
Metallic Sound
Lvl: 5
Attack
Magic
CD: 3 sec
Skill Delay: 1.5 sec
SP: 37
Range: 5
Cast Time: 2
Fixed Cast Time: 0.2
Unleash a high-pitched sound on 1 enemy, inflicting [Stun] for 6 sec and inflicting M.Dmg equivalent to Atk *880%. [Performance Class] will increase by 5% Dmg for every Skill Lv. increased
Lvl: 4
Attack
Magic
CD: 3 sec
Skill Delay: 1.5 sec
SP: 34
Range: 5
Cast Time: 2
Fixed Cast Time: 0.2
• Unleash a high-pitched sound on 1 enemy, inflicting [Stun] for 5 sec and inflicting M.Dmg equivalent to Atk *800%. [Performance Class] will increase by 5% Dmg for every Skill Lv. increased
Lvl: 3
Attack
Magic
CD: 3 sec
Skill Delay: 1.5 sec
SP: 31
Range: 5
Cast Time: 2
Fixed Cast Time: 0.2
• Unleash a high-pitched sound on 1 enemy, inflicting [Stun] for 4 sec and inflicting M.Dmg equivalent to Atk *720%. [Performance Class] will increase by 5% Dmg for every Skill Lv. increased
Lvl: 2
Attack
Magic
CD: 3 sec
Skill Delay: 1.5 sec
SP: 28
Range: 5
Cast Time: 2
Fixed Cast Time: 0.2
• Unleash a high-pitched sound on 1 enemy, inflicting [Stun] for 3 sec and inflicting M.Dmg equivalent to Atk *640%. [Performance Class] will increase by 5% Dmg for every Skill Lv. increased
Lvl: 1
Attack
Magic
CD: 3 sec
Skill Delay: 1.5 sec
SP: 25
Range: 5
Cast Time: 2
Fixed Cast Time: 0.2
• Unleash a high-pitched sound on 1 enemy, inflicting [Stun] for 2 sec and inflicting M.Dmg equivalent to Atk *560%. [Performance Class] will increase by 5% Dmg for every Skill Lv. increased
Formula
function CommonFun.calcDamage_11204(srcUser, targetUser, params, damageParam, logger)
local BaseLv = srcUser.BaseLv
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Int = srcUser:GetProperty("Int")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) + BaseAtk) * raceparam * bossparam * bossparam2
local Refine = srcUser:GetProperty("Refine")
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local A = (AtkFinal * MDefReduc * (1 - MDamReduc2) + Refine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2
if A <= 1 then
return 1
end
local skilllv_1 = srcUser:GetLernedSkillLevel(1388_ASSASSIN_CROSS:PERFORMANCE_CLASS)
local skilllv_2 = srcUser:GetLernedSkillLevel(1437_ASSASSIN_CROSS:PERFORMANCE_CLASS)
A = A * (1 + 0.05 * (skilllv_1 + skilllv_2))
return A
end
Enemy
{
"id": 118870,
"BuffName": "Metallic Sound [Stun]",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"id": [
118871
],
"type": "AddBuff"
}
}
Enemy
{
"id": 118871,
"BuffDesc": "Stun: disable movement, stop restoring mana",
"BuffIcon": "skillbuff_commonbuff",
"BuffName": "Metallic Sound [Stun]",
"BuffRate": {
"Odds": {
"a": 0,
"b": 100,
"type": 130
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "StatusChange",
"NoAct": 1,
"AttrEffect": [
3,
4
],
"StateEffect": "4_Dizzy"
},
"BuffStateID": 80010
}
Formula
{
"CD": 3,
"id": 1435005,
"Buff": {
"enemy": [
118870
]
},
"Cost": 1,
"Desc": [
{
"id": 1386000,
"params": [
6,
880
]
}
],
"Icon": "skill_1386001",
"Camps": "Enemy",
"Level": 5,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 11204,
"damChangePer": 8.8
}
],
"DescId": "##170926",
"NameZh": "##169811",
"SE_hit": "Skill/ChainLight_hit",
"CastAct": "reading",
"DamTime": {
"type": 1,
"value": 1
},
"DelayCD": 1.5,
"Fire_EP": 3,
"SE_cast": "Common/Magic_cast",
"Pvp_buff": {
"enemy": [
118870
]
},
"RollType": 2,
"AttackAct": [
"use_skill2"
],
"Attack_EP": 3,
"Lead_Type": {
"CCT": 0.2,
"FCT": 2,
"type": 2
},
"SE_attack": "Skill/skill_magic_metalrock_attack",
"SkillCost": {
"sp": 37
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 2,
"Launch_Range": 5
}