
Majestic Echo
Lvl: 10
Attack
Physical
CD: 6 sec
Skill Delay: 1 sec
SP: 180
Range: 1.5
Make a majestic sound, cause DMG equivalent to ATK x2800% to enemies within 4 meters of your range, and reset CD of [Majestic Echo] of Bards' teammates within the range. The DMG of [Majestic Echo] received by enemies every time within 4 seconds will be increased by 20%. Up to 6 times can be increased
Lvl: 9
Attack
Physical
CD: 6 sec
Skill Delay: 1 sec
SP: 170
Range: 1.5
• Make a majestic sound, cause DMG equivalent to ATK x2650% to enemies within 4 meters of your range, and reset CD of [Majestic Echo] of Bards' teammates within the range. The DMG of [Majestic Echo] received by enemies every time within 4 seconds will be increased by 20%. Up to 6 times can be increased
Lvl: 8
Attack
Physical
CD: 6 sec
Skill Delay: 1 sec
SP: 160
Range: 1.5
• Make a majestic sound, cause DMG equivalent to ATK x2500% to enemies within 4 meters of your range, and reset CD of [Majestic Echo] of Bards' teammates within the range. The DMG of [Majestic Echo] received by enemies every time within 4 seconds will be increased by 20%. Up to 6 times can be increased
Lvl: 7
Attack
Physical
CD: 6 sec
Skill Delay: 1 sec
SP: 150
Range: 1.5
• Make a majestic sound, cause DMG equivalent to ATK x2350% to enemies within 4 meters of your range, and reset CD of [Majestic Echo] of Bards' teammates within the range. The DMG of [Majestic Echo] received by enemies every time within 4 seconds will be increased by 20%. Up to 6 times can be increased
Lvl: 6
Attack
Physical
CD: 6 sec
Skill Delay: 1 sec
SP: 140
Range: 1.5
• Make a majestic sound, cause DMG equivalent to ATK x2200% to enemies within 4 meters of your range, and reset CD of [Majestic Echo] of Bards' teammates within the range. The DMG of [Majestic Echo] received by enemies every time within 4 seconds will be increased by 20%. Up to 6 times can be increased
Lvl: 5
Attack
Physical
CD: 6 sec
Skill Delay: 1 sec
SP: 130
Range: 1.5
• Make a majestic sound, cause DMG equivalent to ATK x2050% to enemies within 4 meters of your range, and reset CD of [Majestic Echo] of Bards' teammates within the range. The DMG of [Majestic Echo] received by enemies every time within 4 seconds will be increased by 20%. Up to 6 times can be increased
Lvl: 4
Attack
Physical
CD: 6 sec
Skill Delay: 1 sec
SP: 120
Range: 1.5
• Make a majestic sound, cause DMG equivalent to ATK x1900% to enemies within 4 meters of your range, and reset CD of [Majestic Echo] of Bards' teammates within the range. The DMG of [Majestic Echo] received by enemies every time within 4 seconds will be increased by 20%. Up to 6 times can be increased
Lvl: 3
Attack
Physical
CD: 6 sec
Skill Delay: 1 sec
SP: 110
Range: 1.5
• Make a majestic sound, cause DMG equivalent to ATK x1750% to enemies within 4 meters of your range, and reset CD of [Majestic Echo] of Bards' teammates within the range. The DMG of [Majestic Echo] received by enemies every time within 4 seconds will be increased by 20%. Up to 6 times can be increased
Lvl: 2
Attack
Physical
CD: 6 sec
Skill Delay: 1 sec
SP: 100
Range: 1.5
• Make a majestic sound, cause DMG equivalent to ATK x1600% to enemies within 4 meters of your range, and reset CD of [Majestic Echo] of Bards' teammates within the range. The DMG of [Majestic Echo] received by enemies every time within 4 seconds will be increased by 20%. Up to 6 times can be increased
Lvl: 1
Attack
Physical
CD: 6 sec
Skill Delay: 1 sec
SP: 90
Range: 1.5
• Make a majestic sound, cause DMG equivalent to ATK x1450% to enemies within 4 meters of your range, and reset CD of [Majestic Echo] of Bards' teammates within the range. The DMG of [Majestic Echo] received by enemies every time within 4 seconds will be increased by 20%. Up to 6 times can be increased
Formula
function CommonFun.calcDamage_11501(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local AttrEffect = targetUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local Layer = targetUser:GetBuffLayer(128020_MAJESTIC_ECHO_DMG_UP_:MAX_STACK_6)
local Ratio = 1
if Layer ~= 0 then
Ratio = math.pow(1.2, Layer)
end
local skilllv_qh1 = srcUser:GetLernedSkillLevel(3421_LIGHTBRINGER:MAJESTIC_ECHO_ENHANCE)
local skilllv_qh2 = srcUser:GetLernedSkillLevel(3521_CRUSADER:MAJESTIC_ECHO_ENHANCE)
local skill_up = 1 + skilllv_qh1 * 0.05 + skilllv_qh2 * 0.05
local GemValue1 = srcUser:GetGemValue(102151_MAJESTIC_ECHO_DMG_PERCENTAGE)
local GemValue2 = srcUser:GetGemValue(112151_MAJESTIC_ECHO_DMG_PERCENTAGE)
local GemDam = 1 + GemValue1 / 100000 + GemValue2 / 100000
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * Ratio * skill_up * GemDam
if A <= 1 then
return 1
end
return A
end
Team
{
"id": 128022,
"BuffName": "Clean up Bard Majestic Echo",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "ClearSkillCD",
"skillids": [
3402
]
}
}
Enemy
{
"id": 128020,
"BuffName": "Majestic Echo (DMG up)",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"type": "AttrChange",
"limit_layer": 6
}
}
Enemy
{
"id": 128190,
"BuffName": "Majestic Echo (Dancer Stun)",
"BuffRate": {
"Odds": {
"a": 3522,
"b": 20,
"c": 0,
"type": 8
}
},
"BuffEffect": {
"id": [
128191
],
"type": "AddBuff"
}
}
Enemy
{
"id": 128191,
"BuffName": "Stun",
"BuffRate": {
"Odds": {
"a": 0,
"b": 100,
"type": 130
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"type": "StatusChange",
"NoAct": 1,
"AttrEffect": [
3,
4
],
"StateEffect": "4_Dizzy"
},
"BuffStateID": 80010
}

Reverberation
Enemy
{
"id": 21120131,
"BuffName": "Majestic Echo triggers vibration",
"BuffRate": {
"Odds": {
"a": 0,
"b": 100,
"c": 21120130,
"type": 5040
}
},
"BuffEffect": {
"id": 1400001,
"Odds": 100,
"type": "UseSkill",
"IsActive": 0
}
}
Formula
{
"CD": 6,
"id": 3502010,
"Buff": {
"team": [
128022
],
"enemy": [
128020,
128190,
21120131
]
},
"Cost": 1,
"Desc": [
{
"id": 3502000,
"params": [
2800
]
}
],
"Icon": "skill_3402001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillSelfRange",
"Damage": [
{
"type": 11501,
"damChangePer": 28
}
],
"DescId": "##171497",
"NameZh": "##169587",
"SE_hit": "Skill/attack11",
"DamTime": {
"type": 1,
"value": 2
},
"DelayCD": 1,
"Fire_EP": 3,
"ItemCost": [
{
"id": 12903,
"count": 1580
}
],
"Pvp_buff": {
"team": [
128022
],
"enemy": [
128020,
128190,
21120131
]
},
"RollType": 1,
"AttackAct": [
"use_skill2"
],
"Attack_EP": 2,
"SE_attack": "Skill/Solar_xiongzhuanghuisheng",
"SkillCost": {
"sp": 180
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"E_Attack_On": 1,
"Logic_Param": {
"range": 4,
"range_num": 15,
"team_range": 4
},
"Launch_Range": 1.5,
"ExtraMaxLevel": 1
}