
Ninjutsu - Icicle Drop
Lvl: 10
Attack
Magic
CD: 1 sec
Skill Delay: 1 sec
SP: 36
Range: 7
Cast Time: 4
Fixed Cast Time: 0.5
Chant to summon a massive Ice crystal to smash into a designated area, inflicting Water Magic DMG of M.ATK *1840% on all enemy units within 4 meters with a 100%chance of freezing them
Lvl: 9
Attack
Magic
CD: 1 sec
Skill Delay: 1 sec
SP: 34
Range: 7
Cast Time: 3.8
Fixed Cast Time: 0.5
• Chant to summon a massive Ice crystal to smash into a designated area, inflicting Water Magic DMG of M.ATK *1720% on all enemy units within 4 meters with a 90%chance of freezing them
Lvl: 8
Attack
Magic
CD: 1 sec
Skill Delay: 1 sec
SP: 32
Range: 7
Cast Time: 3.6
Fixed Cast Time: 0.5
• Chant to summon a massive Ice crystal to smash into a designated area, inflicting Water Magic DMG of M.ATK *1600% on all enemy units within 4 meters with a 80%chance of freezing them
Lvl: 7
Attack
Magic
CD: 1 sec
Skill Delay: 1 sec
SP: 30
Range: 7
Cast Time: 3.4
Fixed Cast Time: 0.5
• Chant to summon a massive Ice crystal to smash into a designated area, inflicting Water Magic DMG of M.ATK *1480% on all enemy units within 4 meters with a 70%chance of freezing them
Lvl: 6
Attack
Magic
CD: 1 sec
Skill Delay: 1 sec
SP: 28
Range: 7
Cast Time: 3.2
Fixed Cast Time: 0.5
• Chant to summon a massive Ice crystal to smash into a designated area, inflicting Water Magic DMG of M.ATK *1360% on all enemy units within 4 meters with a 60%chance of freezing them
Lvl: 5
Attack
Magic
CD: 1 sec
Skill Delay: 1 sec
SP: 26
Range: 7
Cast Time: 3
Fixed Cast Time: 0.5
• Chant to summon a massive Ice crystal to smash into a designated area, inflicting Water Magic DMG of M.ATK *1240% on all enemy units within 4 meters with a 50%chance of freezing them
Lvl: 4
Attack
Magic
CD: 1 sec
Skill Delay: 1 sec
SP: 24
Range: 7
Cast Time: 2.8
Fixed Cast Time: 0.5
• Chant to summon a massive Ice crystal to smash into a designated area, inflicting Water Magic DMG of M.ATK *1120% on all enemy units within 4 meters with a 40%chance of freezing them
Lvl: 3
Attack
Magic
CD: 1 sec
Skill Delay: 1 sec
SP: 22
Range: 7
Cast Time: 2.6
Fixed Cast Time: 0.5
• Chant to summon a massive Ice crystal to smash into a designated area, inflicting Water Magic DMG of M.ATK *1000% on all enemy units within 4 meters with a 30%chance of freezing them
Lvl: 2
Attack
Magic
CD: 1 sec
Skill Delay: 1 sec
SP: 20
Range: 7
Cast Time: 2.4
Fixed Cast Time: 0.5
• Chant to summon a massive Ice crystal to smash into a designated area, inflicting Water Magic DMG of M.ATK *880% on all enemy units within 4 meters with a 20%chance of freezing them
Lvl: 1
Attack
Magic
CD: 1 sec
Skill Delay: 1 sec
SP: 18
Range: 7
Cast Time: 2.2
Fixed Cast Time: 0.5
• Chant to summon a massive Ice crystal to smash into a designated area, inflicting Water Magic DMG of M.ATK *760% on all enemy units within 4 meters with a 10%chance of freezing them
Aesir
• Ninjutsu - Icicle Drop - Enhance [Ninjutsu - Icicle Drop] DMG +6%
• Ninjutsu - Icicle Drop - Cast Spell Ninjutsu - Icicle Drop’s Fixed Cast - 0.1 seconds
Formula
function CommonFun.calcDamage_16304(srcUser, targetUser, params, damageParam, logger)
local Luk = srcUser:GetProperty("Luk")
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local RangeDam = srcUser:GetProperty("RangeDam")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
local skilllv = srcUser:GetLernedSkillLevel(2028_SNIPER:NINJUTSU_CULTIVATION)
local Sp = srcUser:GetProperty("Sp")
local Mskilllv = 0
local MSp = 0
local Master = srcUser:GetMasterUser()
if Master ~= nil then
Mskilllv = Master:GetLernedSkillLevel(2028_SNIPER:NINJUTSU_CULTIVATION)
MSp = Master:GetProperty("Sp")
end
local NinjaDam = 1
if 10 < skilllv or 10 < Mskilllv then
MDamReduc2 = MDamReduc2 - (math.max(skilllv, Mskilllv) - 10) * math.max(Sp, MSp) / 100 * 5.0E-4
end
if targetUser:HasBuffID(133290_ALL_ROUND_ATTACK_SPELL_:MAX_STACK_0) then
local GemValue2 = srcUser:GetGemValue(163002_NINJUTSU_ALL_ROUND_ATTACK_INCREASES_THE_TARGET_S_RECEIVED_NINJUTSU_AND_PSYCHIC_SPELL_DMG_BY_PERCENTAGE_FOR_S_SECONDS)
NinjaDam = NinjaDam * (1 + GemValue2 / 100000)
end
local CardTLS = 1
if srcUser:HasBuffID(55110_NINJUTSU_AND_SUMMONING_CARDS_:MAX_STACK_0) then
CardTLS = 1.06
end
local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * NinjaDam * (1 + RangeDam) * CardTLS
if skillID == 2906_MERCHANT:ALL_ROUND_ATTACK_WIND or skillID == 2907_MERCHANT:ALL_ROUND_ATTACK_EARTH or skillID == 2908_MERCHANT:ALL_ROUND_ATTACK_WATER or skillID == 2909_MERCHANT:ALL_ROUND_ATTACK_FIRE then
local GemValue = srcUser:GetGemValue(163001_SKILL_NINJUTSU_ALL_ROUND_ATTACK_OBTAINED_BASED_ON_THE_ATTRIBUTE_AURA_YOU_ARE_CARRYING_INFLICT_MAGIC_DMG_OF_THE_SAME_ATTRIBUTE_OF_M_ATK_PERCENTAGE_ON_THE_TARGET_RANGE_AND_CREATE_A_MAGIC_ARRAY_OF_THE_SAME_ATTRIBUTE)
damChangePer = GemValue / 100000
A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * NinjaDam * (1 + RangeDam) * CardTLS
end
if skillID == 2033_SNIPER:NINJUTSU_ICICLE_DROP then
local Rune = srcUser:GetRunePoint(163018_AESIR_NINJUTSU_ICICLE_DROP_DMG_6)
A = A * (1 + Rune * 0.06)
end
if A <= 1 then
return 1
end
return A
end
Enemy
{
"id": 132800,
"BuffName": "Ninjutsu Freeze [Freeze]",
"BuffRate": {
"Odds": {
"a": 10,
"b": 0,
"type": 110
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"type": "StatusChange",
"Freeze": 1,
"DefAttr": 3,
"AttrEffect": [
3,
4
],
"StateEffect": "5_Freeze",
"NoEffectMove": 3,
"atk_def_priority": 1
},
"BuffStateID": 85070
}
Formula
{
"CD": 1,
"id": 2033010,
"Buff": {
"enemy": [
132800
]
},
"Cost": 1,
"Desc": [
{
"id": 2033000,
"params": [
1840,
100
]
}
],
"Icon": "skill_2033001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillPointRange",
"Damage": [
{
"type": 16304,
"damChangePer": 18.4,
"elementparam": 3
}
],
"DescId": "##533923",
"NameZh": "##533872",
"SE_hit": "Skill/skill_magic_gianticefall_hit",
"CastAct": "reading_Ninja",
"DamTime": {
"type": 1,
"value": 2
},
"DelayCD": 1,
"Fire_EP": 3,
"SE_cast": "Common/Magic_cast",
"Pvp_buff": {
"enemy": [
132800
]
},
"RollType": 2,
"AttackAct": [
"use_skill6"
],
"Attack_EP": 3,
"Lead_Type": {
"CCT": 0.5,
"FCT": 4,
"type": 2
},
"SE_attack": "Skill/ninja_renfabingluo",
"SkillCost": {
"sp": 36
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 2,
"Logic_Param": {
"loop": false,
"count": 1,
"range": 3,
"effect": "Eff_Ninja_IceFall_atk,LowRange_B2",
"interval": 1,
"no_select": 1,
"isCountTrap": 1
},
"Launch_Range": 7
}