
Nightmare
Lvl: 5
Buff
CD: 21 sec
SP: 300
Range: 4
Thanatos unleashes the power in his magic sword, causing enemies within 4m of him to be haunted by nightmares, forcing them into [Nightmare] for 4 seconds. Enemies in [Nightmare] state can not move and attack and will return to normal after they take 2 attacks. When the state ends, all the buffs on enemies will be removed, and the cooldown time is fixed and can't be reduced
Lvl: 4
Buff
CD: 22 sec
SP: 250
Range: 4
• Thanatos unleashes the power in his magic sword, causing enemies within 4m of him to be haunted by nightmares, forcing them into [Nightmare] for 4 seconds. Enemies in [Nightmare] state can not move and attack and will return to normal after they take 2 attacks. When the state ends, all the buffs on enemies will be removed, and the cooldown time is fixed and can't be reduced
Lvl: 3
Buff
CD: 23 sec
SP: 200
Range: 4
• Thanatos unleashes the power in his magic sword, causing enemies within 4m of him to be haunted by nightmares, forcing them into [Nightmare] for 4 seconds. Enemies in [Nightmare] state can not move and attack and will return to normal after they take 2 attacks. When the state ends, all the buffs on enemies will be removed, and the cooldown time is fixed and can't be reduced
Lvl: 2
Buff
CD: 24 sec
SP: 150
Range: 4
• Thanatos unleashes the power in his magic sword, causing enemies within 4m of him to be haunted by nightmares, forcing them into [Nightmare] for 4 seconds. Enemies in [Nightmare] state can not move and attack and will return to normal after they take 2 attacks. When the state ends, all the buffs on enemies will be removed, and the cooldown time is fixed and can't be reduced
Lvl: 1
Buff
CD: 25 sec
SP: 100
Range: 4
• Thanatos unleashes the power in his magic sword, causing enemies within 4m of him to be haunted by nightmares, forcing them into [Nightmare] for 4 seconds. Enemies in [Nightmare] state can not move and attack and will return to normal after they take 2 attacks. When the state ends, all the buffs on enemies will be removed, and the cooldown time is fixed and can't be reduced
Enemy 5261
function CommonFun.calcBuff_5261(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local Value = srcUser:GetGemValue(c)
local MaxHp = targetUser:GetProperty("MaxHp")
local MaxSp = targetUser:GetProperty("MaxSp")
local A = Value / 100000 * MaxHp * a + Value / 100000 * MaxSp * b
return A
end
Enemy
{
"id": 136410,
"BuffDesc": "Stuck in Nightmare, unable to move",
"BuffIcon": "skillbuff_2508001",
"BuffName": "Nightmare",
"BuffRate": {
"Odds": {
"a": 0,
"b": 100,
"type": 3077
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "StatusChange",
"NoAct": 1,
"end_extra_buff": [
136411,
136412
]
},
"BuffStateID": 80020
}
Enemy
{
"id": 136411,
"BuffName": "Nightmare (Clears Buff)",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"num": 99,
"type": "Disperse",
"value": "GainBuff"
},
"BuffStateID": 118260
}
Enemy
{
"id": 136412,
"BuffName": "Nightmare (sp reduction)",
"BuffRate": {
"Odds": {
"a": 201121,
"type": 5000
}
},
"BuffEffect": {
"Sp": {
"a": 0,
"b": -1,
"c": 201121,
"type": 5261
},
"type": "HSPChange"
},
"BuffStateID": 116440
}
Formula
{
"CD": 21,
"id": 2508005,
"Buff": {
"enemy": [
136410
]
},
"Cost": 1,
"Desc": [
{
"id": 2508000
}
],
"Icon": "skill_2508001",
"Camps": "Enemy",
"FixCD": 1,
"Level": 5,
"Logic": "SkillSelfRange",
"DescId": "##1262242",
"NameZh": "##139503",
"Fire_EP": 3,
"Pvp_buff": {
"enemy": [
136410
]
},
"AttackAct": [
"use_magic"
],
"Attack_EP": 2,
"SE_attack": "Skill/Skill_Hero_Thanatos_Attack_05",
"SkillCost": {
"sp": 300
},
"SkillType": "Buff",
"Target_EP": 3,
"Logic_Param": {
"range": 4,
"range_num": 12,
"no_skill_delay": 1
},
"Launch_Range": 4
}