Myriad Hyakume - Fire
Lvl: 10 Buff

According to their own spiritual energy, different attribute formations are created under their feet, which will clear the domain skills within the range. The formation lasts for 20 seconds.
Wind Formation: There is a 100% chance of causing the enemy to fall into 【Silence】, while reducing wind attribute damage reduction by 30%
Earth Formation: There is a 100% chance of causing the enemy to fall into 【Petrification】, while reducing earth attribute damage reduction by 30%
Water Formation: There is a 100% chance of causing the enemy to fall into 【Freezing】, while reducing water attribute damage reduction by 30%
Fire Formation: There is a 100% chance of causing the enemy to fall into 【Burning】, while reducing fire attribute damage reduction by 30%

Lvl: 9 Buff
• According to their own spiritual energy, different attribute formations are created under their feet, which will clear the domain skills within the range. The formation lasts for 20 seconds. Wind Formation: There is a 90% chance of causing the enemy to fall into 【Silence】, while reducing wind attribute damage reduction by 27% Earth Formation: There is a 90% chance of causing the enemy to fall into 【Petrification】, while reducing earth attribute damage reduction by 27% Water Formation: There is a 90% chance of causing the enemy to fall into 【Freezing】, while reducing water attribute damage reduction by 27% Fire Formation: There is a 90% chance of causing the enemy to fall into 【Burning】, while reducing fire attribute damage reduction by 27%
Lvl: 8 Buff
• According to their own spiritual energy, different attribute formations are created under their feet, which will clear the domain skills within the range. The formation lasts for 20 seconds. Wind Formation: There is a 80% chance of causing the enemy to fall into 【Silence】, while reducing wind attribute damage reduction by 24% Earth Formation: There is a 80% chance of causing the enemy to fall into 【Petrification】, while reducing earth attribute damage reduction by 24% Water Formation: There is a 80% chance of causing the enemy to fall into 【Freezing】, while reducing water attribute damage reduction by 24% Fire Formation: There is a 80% chance of causing the enemy to fall into 【Burning】, while reducing fire attribute damage reduction by 24%
Lvl: 7 Buff
• According to their own spiritual energy, different attribute formations are created under their feet, which will clear the domain skills within the range. The formation lasts for 20 seconds. Wind Formation: There is a 70% chance of causing the enemy to fall into 【Silence】, while reducing wind attribute damage reduction by 21% Earth Formation: There is a 70% chance of causing the enemy to fall into 【Petrification】, while reducing earth attribute damage reduction by 21% Water Formation: There is a 70% chance of causing the enemy to fall into 【Freezing】, while reducing water attribute damage reduction by 21% Fire Formation: There is a 70% chance of causing the enemy to fall into 【Burning】, while reducing fire attribute damage reduction by 21%
Lvl: 6 Buff
• According to their own spiritual energy, different attribute formations are created under their feet, which will clear the domain skills within the range. The formation lasts for 20 seconds. Wind Formation: There is a 60% chance of causing the enemy to fall into 【Silence】, while reducing wind attribute damage reduction by 18% Earth Formation: There is a 60% chance of causing the enemy to fall into 【Petrification】, while reducing earth attribute damage reduction by 18% Water Formation: There is a 60% chance of causing the enemy to fall into 【Freezing】, while reducing water attribute damage reduction by 18% Fire Formation: There is a 60% chance of causing the enemy to fall into 【Burning】, while reducing fire attribute damage reduction by 18%
Lvl: 5 Buff
• According to their own spiritual energy, different attribute formations are created under their feet, which will clear the domain skills within the range. The formation lasts for 20 seconds. Wind Formation: There is a 50% chance of causing the enemy to fall into 【Silence】, while reducing wind attribute damage reduction by 15% Earth Formation: There is a 50% chance of causing the enemy to fall into 【Petrification】, while reducing earth attribute damage reduction by 15% Water Formation: There is a 50% chance of causing the enemy to fall into 【Freezing】, while reducing water attribute damage reduction by 15% Fire Formation: There is a 50% chance of causing the enemy to fall into 【Burning】, while reducing fire attribute damage reduction by 15%
Lvl: 4 Buff
• According to their own spiritual energy, different attribute formations are created under their feet, which will clear the domain skills within the range. The formation lasts for 20 seconds. Wind Formation: There is a 40% chance of causing the enemy to fall into 【Silence】, while reducing wind attribute damage reduction by 12% Earth Formation: There is a 40% chance of causing the enemy to fall into 【Petrification】, while reducing earth attribute damage reduction by 12% Water Formation: There is a 40% chance of causing the enemy to fall into 【Freezing】, while reducing water attribute damage reduction by 12% Fire Formation: There is a 40% chance of causing the enemy to fall into 【Burning】, while reducing fire attribute damage reduction by 12%
Lvl: 3 Buff
• According to their own spiritual energy, different attribute formations are created under their feet, which will clear the domain skills within the range. The formation lasts for 20 seconds. Wind Formation: There is a 30% chance of causing the enemy to fall into 【Silence】, while reducing wind attribute damage reduction by 9% Earth Formation: There is a 30% chance of causing the enemy to fall into 【Petrification】, while reducing earth attribute damage reduction by 9% Water Formation: There is a 30% chance of causing the enemy to fall into 【Freezing】, while reducing water attribute damage reduction by 9% Fire Formation: There is a 30% chance of causing the enemy to fall into 【Burning】, while reducing fire attribute damage reduction by 9%
Lvl: 2 Buff
• According to their own spiritual energy, different attribute formations are created under their feet, which will clear the domain skills within the range. The formation lasts for 20 seconds. Wind Formation: There is a 20% chance of causing the enemy to fall into 【Silence】, while reducing wind attribute damage reduction by 6% Earth Formation: There is a 20% chance of causing the enemy to fall into 【Petrification】, while reducing earth attribute damage reduction by 6% Water Formation: There is a 20% chance of causing the enemy to fall into 【Freezing】, while reducing water attribute damage reduction by 6% Fire Formation: There is a 20% chance of causing the enemy to fall into 【Burning】, while reducing fire attribute damage reduction by 6%
Lvl: 1 Buff
• According to their own spiritual energy, different attribute formations are created under their feet, which will clear the domain skills within the range. The formation lasts for 20 seconds. Wind Formation: There is a 10% chance of causing the enemy to fall into 【Silence】, while reducing wind attribute damage reduction by 3% Earth Formation: There is a 10% chance of causing the enemy to fall into 【Petrification】, while reducing earth attribute damage reduction by 3% Water Formation: There is a 10% chance of causing the enemy to fall into 【Freezing】, while reducing water attribute damage reduction by 3% Fire Formation: There is a 10% chance of causing the enemy to fall into 【Burning】, while reducing fire attribute damage reduction by 3%

Enemy 6

function CommonFun.calcBuff_6(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local MaxHp = targetUser:GetProperty("MaxHp")
  local A = MaxHp * (a + c) + b
  if 0 < A or a == 0 then
    return A
  end
  if srcUser:GetNpcID() == 0 and targetUser:HasBuffID(160000_BOSS_IMMUNE_EFFECT_:MAX_STACK_0) and targetUser.boss == false and targetUser.mini == false then
    return 0
  end
  if srcUser:GetNpcID() == 0 and (targetUser.boss or targetUser.mini) then
    local Vit = srcUser:GetProperty("Vit")
    local MAtk = srcUser:GetProperty("MAtk")
    local MAtkPer = srcUser:GetProperty("MAtkPer")
    local Refine = srcUser:GetProperty("Refine")
    local MRefine = srcUser:GetProperty("MRefine")
    local Def2 = targetUser:GetProperty("Def")
    local DefPer2 = targetUser:GetProperty("DefPer")
    local MDef2 = targetUser:GetProperty("MDef")
    local MDefPer2 = targetUser:GetProperty("MDefPer")
    local Vit2 = targetUser:GetProperty("Vit")
    local VitPer2 = targetUser:GetProperty("VitPer")
    local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
    local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
    local Int2 = targetUser:GetProperty("Int")
    local IntPer2 = targetUser:GetProperty("IntPer")
    local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
    local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
    local Str = srcUser:GetProperty("Str")
    local Dex = srcUser:GetProperty("Dex")
    local Luk = srcUser:GetProperty("Luk")
    local Atk = srcUser:GetProperty("Atk")
    local AtkPer = srcUser:GetProperty("AtkPer")
    local DamIncrease = srcUser:GetProperty("DamIncrease")
    local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
    local IgnoreDef = srcUser:GetProperty("IgnoreDef")
    if 1 <= IgnoreDef then
      IgnoreDef = 1
    end
    local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
    if 1 <= IgnoreMDef then
      IgnoreMDef = 1
    end
    local raceparam = 1
    local srcRace = srcUser.race
    local targetRace = targetUser.race
    if targetUser:HasBuffID(139410_TWO_FACE_DEMON_KING_HUMAN_:MAX_STACK_0) then
      targetRace = 3
    end
    if srcUser:HasBuffID(139411_TWO_FACE_DEMON_KING_DEMON_:MAX_STACK_0) then
      srcRace = 3
    end
    if srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and srcUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
    elseif srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
      targetRace = 2
    end
    if targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and targetUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
    elseif targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
      srcRace = 2
    end
    if nil == CommonFun.RaceProps[targetRace] then
      return 0
    end
    if nil == CommonFun.RaceProps[srcRace] then
      return 0
    end
    local raceInc = srcUser:GetProperty(CommonFun.RaceProps[targetRace][1])
    local raceRed = targetUser:GetProperty(CommonFun.RaceProps[srcRace][2])
    local raceparam = 1 + raceInc - raceRed
    if raceparam <= 0.1 then
      raceparam = 0.1
    end
    local MAtkFinal = MAtk * (1 + MAtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
    local AtkFinal = Atk * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
    if MAtkFinal <= AtkFinal then
      local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
      A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * a * 100 * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2) + b
    else
      local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
      A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * a * 100 * (1 - RefineMDamReduc) * (1 + MDamIncrease) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2) + b
    end
  end
  local AttrFunction = srcUser:GetProperty("AttrFunction")
  local bitfunc = CommonFun.getBits(AttrFunction)
  if (targetUser.boss or targetUser.mini or targetUser.changelinepunish) and (targetUser.zoneType == 1 or targetUser.zoneType == 22) and targetUser.noPunishBoss == false and bitfunc[CommonFun.AttrFunction.JustInViceZone] == 1 and targetUser.isBossFromBranch == false then
    A = 0
  end
  if CommonFun.checkAttrFunctionMiss(targetUser, srcUser) then
    A = 0
  end
  if targetUser.boss and targetUser.zoneType == 22 and CommonFun.CheckStormBossMiss(targetUser, srcUser) then
    A = 0
  end
  if targetUser:GetNpcID() == 30043_YEAR or targetUser:GetNpcID() == 280303_WILDNESS_SPIRIT_BEAST or targetUser:GetNpcID() == 56008_GOMORA or targetUser:GetNpcID() == 56009_BALTAN or targetUser:GetNpcID() == 56010_GOLZA or targetUser:GetNpcID() == 56011_BEMSTAR or targetUser:GetNpcID() == 56012_ELEKING or targetUser:GetNpcID() == 56013_KING_JOE then
    A = -1
  end
  if targetUser:DamageAlways1() then
    A = -1
  end
  return A
end

Enemy

{
  "id": 133000,
  "BuffName": "Myriad Hyakume (Burning Effect)",
  "BuffRate": {
    "Odds": {
      "a": 10,
      "b": 0,
      "type": 140
    }
  },
  "BuffEffect": {
    "id": [
      133001,
      133002
    ],
    "type": "AddBuff"
  }
}

Enemy

{
  "id": 133001,
  "BuffName": "Burn [Burn]",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "type": "StatusChange",
    "MDefPer": -0.25,
    "AttrEffect": [
      3,
      4
    ],
    "StateEffect": "3_Burn",
    "BeFireDamPer": -0.25
  },
  "BuffStateID": 95410
}

Enemy

{
  "id": 133002,
  "BuffName": "Burning Bleeding Effect",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "Hp": {
      "a": -0.01,
      "b": -5,
      "type": 6
    },
    "type": "HpReduce",
    "delHpPer": 0.2,
    "StateEffect": "3_Burn"
  }
}

Enemy

{
  "id": 133043,
  "BuffDesc": "Fire DMG taken increased",
  "BuffIcon": "skillbuff_fire",
  "BuffName": "Myriad Hyakume (Fire)",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "IconType": 2,
  "BuffEffect": {
    "type": "AttrChange",
    "DefPer": {
      "a": 2071,
      "b": -0.04,
      "c": 0,
      "type": 8
    },
    "MDefPer": {
      "a": 2071,
      "b": -0.04,
      "c": 0,
      "type": 8
    },
    "BeFireDamPer": {
      "a": -0.03,
      "b": 0,
      "type": 1
    }
  }
}

Formula

{
  "id": 2904010,
  "Buff": {
    "enemy": [
      133000,
      133043
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 2051000,
      "params": [
        100,
        30,
        100,
        30,
        100,
        30,
        100,
        30
      ]
    }
  ],
  "Icon": "skill_10000",
  "Camps": "Enemy",
  "Level": 10,
  "Logic": "SkillSelfRange",
  "DescId": "##2833966",
  "NameZh": "##533807",
  "Fire_EP": 6,
  "Pvp_buff": {
    "enemy": [
      133000,
      133043
    ]
  },
  "Attack_EP": 3,
  "SE_attack": "Skill/skill_magic_ninjaspell_fire_attack",
  "SkillType": "Buff",
  "Target_EP": 3,
  "Logic_Param": {
    "count": 20,
    "range": 6,
    "interval": 1,
    "max_count": 1,
    "no_select": 1,
    "whitelist": 1,
    "isCountTrap": 1,
    "trap_effect": "Eff_Ninja_open_floor01,LowRange_B",
    "noNeedLearned": 1,
    "clear_element_trap": 1
  },
  "Launch_Range": 0
}