
Ocean Breath
Lvl: 1
Attack
Magic
Range: 6
Launches the force of the sea within a 3-meter radius, dealing severe damage. The more players there are in the attack range, the less damage each player takes.
Formula
function CommonFun.calcDamage_8030(srcUser, targetUser, params, damageParam, logger)
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local RangeDam = srcUser:GetProperty("RangeDam")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local MaxHp = srcUser:GetProperty("MaxHp")
local Hp = srcUser:GetProperty("Hp")
local HpPerRatio = 1
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
local count = params.hitedCount
local CountDam = 1 / count ^ 0.6
local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * CountDam
if A <= 1 then
return 1
end
return A
end
Formula
{
"id": 72030001,
"Cost": 0,
"Desc": [
{
"id": 72030001
}
],
"Icon": "skill_1304001",
"Camps": "Enemy",
"Level": 1,
"Logic": "SkillPointRange",
"Damage": [
{
"type": 8030,
"damChangePer": 10,
"elementparam": 3
}
],
"DescId": "##171362",
"NameZh": "##169750",
"SE_hit": "Skill/DragonBreath_hit",
"CastAct": "reading",
"DamTime": {
"type": 1,
"value": 3
},
"Fire_EP": 3,
"SE_cast": "Common/Magic_cast",
"RollType": 2,
"AttackAct": [
"use_skill"
],
"Attack_EP": 3,
"SkillType": "Attack",
"Target_EP": 2,
"Logic_Param": {
"loop": false,
"count": 1,
"range": 3,
"effect": "DragonBreath_attack,LowRange_B2",
"interval": 1,
"no_select": 1,
"isCountTrap": 1
},
"Launch_Range": 6
}