpcID() == 56009_BALTAN or targetUser:GetNpcID() == 56010_GOLZA or targetUser:GetNpcID() == 56011_BEMSTAR or targetUser:GetNpcID() == 56012_ELEKING or targetUser:GetNpcID() == 56013_KING_JOE then
A = -1
end
if targetUser:DamageAlways1() then
A = -1
end
if GetNpcID == 280711_DENSE_FOREST_SQUIRREL or GetNpcID == 280413_KLULU or GetNpcID == 280708_DENSE_FOREST_SQUIRREL or GetNpcID == 280434_KLULU then
A = math.floor(A / 100)
end
return A
end
Enemy
{
"id": 116441,
"BuffName": "Magic Trap [Peak 2.0]",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"Hp": {
"type": 3540
},
"Sp": {
"a": 0,
"b": -200,
"c": 94040,
"d": -20,
"type": 3250
},
"type": "HSPChange"
},
"BuffStateID": 116440
}
Enemy
{
"id": 116442,
"BuffName": "Magic Trap [Peak 2.0]",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "AttrChange",
"SpCostPer": {
"a": 0.2,
"b": -2,
"type": 1
}
}
}
Enemy
{
"id": 116443,
"BuffName": "Silence Effect [Silence] Forced Silence",
"BuffRate": {
"Odds": {
"a": 0,
"b": 1,
"type": 5200
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"type": "StatusChange",
"NoSkill": 1,
"StateEffect": "10_Silence",
"force_status": 1
},
"BuffStateID": 96040
}
Enemy
{
"id": 116444,
"BuffName": "Silence Effect [Silence]",
"BuffRate": {
"Odds": {
"a": 1,
"b": -1,
"type": 5200
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"type": "StatusChange",
"NoSkill": 1,
"StateEffect": "10_Silence"
},
"BuffStateID": 96040
}
Formula
{
"CD": 2,
"id": 1143015,
"Buff": {
"enemy": [
116441,
116442,
116443,
116444
]
},
"Cost": 1,
"Desc": [
{
"id": 1143001,
"params": [
100
]
}
],
"Icon": "skill_1143001",
"Camps": "Enemy",
"Level": 15,
"Logic": "SkillPointRange",
"DescId": "##170419",
"NameZh": "##103548",
"SE_hit": "Skill/skill_magic_magic_hit",
"CastAct": "reading",
"DelayCD": 2,
"Fire_EP": 3,
"Pvp_buff": {
"enemy": [
116441,
116442,
116443,
116444
]
},
"AttackAct": [
"use_skill"
],
"Attack_EP": 3,
"Lead_Type": {
"CCT": 0,
"FCT": 1.5,
"type": 2
},
"SE_attack": "Skill/skill_magic_magictrap_attack",
"SkillCost": {
"sp": 49
},
"SkillType": "Buff",
"Target_EP": 3,
"DamageType": 4,
"Logic_Param": {
"count": 15,
"range": 3,
"interval": 1,
"max_count": 2,
"no_select": 1,
"isCountTrap": 1,
"trap_effect": "MagicTrap_buff,LowRange_B",
"suspend_can_immune": 1
},
"Launch_Range": 6
}