
Meteor Assault
Lvl: 10
Attack
Physical
Skill Delay: 3 sec
SP: 50
Range: 1
Attacks all nearby enemies, dealing (Atk440%) Dmg. Enemies has a 25% chance to gain 1 of the status: stun, blind and bleed. When in hiding status, has a double chance to apply debuff to enemies.
Lvl: 9
Attack
Physical
Skill Delay: 3 sec
SP: 46
Range: 1
• Attacks all nearby enemies, dealing (Atk406%) Dmg. Enemies has a 25% chance to gain 1 of the status: stun, blind and bleed. When in hiding status, has a double chance to apply debuff to enemies.
Lvl: 8
Attack
Physical
Skill Delay: 3 sec
SP: 42
Range: 1
• Attacks all nearby enemies, dealing (Atk372%) Dmg. Enemies has a 25% chance to gain 1 of the status: stun, blind and bleed. When in hiding status, has a double chance to apply debuff to enemies.
Lvl: 7
Attack
Physical
Skill Delay: 3 sec
SP: 38
Range: 1
• Attacks all nearby enemies, dealing (Atk338%) Dmg. Enemies has a 25% chance to gain 1 of the status: stun, blind and bleed. When in hiding status, has a double chance to apply debuff to enemies.
Lvl: 6
Attack
Physical
Skill Delay: 3 sec
SP: 34
Range: 1
• Attacks all nearby enemies, dealing (Atk304%) Dmg. Enemies has a 25% chance to gain 1 of the status: stun, blind and bleed. When in hiding status, has a double chance to apply debuff to enemies.
Lvl: 5
Attack
Physical
Skill Delay: 3 sec
SP: 30
Range: 1
• Attacks all nearby enemies, dealing (Atk270%) Dmg. Enemies has a 25% chance to gain 1 of the status: stun, blind and bleed. When in hiding status, has a double chance to apply debuff to enemies.
Lvl: 4
Attack
Physical
Skill Delay: 3 sec
SP: 26
Range: 1
• Attacks all nearby enemies, dealing (Atk236%) Dmg. Enemies has a 25% chance to gain 1 of the status: stun, blind and bleed. When in hiding status, has a double chance to apply debuff to enemies.
Lvl: 3
Attack
Physical
Skill Delay: 3 sec
SP: 22
Range: 1
• Attacks all nearby enemies, dealing (Atk202%) Dmg. Enemies has a 25% chance to gain 1 of the status: stun, blind and bleed. When in hiding status, has a double chance to apply debuff to enemies.
Lvl: 2
Attack
Physical
Skill Delay: 3 sec
SP: 18
Range: 1
• Attacks all nearby enemies, dealing (Atk168%) Dmg. Enemies has a 25% chance to gain 1 of the status: stun, blind and bleed. When in hiding status, has a double chance to apply debuff to enemies.
Lvl: 1
Attack
Physical
Skill Delay: 3 sec
SP: 14
Range: 1
• Attacks all nearby enemies, dealing (Atk134%) Dmg. Enemies has a 25% chance to gain 1 of the status: stun, blind and bleed. When in hiding status, has a double chance to apply debuff to enemies.
Aesir
• Meteor Assault -Mastery Cast Delay of [Meteor Assault]-0.25 sec
• Meteor Assault -Instant Kill [Meteor Assault] has a 20% chance to deal +10%% Crit.Dmg
Formula
function CommonFun.calcDamage_3301(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local AttrEffect = srcUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local AttrEffect2 = srcUser:GetProperty("AttrEffect")
local bits2 = CommonFun.getBits(AttrEffect2)
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local StateEffect2 = targetUser:GetProperty("StateEffect")
local bits2 = CommonFun.getBits(StateEffect2)
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - ShortRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)
if A <= 1 then
return 1
end
local Num1 = srcUser:GetRunePoint(32120_AESIR_METEOR_ASSAULT_HAS_A_20_CHANCE_TO_DEAL_10_CRIT_DMG)
local a = 0
if 0 < Num1 then
a = 20
end
local RuneDamage = Num1 * 0.1 + 1
if bits[CommonFun.AttrEffect.HeiAnDam] == 1 and bits2[CommonFun.AttrEffect.Hualiduanjian] == 1 and CommonFun.IsInRate(a, srcUser:GetRandom()) then
return A * 1.5 * 1.5 * RuneDamage, CommonFun.DamageType.Crit
elseif bits[CommonFun.AttrEffect.HeiAnDam] == 1 and CommonFun.IsInRate(a, srcUser:GetRandom()) then
return A * 1.5 * RuneDamage, CommonFun.DamageType.Crit
elseif bits2[CommonFun.AttrEffect.Hualiduanjian] == 1 and CommonFun.IsInRate(a, srcUser:GetRandom()) then
return A * 1.5 * RuneDamage, CommonFun.DamageType.Crit
elseif CommonFun.IsInRate(a, srcUser:GetRandom()) then
return A * RuneDamage, CommonFun.DamageType.Crit
elseif bits[CommonFun.AttrEffect.HeiAnDam] == 1 then
return A * 1.5
elseif bits2[CommonFun.AttrEffect.Hualiduanjian] == 1 then
return A * 1.5
end
return A
end
Enemy 6
function CommonFun.calcBuff_6(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local MaxHp = targetUser:GetProperty("MaxHp")
local A = MaxHp * (a + c) + b
if 0 < A or a == 0 then
return A
end
if srcUser:GetNpcID() == 0 and targetUser:HasBuffID(160000_BOSS_IMMUNE_EFFECT_:MAX_STACK_0) and targetUser.boss == false and targetUser.mini == false then
return 0
end
if srcUser:GetNpcID() == 0 and (targetUser.boss or targetUser.mini) then
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local Refine = srcUser:GetProperty("Refine")
local MRefine = srcUser:GetProperty("MRefine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreDef = srcUser:GetProperty("IgnoreDef")
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local raceparam = 1
local srcRace = srcUser.race
local targetRace = targetUser.race
if targetUser:HasBuffID(139410_TWO_FACE_DEMON_KING_HUMAN_:MAX_STACK_0) then
targetRace = 3
end
if srcUser:HasBuffID(139411_TWO_FACE_DEMON_KING_DEMON_:MAX_STACK_0) then
srcRace = 3
end
if srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and srcUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
elseif srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
targetRace = 2
end
if targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and targetUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
elseif targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
srcRace = 2
end
if nil == CommonFun.RaceProps[targetRace] then
return 0
end
if nil == CommonFun.RaceProps[srcRace] then
return 0
end
local raceInc = srcUser:GetProperty(CommonFun.RaceProps[targetRace][1])
local raceRed = targetUser:GetProperty(CommonFun.RaceProps[srcRace][2])
local raceparam = 1 + raceInc - raceRed
if raceparam <= 0.1 then
raceparam = 0.1
end
local MAtkFinal = MAtk * (1 + MAtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
local AtkFinal = Atk * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
if MAtkFinal <= AtkFinal then
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * a * 100 * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2) + b
else
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * a * 100 * (1 - RefineMDamReduc) * (1 + MDamIncrease) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2) + b
end
end
local AttrFunction = srcUser:GetProperty("AttrFunction")
local bitfunc = CommonFun.getBits(AttrFunction)
if (targetUser.boss or targetUser.mini or targetUser.changelinepunish) and (targetUser.zoneType == 1 or targetUser.zoneType == 22) and targetUser.noPunishBoss == false and bitfunc[CommonFun.AttrFunction.JustInViceZone] == 1 and targetUser.isBossFromBranch == false then
A = 0
end
if CommonFun.checkAttrFunctionMiss(targetUser, srcUser) then
A = 0
end
if targetUser.boss and targetUser.zoneType == 22 and CommonFun.CheckStormBossMiss(targetUser, srcUser) then
A = 0
end
if targetUser:GetNpcID() == 30043_YEAR or targetUser:GetNpcID() == 280303_WILDNESS_SPIRIT_BEAST or targetUser:GetNpcID() == 56008_GOMORA or targetUser:GetNpcID() == 56009_BALTAN or targetUser:GetNpcID() == 56010_GOLZA or targetUser:GetNpcID() == 56011_BEMSTAR or targetUser:GetNpcID() == 56012_ELEKING or targetUser:GetNpcID() == 56013_KING_JOE then
A = -1
end
if targetUser:DamageAlways1() then
A = -1
end
return A
end
Enemy
{
"id": 95460,
"BuffName": "Meteor Assault (possibly trigger stunning, Darkness, Bleeding)",
"BuffRate": {
"Odds": {
"a": 0,
"b": 25,
"type": 130
}
},
"BuffEffect": {
"id": [
95461,
95462,
95465
],
"type": "AddBuff",
"random": 1
}
}
Enemy
{
"id": 95461,
"BuffDesc": "Stun: disable movement, stop restoring mana",
"BuffIcon": "skillbuff_197001",
"BuffName": "Meteor Assault [Stunning]",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "StatusChange",
"NoAct": 1,
"AttrEffect": [
3,
4
],
"StateEffect": "4_Dizzy"
},
"BuffStateID": 80010
}
Enemy
{
"id": 95462,
"BuffName": "Meteor Assault (Bleeding Effect)",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"id": [
95463,
95464
],
"type": "AddBuff"
}
}
Enemy
{
"id": 95463,
"BuffDesc": "Bleeding: decrease Atk, Attack Spd; stop HP and SP Regen; losing HP",
"BuffIcon": "skillbuff_197001",
"BuffName": "Meteor Assault [Bleed]",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "StatusChange",
"AtkPer": -0.25,
"SkillASPD": -0.25,
"AttrEffect": [
3,
4
],
"StateEffect": "2_Blood"
},
"BuffStateID": 120032
}
Enemy
{
"id": 95464,
"BuffName": "Meteor Assault (bleeding attribute)",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"Hp": {
"a": -0.005,
"b": -3,
"type": 6
},
"type": "HpReduce",
"delHpPer": 0.2,
"StateEffect": "2_Blood"
}
}
Enemy
{
"id": 95465,
"BuffDesc": "Darkness: Decrease Hit & Flee",
"BuffIcon": "skillbuff_197001",
"BuffName": "Meteor Assault [darkness]",
"BuffRate": {
"Odds": {
"a": 0,
"b": 100,
"type": 186
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "StatusChange",
"HitPer": -0.5,
"FleePer": -0.5,
"AttrEffect3": [
17
],
"StateEffect": "12_Dark"
}
}
Formula
{
"id": 197010,
"Buff": {
"enemy": [
95460
]
},
"Cost": 1,
"Desc": [
{
"id": 197000,
"params": [
440,
25
]
}
],
"Icon": "skill_197001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillSelfRange",
"Damage": [
{
"type": 3301,
"damChangePer": 4.4
}
],
"DescId": "##170953",
"NameZh": "##159011",
"DamTime": {
"type": 1,
"value": 2
},
"DelayCD": 3,
"Fire_EP": 3,
"Pvp_buff": {
"enemy": [
95460
]
},
"RollType": 1,
"AttackAct": [
"use_skill"
],
"Attack_EP": 3,
"SE_attack": "Skill/SpeedTraining",
"SkillCost": {
"sp": 50
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Logic_Param": {
"range": 3,
"range_num": 8
},
"Launch_Range": 1
}