Moonlight Dance
Lvl: 10 Attack Physical CD: 6 sec Skill Delay: 1 sec SP: 300 Range: 2

Deal physical damage of *1500% to enemies within an 8-meter range of oneself, each layer of 【Charging】 increases damage by 10%, consumes all 【Charging】, and for each layer consumed, restores 10% of the maximum health to oneself

Apply 【Mirror】 to all enemies hit

Lvl: 9 Attack Physical CD: 6 sec Skill Delay: 1 sec SP: 280 Range: 2
• Deal physical damage of *1420% to enemies within an 8-meter range of oneself, each layer of 【Charging】 increases damage by 10%, consumes all 【Charging】, and for each layer consumed, restores 10% of the maximum health to oneself Apply 【Mirror】 to all enemies hit
Lvl: 8 Attack Physical CD: 6 sec Skill Delay: 1 sec SP: 260 Range: 2
• Deal physical damage of *1340% to enemies within an 8-meter range of oneself, each layer of 【Charging】 increases damage by 10%, consumes all 【Charging】, and for each layer consumed, restores 10% of the maximum health to oneself Apply 【Mirror】 to all enemies hit
Lvl: 7 Attack Physical CD: 6 sec Skill Delay: 1 sec SP: 240 Range: 2
• Deal physical damage of *1260% to enemies within an 8-meter range of oneself, each layer of 【Charging】 increases damage by 10%, consumes all 【Charging】, and for each layer consumed, restores 10% of the maximum health to oneself Apply 【Mirror】 to all enemies hit
Lvl: 6 Attack Physical CD: 6 sec Skill Delay: 1 sec SP: 220 Range: 2
• Deal physical damage of *1180% to enemies within an 8-meter range of oneself, each layer of 【Charging】 increases damage by 10%, consumes all 【Charging】, and for each layer consumed, restores 10% of the maximum health to oneself Apply 【Mirror】 to all enemies hit
Lvl: 5 Attack Physical CD: 6 sec Skill Delay: 1 sec SP: 200 Range: 2
• Deal physical damage of *1100% to enemies within an 8-meter range of oneself, each layer of 【Charging】 increases damage by 10%, consumes all 【Charging】, and for each layer consumed, restores 10% of the maximum health to oneself Apply 【Mirror】 to all enemies hit
Lvl: 4 Attack Physical CD: 6 sec Skill Delay: 1 sec SP: 180 Range: 2
• Deal physical damage of *1020% to enemies within an 8-meter range of oneself, each layer of 【Charging】 increases damage by 10%, consumes all 【Charging】, and for each layer consumed, restores 10% of the maximum health to oneself Apply 【Mirror】 to all enemies hit
Lvl: 3 Attack Physical CD: 6 sec Skill Delay: 1 sec SP: 160 Range: 2
• Deal physical damage of *940% to enemies within an 8-meter range of oneself, each layer of 【Charging】 increases damage by 10%, consumes all 【Charging】, and for each layer consumed, restores 10% of the maximum health to oneself Apply 【Mirror】 to all enemies hit
Lvl: 2 Attack Physical CD: 6 sec Skill Delay: 1 sec SP: 140 Range: 2
• Deal physical damage of *860% to enemies within an 8-meter range of oneself, each layer of 【Charging】 increases damage by 10%, consumes all 【Charging】, and for each layer consumed, restores 10% of the maximum health to oneself Apply 【Mirror】 to all enemies hit
Lvl: 1 Attack Physical CD: 6 sec Skill Delay: 1 sec SP: 120 Range: 2
• Deal physical damage of *780% to enemies within an 8-meter range of oneself, each layer of 【Charging】 increases damage by 10%, consumes all 【Charging】, and for each layer consumed, restores 10% of the maximum health to oneself Apply 【Mirror】 to all enemies hit

Formula

function CommonFun.calcDamage_68501(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local Vit = srcUser:GetProperty("Vit")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local Hp2 = targetUser:GetProperty("Hp")
  local MaxHp2 = targetUser:GetProperty("MaxHp")
  local damChangePer = damageParam.damChangePer
  local AttrEffect = srcUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  local MaxSp = targetUser:GetProperty("MaxSp")
  if skillID == 2734_SAINT:WHITE_STAR_MOON_SAINT:WHITE_STAR_MOON then
    AtkFinal = (((Atk - BaseAtk) * (1 + AtkPer) + MaxSp) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  end
  if skillID == 2731_ARCHBISHOP:WHITE_STAR_WIND or skillID == 2732_ARCHBISHOP:WHITE_STAR_FLOWER or skillID == 2733_ARCHBISHOP:WHITE_STAR_SNOW or skillID == 2734_SAINT:WHITE_STAR_MOON_SAINT:WHITE_STAR_MOON or skillID == 2746_SAINT:COUNTER_ATTACK then
    local skilllv_bd = srcUser:GetLernedSkillLevel(2745_SAINT:STARLIGHT)
    if 0 < skilllv_bd then
      damChangePer = (damChangePer + skilllv_bd * 0.2) * (1 + Vit / 600)
    end
  end
  local Num = srcUser:GetBuffLayer(137710_GATHER_MOMENTUM_:MAX_STACK_10)
  if skillID == 2740_SAINT:MOONLIGHT_DANCE then
    local GemValue = srcUser:GetGemValue(208121_IN_THE_GLIMPSE_STATE_THE_DAMAGE_OF_MOON_DANCE_IS_INCREASED_BY_PERCENTAGE)
    damChangePer = damChangePer * (1 + Num * 0.1)
    if srcUser:HasBuffID(137700_PHANTOM_OF_POWER_:MAX_STACK_0) then
      damChangePer = damChangePer * (1 + GemValue / 100000)
    end
  end
  local Hp = srcUser:GetProperty("Hp")
  local MaxHp = srcUser:GetProperty("MaxHp")
  if skillID == 2741_SAINT:FIRE_STRIKE then
    local mapid, maptype = srcUser:GetMapInfo()
    local pvpRatio = 1
    if maptype == PVP_MAPS then
      pvpRatio = 0.25
    end
    damChangePer = (damChangePer + Hp * pvpRatio / 50000) * (1 + Num * 0.1)
  end
  local tx_lv = srcUser:GetLernedSkillLevel(2730_ARCHBISHOP:WHITE_STAR)
  local NormalAtkDam = srcUser:GetProperty("NormalAtkDam")
  local NormalEnd = 1 + NormalAtkDam
  if 7 <= tx_lv then
    damChangePer = damChangePer * NormalEnd
  end
  if srcUser:HasBuffID(137720_NOBLE_BLOODLINE_:MAX_STACK_0) then
    local xm_lv = srcUser:GetLernedSkillLevel(2737_SAINT:UNYIELDING)
    if 0.6 <= Hp / MaxHp then
      damChangePer = damChangePer * (1 + 0.05 * xm_lv)
    end
  end
  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
  local CriDamPer = srcUser:GetProperty("CriDamPer")
  local CriDefPer2 = targetUser:GetProperty("CriDefPer")
  local fushou = srcUser:GetEquipTypeByPos(1)
  local wuqi = srcUser:GetEquipTypeByPos(7)
  local WeaponNum = 0
  if fushou == 180 or fushou == 250 then
    WeaponNum = WeaponNum + 1
  end
  if wuqi == 180 or wuqi == 250 then
    WeaponNum = WeaponNum + 1
  end
  local Rate = (7 + 4 * tx_lv) * WeaponNum
  if 4 <= tx_lv then
    Rate = (7 + 4 * tx_lv) * WeaponNum + Num * 3
  end
  if CommonFun.IsInRate(Rate, srcUser:GetRandom()) then
    A = (AtkFinal * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
    return math.max(A * (1.5 + CriDamPer - CriDefPer2), 1), CommonFun.DamageType.Crit
  end
  if A <= 1 then
    return 1
  end
  return A
end

Self 8380

function CommonFun.calcBuff_8380(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local MaxHp = srcUser:GetProperty("MaxHp")
  local Num1 = srcUser:GetBuffLayer(137710_GATHER_MOMENTUM_:MAX_STACK_10)
  local A = MaxHp * 0.1 * Num1
  return A
end

Self

{
  "id": 137790,
  "BuffName": "Delete all 【 gather momentum 】",
  "BuffRate": {
    "Odds": 100
  },
  "Condition": {
    "time": 0.5,
    "type": "AfterTime"
  },
  "BuffEffect": {
    "type": "DelBuff",
    "layer": [
      {
        "id": 137710,
        "layer": 10
      }
    ]
  }
}

Self

{
  "id": 137791,
  "BuffName": "Control of the superior (healing)",
  "BuffRate": {
    "Odds": {
      "a": 0,
      "b": 100,
      "c": 137710,
      "type": 5040
    }
  },
  "BuffEffect": {
    "Hp": {
      "type": 8380
    },
    "type": "HSPChange",
    "calc_heal": 1
  },
  "BuffStateID": 137791
}

Enemy

{
  "id": 137740,
  "BuffDesc": "Reduced burst damage and decrease in all elemental mitigations.",
  "BuffIcon": "skillbuff_2738001",
  "BuffName": "Heart and mind",
  "BuffRate": {
    "Odds": {
      "a": 2738,
      "b": 100,
      "c": 0,
      "type": 8
    }
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1,
    "npc_no_disperse": 1
  },
  "IconType": 1,
  "BuffEffect": {
    "type": "AttrChange",
    "CriDefPer": {
      "a": 2738,
      "b": -0.06,
      "c": 0,
      "type": 8
    },
    "BeFireDamPer": {
      "a": 2738,
      "b": -0.06,
      "c": 0,
      "type": 8
    },
    "BeHolyDamPer": {
      "a": 2738,
      "b": -0.06,
      "c": 0,
      "type": 8
    },
    "BeWindDamPer": {
      "a": 2738,
      "b": -0.06,
      "c": 0,
      "type": 8
    },
    "BeEarthDamPer": {
      "a": 2738,
      "b": -0.06,
      "c": 0,
      "type": 8
    },
    "BeGhostDamPer": {
      "a": 2738,
      "b": -0.06,
      "c": 0,
      "type": 8
    },
    "BeWaterDamPer": {
      "a": 2738,
      "b": -0.06,
      "c": 0,
      "type": 8
    },
    "BePoisonDamPer": {
      "a": 2738,
      "b": -0.06,
      "c": 0,
      "type": 8
    },
    "BeShadowDamPer": {
      "a": 2738,
      "b": -0.06,
      "c": 0,
      "type": 8
    },
    "BeUndeadDamPer": {
      "a": 2738,
      "b": -0.06,
      "c": 0,
      "type": 8
    },
    "BeNeutralDamPer": {
      "a": 2738,
      "b": -0.06,
      "c": 0,
      "type": 8
    }
  }
}

Enemy

{
  "id": 137741,
  "BuffDesc": "Expose one's armor attributes",
  "BuffIcon": "skillbuff_2738001",
  "BuffName": "Heart's Eye (Armor Attribute)",
  "BuffRate": {
    "Odds": {
      "a": 2738,
      "b": 100,
      "c": 0,
      "type": 8
    }
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "IconType": 1,
  "BuffEffect": {
    "type": "ShowDefAttr",
    "attr2buff": [
      [
        137870
      ],
      [
        137871
      ],
      [
        137872
      ],
      [
        137873
      ],
      [
        137874
      ],
      [
        137875
      ],
      [
        137876
      ],
      [
        137877
      ],
      [
        137878
      ],
      [
        137879
      ]
    ]
  },
  "BuffStateID": 137741
}

Enemy

{
  "id": 137792,
  "BuffName": "Moonlight Dance (Bright Mirror)",
  "BuffRate": {
    "Odds": 100
  },
  "Condition": {
    "time": 1.5,
    "type": "AfterTime"
  },
  "BuffEffect": {
    "id": [
      137740,
      137741
    ],
    "type": "AddBuff"
  }
}

Formula

{
  "CD": 6,
  "id": 2740010,
  "Buff": {
    "self": [
      137790,
      137791
    ],
    "enemy": [
      137792
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 2740000,
      "params": [
        1500
      ]
    }
  ],
  "Icon": "skill_2740001",
  "Camps": "Enemy",
  "Level": 10,
  "Logic": "SkillSelfRange",
  "Damage": [
    {
      "type": 68501,
      "damChangePer": 15
    }
  ],
  "DescId": "##2833998",
  "NameZh": "##2833997",
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "DelayCD": 1,
  "Fire_EP": 3,
  "Pvp_buff": {
    "self": [
      137790,
      137791
    ],
    "enemy": [
      137792
    ]
  },
  "RollType": 1,
  "SkillHit": 0.3,
  "AttackAct": [
    "use_skill4"
  ],
  "Attack_EP": 2,
  "SE_attack": "Skill/skill_hero_haiyinlixi_moondance_attack_01",
  "SkillCost": {
    "sp": 300
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 1,
  "Logic_Param": {
    "range": 8,
    "range_num": 12,
    "fire_count": 5,
    "fire_interval": 0.2
  },
  "Launch_Range": 2,
  "FashionAttackAct": "use_skill2_KnifeAS"
}