
Meteor Pulse
Lvl: 10
Attack
Physical
CD: 1.5 sec
Skill Delay: 1 sec
SP: 105
Range: 8
Shoot multiple meteors from a long distance, cause DMG ([Deadly Snipe] x150%) to a single target. Explode after hit, and deals damage to all enemies within 3 meters. This skill needs short-term guidance. Bows must be equipped to release this skill
Lvl: 9
Attack
Physical
CD: 1.5 sec
Skill Delay: 1 sec
SP: 100
Range: 8
• Shoot multiple meteors from a long distance, cause DMG ([Deadly Snipe] x145%) to a single target. Explode after hit, and deals damage to all enemies within 3 meters. This skill needs short-term guidance. Bows must be equipped to release this skill
Lvl: 8
Attack
Physical
CD: 1.5 sec
Skill Delay: 1 sec
SP: 95
Range: 8
• Shoot multiple meteors from a long distance, cause DMG ([Deadly Snipe] x140%) to a single target. Explode after hit, and deals damage to all enemies within 3 meters. This skill needs short-term guidance. Bows must be equipped to release this skill
Lvl: 7
Attack
Physical
CD: 1.5 sec
Skill Delay: 1 sec
SP: 90
Range: 8
• Shoot multiple meteors from a long distance, cause DMG ([Deadly Snipe] x135%) to a single target. Explode after hit, and deals damage to all enemies within 3 meters. This skill needs short-term guidance. Bows must be equipped to release this skill
Lvl: 6
Attack
Physical
CD: 1.5 sec
Skill Delay: 1 sec
SP: 85
Range: 8
• Shoot multiple meteors from a long distance, cause DMG ([Deadly Snipe] x130%) to a single target. Explode after hit, and deals damage to all enemies within 3 meters. This skill needs short-term guidance. Bows must be equipped to release this skill
Lvl: 5
Attack
Physical
CD: 1.5 sec
Skill Delay: 1 sec
SP: 80
Range: 8
• Shoot multiple meteors from a long distance, cause DMG ([Deadly Snipe] x125%) to a single target. Explode after hit, and deals damage to all enemies within 3 meters. This skill needs short-term guidance. Bows must be equipped to release this skill
Lvl: 4
Attack
Physical
CD: 1.5 sec
Skill Delay: 1 sec
SP: 75
Range: 8
• Shoot multiple meteors from a long distance, cause DMG ([Deadly Snipe] x120%) to a single target. Explode after hit, and deals damage to all enemies within 3 meters. This skill needs short-term guidance. Bows must be equipped to release this skill
Lvl: 3
Attack
Physical
CD: 1.5 sec
Skill Delay: 1 sec
SP: 70
Range: 8
• Shoot multiple meteors from a long distance, cause DMG ([Deadly Snipe] x115%) to a single target. Explode after hit, and deals damage to all enemies within 3 meters. This skill needs short-term guidance. Bows must be equipped to release this skill
Lvl: 2
Attack
Physical
CD: 1.5 sec
Skill Delay: 1 sec
SP: 65
Range: 8
• Shoot multiple meteors from a long distance, cause DMG ([Deadly Snipe] x110%) to a single target. Explode after hit, and deals damage to all enemies within 3 meters. This skill needs short-term guidance. Bows must be equipped to release this skill
Lvl: 1
Attack
Physical
CD: 1.5 sec
Skill Delay: 1 sec
SP: 60
Range: 8
• Shoot multiple meteors from a long distance, cause DMG ([Deadly Snipe] x105%) to a single target. Explode after hit, and deals damage to all enemies within 3 meters. This skill needs short-term guidance. Bows must be equipped to release this skill
Formula
function CommonFun.calcDamage_4401(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local AttrEffect = targetUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local hunter = 0
local Forest = 1
local Ring7 = srcUser:GetEquipedID(7_WEAPON)
local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
if (Ring7 == 41246 or Ring7 == 141246) and 8 < RefineLv7 then
hunter = hunter + (RefineLv7 - 8) * 0.1
end
if srcUser:HasBuffID(91000430_FOREST_HUNTER_WHITE_WINGED_BOOTS_:MAX_STACK_0) then
hunter = hunter + 0.5
end
if (Ring7 == 41246 or Ring7 == 141246) and 15 <= RefineLv7 then
Forest = Forest + 0.1
end
if srcUser:HasBuffID(42330_WHITE_WINGED_ARMOR_:MAX_STACK_0) then
Forest = Forest + 0.15
end
if srcUser:HasBuffID(42330_WHITE_WINGED_ARMOR_:MAX_STACK_0) and srcUser:HasBuffID(90002083_WHITE_WINGED_BOOTS_R4_:MAX_STACK_0) then
Forest = Forest + 0.15
end
local Num = srcUser:GetRunePoint(44050_AESIR_DEADLY_SNIPE_DAMAGE_5)
local Num2 = srcUser:GetRunePoint(44060_AESIR_DEADLY_SNIPE_FINAL_CRITICAL_CHANCE)
local RuneDamage = 1 + Num * 0.05
local Num3 = 0
local RefineLv3 = srcUser:GetEquipedRefineLv(3)
if srcUser:HasBuffID(42350_SNIPER_S_MANTEAU_:MAX_STACK_0) and 10 <= RefineLv3 then
Num3 = Num3 + 5
end
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
local meteor = 1
if skillID == 4001_SAGE:METEOR_PULSE then
local deadshoot = srcUser:GetLernedSkillLevel(1245_ASSASSIN:DEADLY_SNIPE)
damChangePer = deadshoot * 0.4 + 2.4
local skilllv_1 = srcUser:GetLernedSkillLevel(4001_SAGE:METEOR_PULSE)
local skilllv_2 = srcUser:GetLernedSkillLevel(4020_SAGE:METEOR_PULSE_ENHANCE)
meteor = (1 + skilllv_1 * 0.05) * (1 + skilllv_2 * 0.05)
end
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (damChangePer + hunter) * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * Forest * RuneDamage * meteor
local Cri = srcUser:GetProperty("Cri")
local CriRes2 = targetUser:GetProperty("CriRes")
local CriDamPer = srcUser:GetProperty("CriDamPer")
local CriDefPer2 = targetUser:GetProperty("CriDefPer")
local GemValue1 = srcUser:GetGemValue(41091_DEADLY_SNIPE_CRIT_PERCENTAGE)
local GemValue2 = srcUser:GetGemValue(41092_DEADLY_SNIPE_CRIT_DMG_PERCENTAGE)
local Rate = (Cri + GemValue1 / 1000 - CriRes2) / 3 + Num2 * 3 + Num3
if CommonFun.IsInRate(Rate, srcUser:GetRandom()) then
A = ((AtkFinal * (1 - DamReduc2) + Refine) * (damChangePer + hunter) * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * Forest * RuneDamage * meteor
return A * (1.5 + CriDamPer - CriDefPer2 + GemValue2 / 100000), CommonFun.DamageType.Crit
end
if A <= 1 then
return 1
end
return A
end
Formula
{
"CD": 1.5,
"id": 4001010,
"Cost": 1,
"Desc": [
{
"id": 4001000,
"params": [
150
]
}
],
"Icon": "skill_4001001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 4401,
"damChangePer": 0
}
],
"DescId": "##171719",
"NameZh": "##169776",
"CastAct": "skill_ready",
"DamTime": {
"type": 1,
"value": 3
},
"DelayCD": 1,
"Fire_EP": 6,
"ItemCost": [
{
"id": 12903,
"count": 1580
}
],
"RollType": 1,
"AttackAct": [
"use_skill"
],
"Attack_EP": 3,
"Lead_Type": {
"type": 1,
"ReadyTime": 0.2
},
"SE_attack": "Skill/Hunter_liuxingmaichong",
"SkillCost": {
"sp": 105
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"CastLock_EP": 1,
"Logic_Param": {
"emit": {
"type": 1,
"speed": 60,
"effect": "Eff_MeteorPulse_bullet",
"single_fire": false
},
"range": 3,
"spotter": 1,
"range_num": 15
},
"Launch_Range": 8,
"PreCondition": [
{
"type": 2,
"itemtype": 210
}
],
"ExtraMaxLevel": 0,
"StrengthenCost": [
{
"num": 1,
"type": 1
}
]
}