
Mechanical Punch
Lvl: 10
Attack
Magic
CD: 10 sec
Skill Delay: 1 sec
SP: 240
Range: 6
Cast Time: 3
Throws a Mechanical Punch to the target and other enemies within 5 meters in the distance, dealing (M. ATK +Self STR x Self VIT/5) x 3500% neutral M. DMG and gathering them together, immobilizing them for 2 seconds.
Lvl: 9
Attack
Magic
CD: 10 sec
Skill Delay: 1 sec
SP: 225
Range: 6
Cast Time: 3
• Throws a Mechanical Punch to the target and other enemies within 5 meters in the distance, dealing (M. ATK +Self STR x Self VIT/5) x 3300% neutral M. DMG and gathering them together, immobilizing them for 2 seconds.
Lvl: 8
Attack
Magic
CD: 10 sec
Skill Delay: 1 sec
SP: 210
Range: 6
Cast Time: 3
• Throws a Mechanical Punch to the target and other enemies within 5 meters in the distance, dealing (M. ATK +Self STR x Self VIT/5) x 3100% neutral M. DMG and gathering them together, immobilizing them for 2 seconds.
Lvl: 7
Attack
Magic
CD: 10 sec
Skill Delay: 1 sec
SP: 195
Range: 6
Cast Time: 3
• Throws a Mechanical Punch to the target and other enemies within 5 meters in the distance, dealing (M. ATK +Self STR x Self VIT/5) x 2900% neutral M. DMG and gathering them together, immobilizing them for 2 seconds.
Lvl: 6
Attack
Magic
CD: 10 sec
Skill Delay: 1 sec
SP: 180
Range: 6
Cast Time: 3
• Throws a Mechanical Punch to the target and other enemies within 5 meters in the distance, dealing (M. ATK +Self STR x Self VIT/5) x 2700% neutral M. DMG and gathering them together, immobilizing them for 2 seconds.
Lvl: 5
Attack
Magic
CD: 10 sec
Skill Delay: 1 sec
SP: 165
Range: 6
Cast Time: 3
• Throws a Mechanical Punch to the target and other enemies within 5 meters in the distance, dealing (M. ATK +Self STR x Self VIT/5) x 2500% neutral M. DMG and gathering them together, immobilizing them for 2 seconds.
Lvl: 4
Attack
Magic
CD: 10 sec
Skill Delay: 1 sec
SP: 150
Range: 6
Cast Time: 3
• Throws a Mechanical Punch to the target and other enemies within 5 meters in the distance, dealing (M. ATK +Self STR x Self VIT/5) x 2300% neutral M. DMG and gathering them together, immobilizing them for 2 seconds.
Lvl: 3
Attack
Magic
CD: 10 sec
Skill Delay: 1 sec
SP: 135
Range: 6
Cast Time: 3
• Throws a Mechanical Punch to the target and other enemies within 5 meters in the distance, dealing (M. ATK +Self STR x Self VIT/5) x 2100% neutral M. DMG and gathering them together, immobilizing them for 2 seconds.
Lvl: 2
Attack
Magic
CD: 10 sec
Skill Delay: 1 sec
SP: 120
Range: 6
Cast Time: 3
• Throws a Mechanical Punch to the target and other enemies within 5 meters in the distance, dealing (M. ATK +Self STR x Self VIT/5) x 1900% neutral M. DMG and gathering them together, immobilizing them for 2 seconds.
Lvl: 1
Attack
Magic
CD: 10 sec
Skill Delay: 1 sec
SP: 105
Range: 6
Cast Time: 3
• Throws a Mechanical Punch to the target and other enemies within 5 meters in the distance, dealing (M. ATK +Self STR x Self VIT/5) x 1700% neutral M. DMG and gathering them together, immobilizing them for 2 seconds.
Formula
function CommonFun.calcDamage_63501(srcUser, targetUser, params, damageParam, logger)
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local Str = srcUser:GetProperty("Str")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local RangeDam = srcUser:GetProperty("RangeDam")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local RangeDam = srcUser:GetProperty("RangeDam")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk + Str * Vit / 5) * raceparam * bossparam * bossparam2
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local skilllv_fsp = srcUser:GetLernedSkillLevel(2592_HIGH_PRIEST:INCENDIARY_GUN)
local skilllv_lx = srcUser:GetLernedSkillLevel(2598_HIGH_PRIEST:RECHARGEABLE_INCENDIARY_GUN)
local skilllv_lgp = srcUser:GetLernedSkillLevel(2600_HIGH_PRIEST:SPARK_FLOW)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 2592_HIGH_PRIEST:INCENDIARY_GUN_HIGH_PRIEST:INCENDIARY_GUN and damageParam.elementparam == 1 and 1 <= skilllv_lgp and srcUser:HasBuffID(136910_THUNDERBOLT_CORE_:MAX_STACK_0) then
damChangePer = (skilllv_fsp * 2.4 + 12) * skilllv_lgp * 0.1
end
if skillID == 2598_HIGH_PRIEST:RECHARGEABLE_INCENDIARY_GUN_HIGH_PRIEST:RECHARGEABLE_INCENDIARY_GUN_HIGH_PRIEST:RECHARGEABLE_INCENDIARY_GUN and damageParam.elementparam == 4 then
local GemValue = srcUser:GetGemValue(203101_RECHARGEABLE_INCENDIARY_GUN_DMG_PERCENTAGE)
local GemDam = 1 + GemValue / 100000
local Fifth = 1
local MaxSp = srcUser:GetProperty("MaxSp")
local Sp = srcUser:GetProperty("Sp")
if srcUser:HasBuffID(90004734_VAULT_LIGHTNING_PUNCH_1_T5_:MAX_STACK_0) and srcUser:HasBuffID(136910_THUNDERBOLT_CORE_:MAX_STACK_0) then
Fifth = Fifth + 0.15 * Sp / MaxSp
end
damChangePer = (skilllv_fsp * 2.4 + 12) * (skilllv_lx * 0.02 + 0.3) * GemDam * Fifth
end
if skillID == 2598_HIGH_PRIEST:RECHARGEABLE_INCENDIARY_GUN_HIGH_PRIEST:RECHARGEABLE_INCENDIARY_GUN_HIGH_PRIEST:RECHARGEABLE_INCENDIARY_GUN and damageParam.elementparam == 1 and 1 <= skilllv_lgp and srcUser:HasBuffID(136910_THUNDERBOLT_CORE_:MAX_STACK_0) then
local GemValue = srcUser:GetGemValue(203101_RECHARGEABLE_INCENDIARY_GUN_DMG_PERCENTAGE)
local GemDam = 1 + GemValue / 100000
local Fifth = 1
local MaxSp = srcUser:GetProperty("MaxSp")
local Sp = srcUser:GetProperty("Sp")
if srcUser:HasBuffID(90004734_VAULT_LIGHTNING_PUNCH_1_T5_:MAX_STACK_0) and srcUser:HasBuffID(136910_THUNDERBOLT_CORE_:MAX_STACK_0) then
Fifth = Fifth + 0.15 * Sp / MaxSp
end
damChangePer = (skilllv_fsp * 2.4 + 12) * (skilllv_lx * 0.02 + 0.3) * skilllv_lgp * 0.1 * GemDam * Fifth
end
local A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 * (1 + RangeDam) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)
if targetUser:GetNpcID() ~= 0 and (skillID == 2592_HIGH_PRIEST:INCENDIARY_GUN_HIGH_PRIEST:INCENDIARY_GUN or skillID == 2598_HIGH_PRIEST:RECHARGEABLE_INCENDIARY_GUN_HIGH_PRIEST:RECHARGEABLE_INCENDIARY_GUN_HIGH_PRIEST:RECHARGEABLE_INCENDIARY_GUN) then
A = A * (1 + skilllv_fsp * 0.1)
end
if A <= 1 then
return 1
end
return A
end
Enemy
{
"id": 136940,
"BuffName": "Mechanical Punch",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"type": "AttrChange",
"NoMove": 1,
"NoEffectMove": 3
},
"BuffStateID": 184042
}
Formula
{
"CD": 10,
"id": 2597010,
"Buff": {
"enemy": [
136940
]
},
"Cost": 1,
"Desc": [
{
"id": 2597000,
"params": [
3500
]
}
],
"Icon": "skill_2597001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 63501,
"damChangePer": 35,
"elementparam": 5
}
],
"DescId": "##1272037",
"NameZh": "##1266328",
"CastAct": "reading",
"DamTime": {
"type": 1,
"value": 1
},
"DelayCD": 1,
"Fire_EP": 3,
"Pvp_buff": {
"enemy": [
136940
]
},
"RollType": 2,
"AttackAct": [
"use_skill3"
],
"Attack_EP": 5,
"Lead_Type": {
"CCT": 0,
"FCT": 3,
"type": 2
},
"SE_attack": "Skill/Skill_Hero_Janos_Attack_05",
"SkillCost": {
"sp": 240
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 2,
"HitEffects": [
{
"type": 1,
"speed": 10,
"distance": 5,
"direction": "forward_locktarget",
"randomDistance": 1
}
],
"Logic_Param": {
"emit": {
"type": 1,
"speed": 30,
"effect": "sfx_genos_quan_bullet_prf",
"single_fire": false
},
"range": 5,
"sub_fire": false,
"range_num": 10
},
"Launch_Range": 6,
"FashionAttackAct": "attack_Knuckle"
}